Developer Kevin Posted July 31, 2019 Developer Share Posted July 31, 2019 Hey Grifters! This update adds a new boss, and some new cards! See if you can be the first to beat the mighty Drusk! Added a new boss - The Drusk! This is a random alt for the Shroog fight. Probably needs some balance work. Added three new combo cards: Reversal, Size Up and Specialty Bounty Hunter now costs 1 action, and the bounty argument has reduced resolve. Add back bleed damage to surrender/death preview. Fixed description on scorched_earth_plus2 to include the animosity. Fixed cases where hired party members would immediately leave you. Move prayer_of_hesh to EVENT.BEGIN_TURN, so that all modifiers have already run their BeginTurn handler and removed any composure. Fixes composure bestowed by prayer_of_hesh being immediately removed depending on order of modifier evaluation. Added animated skies to all outdoor plaxes Reworked Cynotrainer. Discard is no longer random and plus2 upgrade lets you choose the card to buff. Also supports multiple buffs and multiple cards. Ipso Facto no longer Expends. Upgrade option to Flexible Facto, which is cost 1 playable. Fix a couple of quest edge cases that would leave you with extra party members or leave you stuck. The update is uploading as I post this. Make sure you check the rev number when go to play. Spoiler The Drusk shows up instead of the Shroog 50% of the time, so it might be a bit tricky to test it out. There is a fight tester built into the game if you boot it up with the --debug in the commandline parameters. It's not the most user-friendly thing in the world, but you're welcome to try it out! Debug mode adds a bunch of options to the start menu, and you can access the command console by pressing ctrl+~ Debug mode is, of course, not officially supported, so expect bugs! View full update 3 Link to comment https://forums.kleientertainment.com/forums/topic/109746-experimental-update-356816/ Share on other sites More sharing options...
pacovf Posted July 31, 2019 Share Posted July 31, 2019 (edited) Specialty (1) (10xp): Improvise an attack card from your draw pile. Gain 2 combo. The upgrades improvise a finisher instead of an attack card. One upgrade improvises one out of 5 finishers, the other gives an extra 2 combo (for a total of 4). Looks like a step in the right direction for combo decks, although 10xp seems a bit steep. Reversal (1) (10xp): 4-6 damage. Finisher: Gain 1 counter per combo. One upgrade deals 2 extra damage, the other gains 2 extra counter. Seems ok in a vacuum, though not sure if combo decks have much in the way of support for counter strategies. It also values counter a lot higher than most other cards: Rival strike gives 1 combo, but Counter strike gives 3 counter, and both deal the same damage; while Haymaker gives 2 damage per combo, Reversal only gives 1 counter. I mean, I know these comparisons aren't perfect, but it's definitely one of the most "expensive" sources of counter currently in the game. This may not be a problem with Reversal so much as a problem with other sources of counter being too good, though (cf Spined Rebound). I have not seen Size up yet, so no comments there. Edited July 31, 2019 by pacovf Link to comment https://forums.kleientertainment.com/forums/topic/109746-experimental-update-356816/#findComment-1236545 Share on other sites More sharing options...
TheCoolestFool Posted July 31, 2019 Share Posted July 31, 2019 size up is a draw 2 card that gains you combo based on the cost of the cards. Managed to beat the drusk but those values on the cards are crazy. 18 damage if ignited or 5 to remove it. Hard boss fight a lot harder then the shroog thats for sure. Definitely going to focus on combat in the first 2 days just to be ready if this thing shows up lol. I killed the thing before it could resurrect its friend just curious how much hp it respawns with if you dont. 1 Link to comment https://forums.kleientertainment.com/forums/topic/109746-experimental-update-356816/#findComment-1237141 Share on other sites More sharing options...
Developer Kevin Posted July 31, 2019 Author Developer Share Posted July 31, 2019 Interesting. I might have to tune down some of the vales at prestige 0. I want the Drusk to be slightly easier than the Shroog when all is said and done. It resurrects its friend with its current HP. 1 Link to comment https://forums.kleientertainment.com/forums/topic/109746-experimental-update-356816/#findComment-1237144 Share on other sites More sharing options...
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