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liquid should be more realistic part 1


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That can`t work in the game scenario as dupes breathing oxygen lower the pressure. It could lead to water pools evaporating early game.

Also technically it`s not about denisty but pressure. Differnet gasses have different density under the same pressure but since pressure isn`t properly simulated in the game the whole system is dependent on mass per tile.

On 7/23/2019 at 3:42 AM, s1m0n13 said:

Liquids should try to be the same density as gas in the surrounding area.

Uh, what? How does that make any sense? Do you honestly believe that a lake IRL of millions of tons of water has the same mass of air above it?

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