Jump to content

3 n00b-friendly Rime seeds with the Balm Lily set piece


Recommended Posts

 I've realized my seed was plagued by an overwhelming mediocrity. So I went and checked a few others. Thought I'd share, maybe they'll come in handy for someone else.

All of them are on Geoactive trait (don't know if it matters, but I only left Geoactive, Subsurface Ocean, Slime Molds and Metal Rich. Yes, I know it's cheap, no I do not care, I'm still learning the game, don't bite me :p )

###

1542210076

Chlorine 2, Nat Gas 2

Cool Steam 2, Water 1, Slush 2, Saltwater 1

Hot pO2 1

Gold Volcano 2

+typical oil/volcanos (3 reservoirs, 5 volcanos on the bottom, possibly some rando minor volcano/leaky fissure elsewhere)

###

1735294222

Hydrogen 1, Nat Gas 5

Steam 2, Cool Steam 2, Slush 1, Saltwater 4

CO2 Vent 1

Gold Volcano 2, Copper Volcano 1

+typical oil/volcanos (3 reservoirs, 5 volcanos on the bottom, possibly some rando minor volcano/leaky fissure elsewhere)

###

1976799908

Chlorine 3, Hydrogen 2, Nat Gas 4

Steam 1, Cool Steam 2, Water 1, Polluted Water 2, Salt Water 1

Copper Volcano 1, Gold Volcano 1

+typical oil/volcanos (3 reservoirs, 5 volcanos on the bottom, possibly some rando minor volcano/leaky fissure elsewhere)

Link to comment
Share on other sites

6 minutes ago, Siromatik said:

Aren't traits given by coordinates and not only by seeds ?
For exemple 5-FRZ-1542210076-0 in place of just 1542210076

You need to create the right world and then enter the seed. You cannot enter the whole "coordinate" successfully. Due to a bug, you will end up with a different map.

Link to comment
Share on other sites

Nevermind, changing coordinates manually doesnt matter (looks like, no change on-screen at least), i have thoses traits with your seeds witch confused me a bit, only the second one given me the Geoactive trait

1542210076
Metal Poor, Metal Rich, Subsurface Ocean, Slime Molds

1735294222
Metal Poor, Mixed Boulders, Geoactive, Volcanoes

1976799908
Metal Poor, Metal Rich, Geodes, Slime Molds

1 minute ago, Gurgel said:

Due to a bug, you will end up with a different map.

Okay thanks thats explain it, wanted to tweak around meh

Link to comment
Share on other sites

7 hours ago, Ellilea said:

All of them are on Geoactive trait (don't know if it matters, but I only left Geoactive, Subsurface Ocean, Slime Molds and Metal Rich. Yes, I know it's cheap, no I do not care, I'm still learning the game, don't bite me :p )

If you are removing the trait.yaml files from the worldgen folder, are you able to use the seeds again.  In my experience doing this, once I found a seed I wanted and tried to start a map using it, I would end up getting a completely different world generated.  It seems to work fine for generating the map initially, but I believe the seed acts as if it was generated with a modified world gen.  At least, that seemed to be what's happening.  Hopefully someone with a better understanding can clarify how it works, but see if you're able to use any of these seems to generate new maps that match the initial map that you generated.

Link to comment
Share on other sites

I have re-generated the seed I chose without issues. But I have generated them with .yaml files already gone (aside of these 4 I listed) and didn't touch anything there since.

 

My guess is (and that's not worth a whole lot, mind you) you can generate the exact same Rime worlds if you only keep the 4 traits I had. I did not touch coordinates. I tried to copy/paste them when the update first hit but they did jack all for me. When I replace the seed number in "customize" and click enter, the traits get set to the same ones I had and the map looks the same.

 

No idea if this helps, but that's all I've got I'm afraid :<

Link to comment
Share on other sites

18 minutes ago, Ellilea said:

I have re-generated the seed I chose without issues. But I have generated them with .yaml files already gone (aside of these 4 I listed) and didn't touch anything there since.

Ah. That could be a problem. If the generator looks how many files are there and then selects one with a random number, for example after sorting them, any removals would change that result with high probability. You probably need exactly the same set-up to recreate things and the only easy one reliable one is the default one. 

Link to comment
Share on other sites

So I did more testing with this and it appears something has changed.  Previously, when I messed with the traits.yaml files and generated a map, trying to use the same seed again resulted in a different map, even with the same yaml files included.  This was a few patches ago though, so I believe something may have changed with the traits and how the worldgen uses them.  Now I'm able to duplicate a generated map, as long as the traits available are the same.  However, changing the traits available does still seem to change the maps generated from a seed.  So it only works if you keep the same yaml files.

Link to comment
Share on other sites

Last Game Update 353289 include :

  • World traits should be consistent for the same seed between OSes

Dunno what they've changed, but i still got the same traits as the first time.
Can u give a try (without .yaml files modified) ?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
×
  • Create New...