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Self-Sealing Airlocks should be Vanilla


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This mod, honestly, is such a good QoL thing that it should honestly be added to the game baseline. Being able to block the flow of air without blocking duplicant movement is a pretty ubiquitous requirement, and yet there's no non-clunky way of doing it. You can build a waiting room chamber with two mechanized airlocks that pump the air out while a duplicant has to wait (the expensive, time consuming, and "immersive" option), or you can build a waterlock (the cheap and quick but also immersion breaking and stress inducing option).

Honestly, creating an "official" self-sealing airlock would make the game easier, but it's all fake difficulty, really. If making the game easier is not ideal, then the difficulty could be put somewhere more meaningful.

To make it a bit less easy, the self-sealing airlocks should be separate from the current ones, come in both manual and automated variants, cost twice as much, and require twice as much time to pass through them. Could even be its own research, too.

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Such airlock is just unintuitive (and also unrealistic).

 

And you can also make a "gas lock", using properties of each gas. Liquids are not the only way.

It's better for a game to let players find how to solve this type of challenge.

 

Using such a mod .. well .. sorry, but it's for lazy guys. :p

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3 hours ago, Gwido said:

Such airlock is just unintuitive (and also unrealistic).

More unrealistic than a puddle of crude oil?

The way I imagined the self-sealing airlock would be as a mini-chamber. Duplicant opens it, goes inside, closes it, then opens the other side: that's why going through it takes twice as long.

Look. Adding difficulty to a game is a delicate thing. Game designers can balance their game so that time that would normally be spent by people making complex airlock systems can instead be spent on something more meaningfully difficult. It's the difference between having a boss in a video game with tons and tons of health whose attacks aren't that hard to dodge, versus one with half the health but twice the difficulty. One is tedious, the other is actually challenging.

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2 hours ago, varkarrus said:

More unrealistic than a puddle of crude oil?

The game works with a grid of squares that can only contain 1 material. So there's no point in arguing if it's realistic or not.

But the gas flows through doors. That's all. And you can build what you want, or even just close a room so that duplicants can only acces it via transit tubes.

 

 

2 hours ago, varkarrus said:

It's the difference between having a boss in a video game with tons and tons of health whose attacks aren't that hard to dodge, versus one with half the health but twice the difficulty. One is tedious, the other is actually challenging.

Building an airlock (with liquid or gas) is not so tedious.

And building one with gas, is surely more challenging than building a prefab airlock. :D

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I just want to say i`m not against a special "safe" airlock building that is high tech and can fully seal off a room with dupes passing in and out. But it needs a drawback. Something that will make it interesting. Lets say it`s a 2x2 building and dupes can only pass one at a time so it takes more time but is a full seal. Make it take refined metal and more power to operate (maybe make it leak when unpowered?).

Why would it be needed? For when we got little room and can`t afford a proper airlock setup. For new players for an easy super sealed system. For those of us that want a 100% proof airlock and don`t want liquid locks (consider them exploits).

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