Recommended Posts

-Variant    4,802
6 hours ago, Voidbarker said:

The fix to that bug where you drown in the water is just spawning you near to where you fell in, but with reduced max hp, reduced hunger and sanity. Not the best, but it's certainly better than dying.

Also, the bug is fairly easy to trigger if you like hopping on a boat and onto land many times in quick succession.

That's not the bug, nor a fix to said bug.

That's just what happens when you fall into the water, as in, when your boat breaks, or when you jump off the plank.
Falling into the water near the edge is a bug that was fixed, but broke recently, again.
The fix would be not falling off, at all.

Share this post


Link to post
Share on other sites
lakhnish    1,353
On 6/10/2019 at 5:35 PM, ScottHansen said:

Updated world generation animation

Currently, the player's vignettes cover the world generation animation. Is it possible to make it so that the vignettes don't load for the world generation animation, since that animation is only seen once every time you make a new world? 

The vignettes are more nicer for when you're loading into an already generated world and when going between shards so you don't see the  "Connecting" logo imo.

Share this post


Link to post
Share on other sites
Well-met    1,312
37 minutes ago, lakhnish said:

Currently, the player's vignettes cover the world generation animation. Is it possible to make it so that the vignettes don't load for the world generation animation, since that animation is only seen once every time you make a new world? 

The vignettes are more nicer for when you're loading into an already generated world and when going between shards so you don't see the  "Connecting" logo imo.

It already functions like this. World gen takes priority over the vignette.

Vignette only shows up post gen, where it'd show the whirlpool with cut-outs of beasts, tall maxwell and wilsons or willows.

Share this post


Link to post
Share on other sites
lakhnish    1,353
12 minutes ago, Hell-met said:

It already functions like this. World gen takes priority over the vignette.

You're right. For me, the world generation sounds was still occuring when I saw the vignette, making me think it wasn't done until you said this. 

Share this post


Link to post
Share on other sites
Well-met    1,312

I know what you mean, it still does the funny sound during the real loading. Sometimes I even had it stick around post character selection.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now