Swanky Psammead Posted June 4, 2019 Share Posted June 4, 2019 It was great to nerf the telelocator staff strat that “drowned” flying raid bosses on a sinking boat in Turn of Tides, but there are still a lot of out-of-bounds cheese strats left; Winona’s catapults on a boat will still kill Bee Queen for free while she and her grumble bees mindlessly hug the coastline, for instance. Would it be possible to let flying mobs travel freely over water/land boundaries in Turn of Tides, much as Hounds currently travel? Link to comment https://forums.kleientertainment.com/forums/topic/107106-let-flying-mobs-travel-over-water/ Share on other sites More sharing options...
blacknight7890 Posted June 5, 2019 Share Posted June 5, 2019 I could see that honestly, it makes sense too. Link to comment https://forums.kleientertainment.com/forums/topic/107106-let-flying-mobs-travel-over-water/#findComment-1205040 Share on other sites More sharing options...
Lakurius Posted June 5, 2019 Share Posted June 5, 2019 um Link to comment https://forums.kleientertainment.com/forums/topic/107106-let-flying-mobs-travel-over-water/#findComment-1205235 Share on other sites More sharing options...
Swanky Psammead Posted June 6, 2019 Author Share Posted June 6, 2019 apparently klei has now implemented this (without giving an official hotfix update). thanks folks, <3 your work! Link to comment https://forums.kleientertainment.com/forums/topic/107106-let-flying-mobs-travel-over-water/#findComment-1205422 Share on other sites More sharing options...
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