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Hard Digging has firm material mining
Super Hard Mining has abys mining
Improved digging has nothing but +2,
my suggestion is to make the output digging of dupes with improved digging skill to produce more than 50% of the original mass lets say 75%? or anything that will make this skill more relevant. Because come on a +2 is not worth that additional morale also it gives us a reason to manage diggers, after all this game is all about colony management


PS: any moders here? Im not good with making mods so maybe someone can make one? and yes I know there is a mod already but it produces 100% of total mass and it feels like cheating

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I think that adding very much mass would be way too strong. Maybe 60% would be okay. Either way, I agree that there should definitely be some kind of perk for the last level. Same with all the other job trees. The last job tier should have something unique about it.

10% is way too little to worth anything...(you have to control only that guy to dig tho slow you down already mere 10% gain is not worth it.
While every job tier could have something unique about it is very nice to have,i think some hard to give a perk job could simple increase the+2 to +4 or +6.
like building and cooking(giving more food benefit seem too OP,faster cook more free time is quite good)
something like Art or tinker could have special perk
I really want a faster power tuning up when you got max tinkering.....right not it almost useless

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