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Found 9 results

  1. Hi! I'm making my first mod because i wanted to add a character i made in the game, i'm not really good at coding so i was wondering if someone could help me with a perk! Basically what i want my character to do is to give a sanity aura (Like a gloomer) to other players around, with a maximum of 2 players near my character (If there's 1 person near he will still give sanity aura) But when there are 3 or more players near my character, he will give an insanity aura instead I know that is it possible to make a character give sanity aura, but i'm not so sure if something this specific can be made Many thanks for the help!
  2. Could someone help me with some of my custom perks of my character, please? I would really appreciate it the perk would be: - slowly regain sanity and life by hiding with the bush hat I would really appreciate for the help
  3. I made my friend his persona for DST the other day and was trying to think of perks I could give him. ————— First.... Is it possible to make a trail of ink as he walks? (after 10 steps/trail splotches the 1st one vanishes upon the 11th appearing, so there are only ever 10 splotches on screen maximum) I would like it so that any enemy entity that crosses through the ink trail will be slowed down for a set amount of time. (which i think may be possible with the locomotive script, or maybe the script for the spider-web floors that slow down the player...?) Naturally this perk would not work in the rain though, so if it’s raining, then no trail. is any of this possible? and if so... where would I put the “Ink Texture” that the trail would consist of? ————— Second... I was wondering if it was possible to make the character do “Ink Damage” to enemies. What I mean is... if this character damages an enemy, that enemy would be *SLIGHTLY* slowed down. This perk would also not work if it is raining. ————— Thanks for the help! I hope to make this work!
  4. (reposted due to originally misplacing this thread in the singleplayer forum; sorry about that!) Original: --- Hello! I'm currently working on a custom DST character mod, and I have everything working except for the perk(s), which I have... next to no idea how to code. Basically, I was hoping to have my character gain sanity from being near catcoons, similarly to how most monsters' auras drain sanity, but with a positive effect. I've tried looking in various .lua files to study the other characters' perks, but I'm not finding much of use, and I'm afraid to fiddle with any code when I have literally no idea what works and what doesn't. My first thought was to look in Wolfgang's .lua because of the drain he gets at night and around monsters, but... "inst.components.sanity.night_drain_mult = 1.1" I don't know if this is what I'm looking for, nor do I know how I would change this to fit what I need. "inst.components.sanity.catcoon_gain_mult = 1.3" ? I feel like that wouldn't work, but if it does, can someone please let me know? Any and all help is appreciated, thank you! --- I've since been told that the sanity aura is from the mobs themselves, not in the character files, but I still don't know where to go from there. I've also been told that coding this might be a bit complex, but I'm willing to put the time and effort in if I can get a little more help. Does anyone have a clue as to how to approach this? Thank you.
  5. Hello, I have been working on a pair of character mods for Don't Starve Together with sanity perks when near one another. I had no problem programming the sanity aura perk when nearby one another, but I also want to program it so when one of the characters is equipped with a specific item, it gives off an insanity aura for the other one. I added this line of code to both of the mod characters' character prefabs, but what should I do for the insanity aura when the other is equipped with a certain item. Basically, the premise is that one of the characters is terrified of knives, and their partner has a custom item knife. So seeing their partner equipped with this custom knife should lower their sanity (medium loss). inst:AddComponent("sanityaura") inst.components.sanityaura.aurafn = function(inst, observer) if observer.prefab == "characterprefab" then return TUNING.SANITYAURA_TINY end end For anyone willing to help, it's much appreciated!
  6. I need help adding a perk that raises the carry limit to items. I added a code but i think it's applying for the whole server, which causes it to crash for other characters with item limits. Can anyone give me a code that increases item stacks on the modded character only? I want to raise each type of item size stack by 10 items more. Also, where do I put the code? old code: function stackPrefabPostInit(inst) inst.components.stackable.maxsize = 50 end function makestackablePrefabPostInit(inst) inst:AddComponent("stackable") inst.components.stackable.maxsize = 50 end TUNING.STACK_SIZE_LARGEITEM = 20 TUNING.STACK_SIZE_MEDITEM = 30 TUNING.STACK_SIZE_SMALLITEM = 50
  7. Just when I think my issues are at there limits.. I messed up on the character artwork. I got most of the facial features done, legs, feet. It's the headbase and headbase hat parts. She has long hair, which doesn't seem to want to show up..at all without oddness. Is it possible just not use the headbase hat folders at all? Just let her unable to equip hats? Is there a code perk that makes a character unable to equip any headgear? I want the front view & the back view to have the long hair like she has on the side. The first screenshot is the older model of her, the hair clips through. Second is the edited model with without the long hair clip, and I took away the long hair & going to get rid of the hair folder, which contains the ears, Since i'll just have the ears stick to her head. Any help would be lovely!
  8. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Graphic goes haywire Steps to reproduce open steam play game graphic goes haywire plus bad resolution Describe your issue I have now encounter this problem i am unable to play this game for 3 weeks now since the black screen now that have been fixed i now encounter this problem. when i change the resolution the resolution to 1366x768 the buttons are out of place and this didn't happen before here is the what the ingame looks like with the graphic all messed up
  9. Firstly, hi to the Don't Starve community and devs! I'm a newbie but brimming with creative ideas (mostly thought up whilst in the shower, perhaps disturbingly) so wanted to share this and hopefully get a good response 1) Hardware cursor I noticed while playing that there was one thing a little out of place, the cursor. Now this seems trivial but it would be really cool to have a cursor which fits the rest of the game style a lot better. Something simple would suffice, but a context-sensitive cursor would be even better - by that I mean one which changes depending on whether you're hovering over an aggressive enemy (attack cursor) or something you can gather (gathering cursor) etc. etc. you get the point! 2) Hat abilities! Considering how the game is supposed to be about a mad scientist being thrown into a wilderness survival environment, I was actually surprised to find that there weren't really that many "crazy inventions" or gadgets to be able to build later on in the game. Perks as the player progresses for example, by that I mean things like minor speed boots or gathering speed increase etc. and I ended up thinking that it would be a great place to do this on the hats, as some of them already do provide a perk of some kind (i.e. protection from the Football hat). My ideas are as follows: Straw hat - Considering this is made from gathering cut grass and is available early on in the game, this hat could provide a perk when worn such as a slight increase in gathering speed for grass/twigs/berries. Not a lot, but enough to be noticeable and allow you to bring back just that bit extra when you go on a days' foraging trip. Beefalo hat - This hat could allow you to get double the amount of manure from each manure pile, therefore cutting down your time needed to gather fertiliser. Another fun side effect could be that it makes your beard grow a little faster (due to all the hair gone into making it!) which would allow those playing the main char to create a Meat Effigy a day or two faster than normal if wearing this hat all the time. Feather hat - As you have to trap a lot of birds for this to get their feathers, I though it would be pretty cool to have this hat provide you a VERY minor movement speed increase. BUT, allow that speed increase to mean you can run up to and kill birds before they fly off - therefore negating the need to continue trapping them to get further feathers once you get to a stage of making this hat. This would remove some grindyness when getting future feathers once you've performed this the first time in each game. As you can see these hat perks give a number of very miniscule advantages. There are others of course but I can't think of any decent ideas for those right now but they would be along similar lines, such as the mining helmet not only lights your way but provides more stone and a higher chance of gold from each rock. Perhaps the cost of each hat would need to be increased along with this, but that would be acceptable. Working hard for good rewards makes a fun game The great thing about this is, you can only wear ONE hat at a time! So, there is a very distinct player choice as to which hat to use and when. E.g. do I take my straw hat to go foraging for the day, but should I also take another hat or two decreasing my inventory space just in case I meet some enemies or find a quarry on the way? I think the hats have a huge potential for some tiny perks and more could be added in future very easily to add further player choice into the game. The general premise should be, you work hard to get these hats in the first instance, but then once you have it, it makes your life a little bit easier in whatever field it is related. Cheers guys, hope to see some valuable feedback on these ideas Van.