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Found 5 results

  1. Hi, I've been making a Shipwrecked mod for the hell of it, 2D from Gorillaz, but it's Plastic Beach themed. The story is he got on a boat and tried to sail away from Point Nemo but he hit a strange storm in the middle of nowhere, now he's here. His one """perk""" is forgetfulness because 2D has hit his head so many times. Every 2 or 3 days, one Science Machine or higher recipe is forgotten. To make up for this, he has a science machine-free list of recipes for things he can build based on what he thinks would make said item. So you might be able to make a boat from just 2 boards, but it's going to sink really easily. You can make a backpack but it only has like, 4 slots. So on and so forth. Thing is, I checked the builder component and the teacher component and I don't think it's possible to remove recipes from the player, or is there? I don't really have a time limit, it's just something I do in my spare time.
  2. Hello! So, I am currently making a character mod, but I'm fairly new to this and I can't figure out how properly do this. I want to make a few character perks that will work something like this: 1. When [Player is this specific character], all other players in [this proximity] of the player get ++to their armor. 2. If [Player is this specific character] and there is [this another specific character] in [this range] of the player, they both recieve a health regen boost. 3. If player doesnt hit anyone for [this set amount of time], his next first attack damage is boosted. All the feedback is appreciated. Thank you.
  3. It seems as if in The Forge, all of the most useful characters from the base game have become the least useful and the least useful the most useful. Here's why: Wickerbottom, Wolfgang, WX-78, the holy trinity of DST, supposedly, right? Well, in The Forge, they are one of the least useful characters in there. For one, books are situational for the most part. Maxwell was quite useful in the base game, perhaps not top tier, but still, quite useful. Now, just like Wickerbottom, the books + staves perk just isn't enough. Books, in and of themselves are usually not of as much in comparison to what other characters could do. Staves are good, but Willow and Wilson already take up the two staves; I've found them to be the best characters to have for respective stave usage, Wilson in particular, since you'll be at a huge advantage with him as the healer. I played as him, giving by default x3 more health, plus extra 20% health to others from a garland crown as well as two 10% recharge for the ability! This led my not-so-skilled team all the way to the final boss, which we probably would have beaten if one of our players didn't exit mid-battle. Willow, she can be both the mage and the runner, I've loved to fight as her with the lava/fire staff, while kiting a boarilla around the arena. It's a bit intense as well, knowing that not every dodge is going to be successful due to a small ****-up. Love the intensity this gives, something I really think should be more of in the base DST game... with a much higher focus on survival and "everything's out to kill you" instead of the other way round >.> Of the three main tanks; Wolfgang, Wigfrid and WX, it seems as if Wigfrid is actually a bit superior. Bonus for others due to 5 consecutive hits towards an enemy, and the slicing spear attack that apparently can keep the boarior at his knees seems to be a pretty great perk. Albeit, other characters can use a better version of the spear too, it seems, I've not found the hammer attacks too useful. I'm not sure if the stuns actually deal much or any damage, at least I've not seen the points pop up, but overall, it doesn't feel to be that powerful. In any regard, Wolfgang getting buff only when his health is low seems to be a counter to his perk for the most part, and so, it doesn't really provide for a a huge bonus (may be if he started out with not having full health and if at full health he could go buff for brief while). Moreover, Wicker + Wolfgang and Wicker + WX-78 is no longer a cmobo. You can't, say, read the rock book as Wicker and then hammer smash as WX to deal even more damage to the opponents, it just cancels out completely. If it did, then I'd probably see more use in book users, but atm, I don't really, other than a temporary stun that can be kind of replicated in a sense with other means anyway (healing area = enemies fall asleep, one player just kiting away a bunch to let others deal with one). What's more, those who use books only seem to be able to use that and staves, resulting in them just using books, and as a result not doing anything for the most part, because meleeing with books while you're waiting for a perk to change is kind of a suicide mission, especially later on. And Wes, holy crap, he's the best runner there is with the "hard to un-aggroe" ability and some other useful perks in that regard. Wes, is now officially: OP pls nerf Winona though... well, she's... vaguely useful? Might be wrong, but her perk seems to reflect her perks in base DST. I haven't explored the perks of all characters fully yet, but this is what my tier list would be based on my own experience, observation and checking their perks before starting 1) Wilson, Wes 2) Wigfrid, Willow, Woodie 3) Wendy, WX-78 4) Wolfgang, Webber, Winona 5) Maxwell, Wickerbottom I'm curious as to what others' thoughts are and what kinds of things could may be change to make them a bit more balanced in usefulness for the next two weeks.
  4. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Graphic goes haywire Steps to reproduce open steam play game graphic goes haywire plus bad resolution Describe your issue I have now encounter this problem i am unable to play this game for 3 weeks now since the black screen now that have been fixed i now encounter this problem. when i change the resolution the resolution to 1366x768 the buttons are out of place and this didn't happen before here is the what the ingame looks like with the graphic all messed up
  5. Firstly, hi to the Don't Starve community and devs! I'm a newbie but brimming with creative ideas (mostly thought up whilst in the shower, perhaps disturbingly) so wanted to share this and hopefully get a good response 1) Hardware cursor I noticed while playing that there was one thing a little out of place, the cursor. Now this seems trivial but it would be really cool to have a cursor which fits the rest of the game style a lot better. Something simple would suffice, but a context-sensitive cursor would be even better - by that I mean one which changes depending on whether you're hovering over an aggressive enemy (attack cursor) or something you can gather (gathering cursor) etc. etc. you get the point! 2) Hat abilities! Considering how the game is supposed to be about a mad scientist being thrown into a wilderness survival environment, I was actually surprised to find that there weren't really that many "crazy inventions" or gadgets to be able to build later on in the game. Perks as the player progresses for example, by that I mean things like minor speed boots or gathering speed increase etc. and I ended up thinking that it would be a great place to do this on the hats, as some of them already do provide a perk of some kind (i.e. protection from the Football hat). My ideas are as follows: Straw hat - Considering this is made from gathering cut grass and is available early on in the game, this hat could provide a perk when worn such as a slight increase in gathering speed for grass/twigs/berries. Not a lot, but enough to be noticeable and allow you to bring back just that bit extra when you go on a days' foraging trip. Beefalo hat - This hat could allow you to get double the amount of manure from each manure pile, therefore cutting down your time needed to gather fertiliser. Another fun side effect could be that it makes your beard grow a little faster (due to all the hair gone into making it!) which would allow those playing the main char to create a Meat Effigy a day or two faster than normal if wearing this hat all the time. Feather hat - As you have to trap a lot of birds for this to get their feathers, I though it would be pretty cool to have this hat provide you a VERY minor movement speed increase. BUT, allow that speed increase to mean you can run up to and kill birds before they fly off - therefore negating the need to continue trapping them to get further feathers once you get to a stage of making this hat. This would remove some grindyness when getting future feathers once you've performed this the first time in each game. As you can see these hat perks give a number of very miniscule advantages. There are others of course but I can't think of any decent ideas for those right now but they would be along similar lines, such as the mining helmet not only lights your way but provides more stone and a higher chance of gold from each rock. Perhaps the cost of each hat would need to be increased along with this, but that would be acceptable. Working hard for good rewards makes a fun game The great thing about this is, you can only wear ONE hat at a time! So, there is a very distinct player choice as to which hat to use and when. E.g. do I take my straw hat to go foraging for the day, but should I also take another hat or two decreasing my inventory space just in case I meet some enemies or find a quarry on the way? I think the hats have a huge potential for some tiny perks and more could be added in future very easily to add further player choice into the game. The general premise should be, you work hard to get these hats in the first instance, but then once you have it, it makes your life a little bit easier in whatever field it is related. Cheers guys, hope to see some valuable feedback on these ideas Van.