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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

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Found 8 results

  1. I have seen a lot of people which are still new to modding having troubles with the basic character perks, therefore I decided to create a simple tutorial showing you how to create some basic perks for your character. So if you're having trouble and are working on a mod for DS, RoG, or SW (or... all) then hopefully this could help you out at least a little bit! I know that I'm not the best modder out there, and that there can be few different ways to achieve some of these things in this tutorial, but I'm gonna focus mainly on the ways that I learned how to do them. ---------------------------------------------------------------------------------------------------------------- (IMPORTANT: DST mods differ in their codding from the DS, RoG, and SW. So sadly this tutorial might not help you if you're working on a DST mod) ---------------------------------------------------------------------------------------------------------------- So most of you probably are already using a basic character template, which provides you with a basic modmain.lua file, same as a starter character prefab file which already has the basic list of assets, and character stats for you to manipulate. But just in case you don't have them, then here's where you can get them: Extended Sample Character << Click In this tutorial I'll show you how to: - Set/Change your characters Health, Sanity, and hunger. - Increase/Decrease/Turn off night and dusk sanity drain or how to reverse it. - Set a HP/Sanity/Hunger regen/damage over time. - Set a HP/Sanity/Hunger regen/damage during specified time of the day. - Set a HP/Sanity/Hunger regen/damage during specified season. - Set a HP/Sanity/Hunger regen/damage from rain or while being in caves. - Set a health/sanity/hunger regern/damage from temperature. - Set a sanity/health/hunger loss/gain from attacking creatures. - Set a sanity/health/hunger loss/gain from killing creatures. - Set a Sanity regern/damage by equipping an item. - Erase/Increase/Decrease an existing sanity regen/damage on an item. - Add a sanity aura heal/damage to an item/creature. -------------------------- - Change your character's basic defense/attack power/speed. - Change defense/power/speed based on the time of the day. - Change defense/power/speed based on season. - Change defense/power/speed based on rain or caves. - Change defense/power/speed based on temperature. -------------------------- - Set your character's heat and cold resistance. - Increase/Decrease the HP damage when freezing/overheating. - Make your character fragile/resistant/immune to heat/cold. - Make your character immune to fire. - Turn your character into a monster or make it "not scary to prey". - Make the spiders/merm ignore your character (if unbothered). -------------------------- - Set/Change what your character can/can't eat. - Change the amount of sanity/health/hunger that a specified food gives. - Create a custom food type/group for your character. - Make an non-eatable item eatable to your character. --------------------------- - Give your character starting inventory items. - Make your character always start with a certain custom item (even in adventure mode). - Give your character a night vision/glow. - Unlock recipes for your character. - Change existing recipes. - Give your character custom recipes for existing items. - Remove the sanity gain/loss from picking flowers. (All of the sections are in the same order as in the list above) BTW, I know that you'll see me repeat the same things many times in this tutorial, but that's just because I made it for people to be able to head right away to the section that they care to learn, without needing to read the whole thing. So I'm sorry if you'll find that annoying. Anyways, let's start! ========================================================================= Health / Sanity / Hunger ========================================================================= --=====BASIC=====-- -- Set/Change the character's basic stats -- -- Increase/Decrease/Turn off night & dusk sanity drain or reverse it -- --=====REGEN/DAMAGE BASED ON TIME OR SEASON=====-- -- Set a HP/Sanity/Hunger regen/damage over time -- -- Set a HP/Sanity/Hunger regen/damage during specified time of the day -- -- Set a HP/Sanity/Hunger regen/damage during specified season -- --=====REGEN/DAMAGE BASED ON LOCATION OR RAIN=====-- -- Set a HP/Sanity/Hunger regen/damage from rain or while being in caves -- --=====REGEN/DAMAGE BASED ON TEMPERATURE=====-- -- Set a health/sanity/hunger regern/damage from temperature -- --=====REGEN/DAMAGE BASED ON KILL OR ATTACK=====-- -- Set a sanity/health/hunger loss/gain from attacking creatures -- -- Set a sanity/health/hunger loss/gain from killing creatures -- --=====REGEN/DAMAGE BASED ON ITEMS OR CREATURES=====-- -- Set a sanity regern/damage by equipping an item -- -- Erase/Increase/Decrease an existing sanity regen/damage on an item -- -- Add a sanity aura heal/damage to an item/creature -- ========================================================================= Defense / Attack power / Speed ========================================================================= --=====BASIC=====-- -- Change your character's basic defense/attack power/speed -- --=====INCREASE/DECREASE BASED ON TIME OR SEASON=====-- -- Change defense/power/speed based on the time of the day -- -- Change defense/power/speed based on season -- --=====INCREASE/DECREASE BASED ON LOCATION OR RAIN=====-- -- Change defense/power/speed based on rain or caves -- --=====INCREASE/DECREASE BASED ON TEMPERATURE=====-- -- Change defense/power/speed based on temperature -- ========================================================================= Sensibility / Numbness / Characteristics ========================================================================= --=====BASIC=====-- -- Set your character's heat and cold resistance -- -- Increase/Decrease the HP damage when freezing/overheating -- --=====FRAGILE / IMMUNE=====-- -- Make your character fragile/resistant/immune to heat/cold -- -- Make your character immune to fire -- -- Turn your character into a monster or make it "not scary to prey" -- -- Make the spiders/merm ignore your character (if unbothered) -- ========================================================================= Food ========================================================================= --=====BASIC=====-- -- Set/Change what your character can/can't eat -- -- Change the amount of sanity/health/hunger that a specified food gives -- --=====CUSTOM=====-- -- Create a custom food type/group for your character -- -- Make an non-eatable item eatable to your character -- ========================================================================= Starter inventory / Night vision / Recipes / Other ========================================================================= --=====ITEMS=====-- -- Give your character starting inventory items -- -- Make your character always start with a certain custom item (even in adventure mode) -- --=====CHARACTER=====-- -- Give your character a night vision/glow -- --=====RECIPES=====-- -- Unlock recipes for your character -- -- Change existing recipes -- --=====CUSTOM=====-- -- Give your character custom recipes for existing items -- --=====OTHER=====-- -- Remove the sanity gain/loss from picking flowers -- ========================================================================= And that would be the end of this tutorial. It took me 5 days to compose all this, so I really hope that at least some of you might find it helpful. However, if any of this parts/sections confused you, then please feel free to ask me whatever it is that you didn't understand, and I'll try to explain it differently to hopefully help you out. Also: Please, do not ask any question that have nothing to do with this tutorial (nor anything it shows) in here. (Just trying to avoid unnecessary mess in the comments) ^^;
  2. Is there a way to my character heal more from using haling salves, ect.?
  3. So, I'm going to be making at least two more character mods this summer, and if ANYONE has any general character perk tutorials (don't worry about transformation perks, I've found a good guide for that- linked below), it would be amazingly useful for myself and other new modders desperately digging through the forums. If anyone does, and I've poked around a few chats for assistance, I'll edit to include those links in here, that way it can at least be compiled into a single list. Transformation Perk
  4. Hi there! it's been a rather long time since I've dabbled with modding DST. I'm trying to recreate a character of mine who has a few tricky perks that I haven't been able to really figure out how to implement yet. I'm pretty much still a n00b when it comes to coding, but I found I learn best with a hands on approach, so please forgive my silly errors. ^^ One of my character's perks is that she can befriend nearly anything. I've managed to increase the loyalty time for followers, and also managed to keep prey creatures from running from her on sight. My next move is to make it so she can pick up a rabbit or bird she walks up to. (or at least try to- perhaps nerfing her a bit so that she can try and if by random chance the action fails the prey animal runs away like normal for a short time?) I'd also like to remove the option to murder them in her inventory- cuz she isn't very murder-y to begin with. I would be very thankful if someone could help point me in the right way or give me some coding tips for this. I'll keep poking around in the scripts to see if I can find anything else helpful... Thanks for taking a look! <3
  5. Hello, i'm trying to add my character a skill (freeze everything if take enough damage and i want to add some cooldown for this ability. so i don't have any idea about how to make. I hope you guys can help me. So thanks for help. Edit: The cooldown must be 1 day at autm and spring and 2 days for summer and 1/2 day for winter.
  6. As the title says, i want to create a perk that focuses on sanity during combat, it goes like this - This character has 250 sanity (Already coded). Whenever this character is attacked, this character loses 10 sanity points, This effect also applies to everyone else in the server, but everyone else loses 3 sanity points instead. When this character dies, everyone loses 90 sanity points. When this character is revived, their sanity score will start at 20. Can someone help or at least hint me through on how i'm able to do this? I would be very grateful!
  7. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Graphic goes haywire Steps to reproduce open steam play game graphic goes haywire plus bad resolution Describe your issue I have now encounter this problem i am unable to play this game for 3 weeks now since the black screen now that have been fixed i now encounter this problem. when i change the resolution the resolution to 1366x768 the buttons are out of place and this didn't happen before here is the what the ingame looks like with the graphic all messed up
  8. Firstly, hi to the Don't Starve community and devs! I'm a newbie but brimming with creative ideas (mostly thought up whilst in the shower, perhaps disturbingly) so wanted to share this and hopefully get a good response 1) Hardware cursor I noticed while playing that there was one thing a little out of place, the cursor. Now this seems trivial but it would be really cool to have a cursor which fits the rest of the game style a lot better. Something simple would suffice, but a context-sensitive cursor would be even better - by that I mean one which changes depending on whether you're hovering over an aggressive enemy (attack cursor) or something you can gather (gathering cursor) etc. etc. you get the point! 2) Hat abilities! Considering how the game is supposed to be about a mad scientist being thrown into a wilderness survival environment, I was actually surprised to find that there weren't really that many "crazy inventions" or gadgets to be able to build later on in the game. Perks as the player progresses for example, by that I mean things like minor speed boots or gathering speed increase etc. and I ended up thinking that it would be a great place to do this on the hats, as some of them already do provide a perk of some kind (i.e. protection from the Football hat). My ideas are as follows: Straw hat - Considering this is made from gathering cut grass and is available early on in the game, this hat could provide a perk when worn such as a slight increase in gathering speed for grass/twigs/berries. Not a lot, but enough to be noticeable and allow you to bring back just that bit extra when you go on a days' foraging trip. Beefalo hat - This hat could allow you to get double the amount of manure from each manure pile, therefore cutting down your time needed to gather fertiliser. Another fun side effect could be that it makes your beard grow a little faster (due to all the hair gone into making it!) which would allow those playing the main char to create a Meat Effigy a day or two faster than normal if wearing this hat all the time. Feather hat - As you have to trap a lot of birds for this to get their feathers, I though it would be pretty cool to have this hat provide you a VERY minor movement speed increase. BUT, allow that speed increase to mean you can run up to and kill birds before they fly off - therefore negating the need to continue trapping them to get further feathers once you get to a stage of making this hat. This would remove some grindyness when getting future feathers once you've performed this the first time in each game. As you can see these hat perks give a number of very miniscule advantages. There are others of course but I can't think of any decent ideas for those right now but they would be along similar lines, such as the mining helmet not only lights your way but provides more stone and a higher chance of gold from each rock. Perhaps the cost of each hat would need to be increased along with this, but that would be acceptable. Working hard for good rewards makes a fun game The great thing about this is, you can only wear ONE hat at a time! So, there is a very distinct player choice as to which hat to use and when. E.g. do I take my straw hat to go foraging for the day, but should I also take another hat or two decreasing my inventory space just in case I meet some enemies or find a quarry on the way? I think the hats have a huge potential for some tiny perks and more could be added in future very easily to add further player choice into the game. The general premise should be, you work hard to get these hats in the first instance, but then once you have it, it makes your life a little bit easier in whatever field it is related. Cheers guys, hope to see some valuable feedback on these ideas Van.