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What does everyone think about the current stress reaction system?


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6 minutes ago, MorsDux said:

It is good to know that 50% seems to be the cap. Best if you make your massage clinique high decor so at least next day your dupe can start off with high morale (if thats enough..)

My massage clinic is above 120 decor and I got duplicants passing to gain the appreciated buff.

=> The only possible improvement is an automation based system to prevent my duplicants from receiving a massage all day long.

(Without any downtime acitivities I am not able to lower the received stress down to 40% stress just for morale (+60% total), so I would be able to reduce stress while using the massage table.)

 

The problem is that the massage clinic can´t reduce stress under any circumstances, but will be prefered over any down time activity.

=> High stress > long massage > less down time > lower morale > higher stress > longer massage ...

 

8 hours ago, Xuhybrid said:

-

is the OP?

Nope, I just play almost one difficulty above the default (I don't turn up their food consumption), so there are some stress reactions maybe pre-cycle 50 or so. Once food consumption and utilities are stabilized stress is not problematic on pessimistic.

 

I just think it's funny that you can solve binge eater with door permissions. For sure though all reactions can be catastrophic depending on many things.

- Destructive dupes might bust down the wall of a liquid container

- Vomiters could unleash their food poisoning in my slush geyser lake

- Ugly Criers could contaminate my PW offgassing mechanisms

 

What makes me believe that Klei wanted us to have some minimal control over how these can be handled is that you can issue movement orders to the vomiter even after reach 100%. I'm not saying it's viable to jail every dupe either in the event your colony's stress levels begin to snowball into apocalypse, nor that it's overly difficult or simple to keep stress management in check (maybe on highest difficulty, but even then you should eventually be able to stabilize out of apocalypse range).

 

What if they added more "unstoppable" stress reactions similar to Destructive? Imagine stuff like:

Arsonist - yes this is redundant but who knows if Klei has any plans for fire mechanics

Saboteur - can bypass door permissions and operate building to make resources that you didn't order

Doomsaying - doesn't work and actively encourages other dupes to behave in a similar manner, with morale penalty given to anyone who has interacted with said dupe

Burnout - minus 10 to all stats and last much longer than most stress reactions

 

As of now I still feel a slight disconnect between how Destructive and Binge Eating are designed when it comes to how their impact can be affected by micro. Admittedly though this is pretty nitpicky in a game where technology can magically delete heat :D

 

EDIT: It seems that I should've made it more clear that my argument is focused more on flavor than mechanical balance, and in a game of this style both are indeed rather subjective.

3 hours ago, MorsDux said:

If you dont overpromote you lose progress. If you dont mind it of course it means the game is easier

What progress? Taking jobs you don't have the morale for, which stresses out your dupes is called "rushing". You have infinite time in game so the only reason to rush would be if you have limited real time.

18 minutes ago, Lilalaunekuh said:

My massage clinic is above 120 decor and I got duplicants passing to gain the appreciated buff.

=> The only possible improvement is an automation based system to prevent my duplicants from receiving a massage all day long.

(Without any downtime acitivities I am not able to lower the received stress down to 40% stress just for morale (+60% total), so I would be able to reduce stress while using the massage table.)

 

The problem is that the massage clinic can´t reduce stress under any circumstances, but will be prefered over any down time activity.

=> High stress > long massage > less down time > lower morale > higher stress > longer massage ...

 

I would rather take my time and not cause stress instead of causing stress and then having to deal with stress. See how that works?

6 minutes ago, Xuhybrid said:

I would rather take my time and not cause stress instead of causing stress and then having to deal with stress. See how that works?

If you started reading with my first post you would know it was triggered by a bug in my case. xD

(But beeing 6 points short on morale while playing fatalistic isn´t impossibly to reach.)

=> But my point was an other one:

Receiving a massage prevents down time activities and the massage clinc isn´t able to deal with the continuous stress effects while the massage happens.

 

(It´s a cycle of endlessly receiving a massage(+sleeping/eating/peeing) while the stress goes up till my duplicant triggers his stress reaction and goes back to the massage table.)

=> Should the massage clinic be changed to prevent endless cycles ?

 

 

 

27 minutes ago, Xuhybrid said:

What progress? Taking jobs you don't have the morale for, which stresses out your dupes is called "rushing". You have infinite time in game so the only reason to rush would be if you have limited real time.

I would rather take my time and not cause stress instead of causing stress and then having to deal with stress. See how that works?

That is the way you play it. Some of us just want to be better at everything I guess.... ;)  

3 hours ago, MorsDux said:

That is the way you play it. Some of us just want to be better at everything I guess.... ;)  

What are you even talking about... Yes that is how i play. That's what i just explained. What part of that explanation is me being better at everything "I guess"? If you're trying to dismiss a valid strategy because you'd rather fail, lol. If you're trying to insult me for playing logically, lol. I don't get it. What are you even trying to say?

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