neahxx Posted March 5, 2019 Share Posted March 5, 2019 (edited) Hello, my name is Mercy. I'm starting work on the Spekkle mod for updating it to be feature complete. I am having issues accessing the exported files for the graphics as I'm not familiar with graphic design and am commissioning someone else to do so for myself. But they are having issues accessing those files using the Krane editor. (Otherwise known as, ktools) I'm looking for an efficient way of attaining the exported character graphics. Or someone capable of helping to do so! I'll upload the files below for your convenience. Below will be the most recent revision of the files as of now and will include other code I am working on. workshop-739427018.zip Edited March 5, 2019 by neahxx Link to comment Share on other sites More sharing options...
IronHunter Posted March 6, 2019 Share Posted March 6, 2019 ktools doesn't always decompile things nicely, whether it works or not is very mysterious. However extracting the raw pngs via textool should be manageable. You'll have to splice them apart and remake the spriter file. Its a good idea to back up these files. You can use one of the two texture extractors here. I attempted to decompile them using ktools and got very distorted results. Using a straight texture extractor like I mentioned got them in desireable quality. Link to comment Share on other sites More sharing options...
neahxx Posted March 7, 2019 Author Share Posted March 7, 2019 Thank you so much, I'll speak to my skin designer about this right away, If I have any more questions, I'll leave them here. Link to comment Share on other sites More sharing options...
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