Jump to content

Combat, Logistic, geyser and general ideas


Recommended Posts

Hope you guys enjoy as much as i did creating this :).

 

General

Bigger map is needed and funnier and add at least 1 geyser, volcano etc to each map the rest of the seed stills the same :).

Cool steam geysers need to produce at least 3 kg of water.

Add 1 decor plant to cold biome all biomes have one but cold biome.

Add a cold biome critter, maybe something bunnylike? 

 

Combat

Add places that spawn monsters similar to dont starve ( this structures can be destructed but its time consuming so if a player wants a completly peacefull meteor he can have it, but also needs high tier research, and some costly tool made from some new building combat based :))

Add research tech to combat and armor for dupes.

 

Geysers

Add Tungstein volcano

Add a sedimentary rock volcano

Add an ice volcano cool and strange kkk

 

New Rooms

Training Room - needs dupe with any job that is not aprendice and if have professor trait the students get skill points faster. - a dupe can lecture giving skill points to others max +3.

Combat Room -needs weapon, needs armor - dupes train combat there.

Virtual Reality room - needs new item vr glasses, uses glass as material - dupes relax here and may get + learning boost.

Trade Room - Allows trade with some passing by ships, colonys, possibly players?

Museum - Needs sculptures - Dupes can relax here and get + creativity boost.

Dancing room - needs jukebot - dupes relax here, gains athletics.

 

 

 

 

8 hours ago, natanstarke said:

Add a cold biome critter, maybe something bunnylike? 

A while ago i had an idea for a cold (yeti) hatch variant that would eat ice and snow and still produce coal. Not exactly a native ice biome critter but still something.
I also thought about critters that would be frozen solid in the biome (possibly around wheezeworts). If you let the biome heat up the critters would awaken and possibly cause trouble.

8 hours ago, natanstarke said:

Add research tech to combat and armor for dupes.

Carbon fiber armor and a high tech auto turret to keep the colony safe. Well the lore mentions that the critters shouldn`t be hostile but who knows what could happen if some of them mutate.

8 hours ago, natanstarke said:

Add Tungstein volcano

Probably won`t happen. Why? Tungsten has the highest melting point in the game outside genetic ooze and neutronium. A tungsten volcano can literally melt the entire map. Well if they bump abyssalite and Insulation melting point higher then maybe but still it would be really hard to handle.

On a side note: dirt volcanos (those things exist irl) and sulfur volcanos.

On 2/28/2019 at 9:13 AM, natanstarke said:

Combat

Add places that spawn monsters similar to dont starve ( this structures can be destructed but its time consuming so if a player wants a completly peacefull meteor he can have it, but also needs high tier research, and some costly tool made from some new building combat based :))

Add research tech to combat and armor for dupes.

Combat and medicine are the two areas in the game I currently find to be underdeveloped.  Assuming we get a reason for combat to matter, I want to see a soldier job, body armor made from ceramic and reed fibers, manual and automated defense turrets, and depending on the nature of the hostile creatures, a prison/brig.

 

On 2/28/2019 at 9:13 AM, natanstarke said:

Combat Room -needs weapon, needs armor - dupes train combat there.

Call it an Armory and have it give a damage bonus to anyone engaged in combat.  Possible buildings are Weapons Lockers and a new station at which dupes receive weapon tune-ups for combat bonuses.

On 02/03/2019 at 12:05 AM, goboking said:

Combat and medicine are the two areas in the game I currently find to be underdeveloped.  Assuming we get a reason for combat to matter, I want to see a soldier job, body armor made from ceramic and reed fibers, manual and automated defense turrets, and depending on the nature of the hostile creatures, a prison/brig.

 

Call it an Armory and have it give a damage bonus to anyone engaged in combat.  Possible buildings are Weapons Lockers and a new station at which dupes receive weapon tune-ups for combat bonuses.

I liked it all :), i was on a run here 620 + cycles, my pc died 3 times, i think i cant play it anymore so its gg for me for a while :(.

 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...