coffeegeek Posted February 26, 2013 Share Posted February 26, 2013 Hey there, I am a huge fan of Don't Starve, really like the direction it is headed. I was noticing something though - my main method of restoring sanity aside from dapper hats is eating well-cooked foods. Once you get a recipe that works well for you - in my case monster meatballs - there is little reason to change. I was reading that this is one of the major ideas behind the winter update - forcing players to adapt to new situations - and in that vein I had a suggestion."AW, meatballs AGAIN!?" My suggestion is implementing a system of diminishing returns for food sanity if you don't eat a variety of foods - essentially making your character get sick of that particular food until eventually you get no sanity from eating it, maybe even eventually taking a sanity HIT as you force down another steaming pile meatballs, or kebabs, or WHATEVER. It may make the early parts of the game too difficult - I remember spending DAYS munching roasted berries before I really got the hang of the game - but hey that's what Don't Starve is all about am I right? Link to comment Share on other sites More sharing options...
Snob Posted February 26, 2013 Share Posted February 26, 2013 I eat the same stuff everyday; but I'm not goin' insane!It could balance out the food hoarding system, but to be honest, it's going to be a very steep learning curve for new players. Link to comment Share on other sites More sharing options...
MilleniumCount Posted February 26, 2013 Share Posted February 26, 2013 This needs Wilson to say ''I need some variation!'', if you eat the same food too often Link to comment Share on other sites More sharing options...
coffeegeek Posted February 26, 2013 Author Share Posted February 26, 2013 You could balance it for new players by only having it apply to Crock Pot recipes I suppose. Link to comment Share on other sites More sharing options...
Procne Posted March 3, 2013 Share Posted March 3, 2013 Most of the games I play have some sort of food variety bonus / invariance penalty.Checking up on these forums now and then I see people talking about their ways of hoarding food. Usually it boils down to making one type of food. Have devs said anything about food variety? I like how there are many ways of obtaining food in DS, but I don't like it that it's most efficient to concentrate on one type only. Link to comment Share on other sites More sharing options...
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