Solshine Posted February 3, 2019 Share Posted February 3, 2019 So, my idea in a nutshell: Allow dupes to path through locked doors, given certain conditions. Maybe add an automation tile that signals to them that they can pass through a certain area if they just believed hard enough. Jokes aside, currently airlock systems involving locked doors aren't feasible because you cannot have your dupes path through them automatically. You'd have to manually put them in a room, lock, de-pressurize, unlock at other end, and hope that your dupes don't do something stupid in the meantime. It is possible to do automatically only if you keep the airlock doors open, or else they won't even try to path through the room, disallowing mechanisms that fire the airlock systems when dupes are present. If I'm just missing a really obvious solution, let me know, but otherwise, that wouldn't be a major change would it? Link to comment https://forums.kleientertainment.com/forums/topic/102492-improvements-to-airlocks-a-suggestion/ Share on other sites More sharing options...
Sasza22 Posted February 3, 2019 Share Posted February 3, 2019 3 hours ago, Solshine said: If I'm just missing a really obvious solution, let me know, but otherwise, that wouldn't be a major change would it? Well a lot of players use liquid locks of multiple kinds. Klei even added a space material (viscogel) that can stack to create a gasproof seal. If you want to lock a dupe in a room and pump the atmosphere out without him stopping his current task but sitting there waiting there is the duplicant checkpoint that does exactly that - makes the dupe wait for an automation signal allowing him to pass. You can try using those but pumps take annoyingly long to vacuum a room and the dupe will be stuck there for that time. Link to comment https://forums.kleientertainment.com/forums/topic/102492-improvements-to-airlocks-a-suggestion/#findComment-1150835 Share on other sites More sharing options...
Yunru Posted February 3, 2019 Share Posted February 3, 2019 I just have the standard "middle door connected to a weigh plate under last door". Sure it breaks pathing backwards, but I have one for each direction, so it doesn't break pathing as a whole. Link to comment https://forums.kleientertainment.com/forums/topic/102492-improvements-to-airlocks-a-suggestion/#findComment-1150839 Share on other sites More sharing options...
Solshine Posted February 4, 2019 Author Share Posted February 4, 2019 2 hours ago, Sasza22 said: Well a lot of players use liquid locks of multiple kinds. Klei even added a space material (viscogel) that can stack to create a gasproof seal. If you want to lock a dupe in a room and pump the atmosphere out without him stopping his current task but sitting there waiting there is the duplicant checkpoint that does exactly that - makes the dupe wait for an automation signal allowing him to pass. You can try using those but pumps take annoyingly long to vacuum a room and the dupe will be stuck there for that time. I know about liquid locks, they are just quite unsightly and debuff my dupes.. I would like to avoid them if I can as they really feel like an exploit. I didn't know about the checkpoints, I'll have to mes with those. The time it takes pumps to depressurise and repressurise spaces feels quite realistic to me, so I don't mind that as much. A high-volume pump would be cool but one could just double up. 1 hour ago, Yunru said: I just have the standard "middle door connected to a weigh plate under last door". Sure it breaks pathing backwards, but I have one for each direction, so it doesn't break pathing as a whole. I tried exactly that but couldn't get it to stop unwanted gas flow.. I'll have to play around some more. Like I said, its possible to do what I want, I just feel like it could be made easier, increasing game play value. Link to comment https://forums.kleientertainment.com/forums/topic/102492-improvements-to-airlocks-a-suggestion/#findComment-1150851 Share on other sites More sharing options...
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