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QOL2 BSOD


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First, roll back to stable version, and try again. If this solves your problem, its either a problem with ONI, or your hardware cant handle the load anymore. For example pathfinding is now multihtreaded. This may cause problems with low end CPUs.

If a rollback wont solve the problem, its a good idea to test your hardware.

Got another BSOD today, with code that I understand. Finally some non BS code. Looks like I'm pushing CPU too hard with my OC. Funny how only ONI seems to be tickling it just the right way. I guess I have core ramping up too steep for my low voltage. Lowered it a bit.

Yea it was really weird. I deleted the modloader.dll thinking it would just ignore the Mod folder then. After i got the BSOD with clipsp.sys as a code a few times I thought to delete the entire Mod folder.

Later after I had tried the Q2 some I tried to reinstall the mods, then the program itself failed as soon as it loaded. No BSOD though. I then went through the mods and deleted the logs from before, then tried to start with just a few mods and work my way down. No luck at all :(

Could you please post on here and let us know when you have finalized the mods for Q2. Thanks ahead!!

Theres no funny thing at all. ONI relys mostly on one one core. Yes, the build some multihreading recently, but most of the game is singlecore-code. So your one core is on real heavy load, going to the real limit. And if you OC an CPU like yours, that is already build above standard specs for this generation... In other games, this wont be an issue at all. 

 

33 minutes ago, goochmyster said:

Yea it was really weird. I deleted the modloader.dll thinking it would just ignore the Mod folder then. After i got the BSOD with clipsp.sys as a code a few times I thought to delete the entire Mod folder.

Later after I had tried the Q2 some I tried to reinstall the mods, then the program itself failed as soon as it loaded. No BSOD though. I then went through the mods and deleted the logs from before, then tried to start with just a few mods and work my way down. No luck at all :(

Could you please post on here and let us know when you have finalized the mods for Q2. Thanks ahead!!

My mods have been updated for q2 -there is a separate branch in my repository called Q2.

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