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Some technical sim questions.


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How many calculations are done per tile per simulated second?

What is this sim tick rate per simulated second? Or, does it vary for different systems - I'm mainly interested in thermals.

What speed is 2x and 3x or is it 5x and 10x? How many actual seconds in these modes per cycle vs reality?

51 minutes ago, The Plum Gate said:

What is this sim tick rate per simulated second?

In old times the game was using 4 ticks per second, but if I didn´t miss a pachtnote we are running at 5 ticks per second.

52 minutes ago, The Plum Gate said:

What speed is 2x and 3x or is it 5x and 10x?

The "normal" speed options are 1x/2x and 3x speed, but if your using the debug mode you can run it faster.

(But the superspeed seems to skip some calculations, not sure if it´s load related.)

The skipped calculations are probably due to a processing stack being updated quicker than it can be processed, when it reaches capacity any excess processes are dropped from the stack so that the game can continue running without going out of sync.

55 minutes ago, Craigjw said:

The skipped calculations are probably due to a processing stack being updated quicker than it can be processed, when it reaches capacity any excess processes are dropped from the stack so that the game can continue running without going out of sync.

Very likely yes. The price you pay for real-time. 

Maybe they are able run the game at that speed in a sort of headless configuration. You would have to be able to account for all of those calculations accurately if you wanted to balance a long term simulation. I don't doubt that their debugging builds and crash reporting have abilities we don't have access to - like a genuine console command area.

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