The Plum Gate Posted January 29, 2019 Share Posted January 29, 2019 How many calculations are done per tile per simulated second? What is this sim tick rate per simulated second? Or, does it vary for different systems - I'm mainly interested in thermals. What speed is 2x and 3x or is it 5x and 10x? How many actual seconds in these modes per cycle vs reality? Link to comment https://forums.kleientertainment.com/forums/topic/102306-some-technical-sim-questions/ Share on other sites More sharing options...
Lilalaunekuh Posted January 29, 2019 Share Posted January 29, 2019 51 minutes ago, The Plum Gate said: What is this sim tick rate per simulated second? In old times the game was using 4 ticks per second, but if I didn´t miss a pachtnote we are running at 5 ticks per second. 52 minutes ago, The Plum Gate said: What speed is 2x and 3x or is it 5x and 10x? The "normal" speed options are 1x/2x and 3x speed, but if your using the debug mode you can run it faster. (But the superspeed seems to skip some calculations, not sure if it´s load related.) Link to comment https://forums.kleientertainment.com/forums/topic/102306-some-technical-sim-questions/#findComment-1148805 Share on other sites More sharing options...
Craigjw Posted January 29, 2019 Share Posted January 29, 2019 The skipped calculations are probably due to a processing stack being updated quicker than it can be processed, when it reaches capacity any excess processes are dropped from the stack so that the game can continue running without going out of sync. Link to comment https://forums.kleientertainment.com/forums/topic/102306-some-technical-sim-questions/#findComment-1148920 Share on other sites More sharing options...
Gurgel Posted January 29, 2019 Share Posted January 29, 2019 55 minutes ago, Craigjw said: The skipped calculations are probably due to a processing stack being updated quicker than it can be processed, when it reaches capacity any excess processes are dropped from the stack so that the game can continue running without going out of sync. Very likely yes. The price you pay for real-time. Link to comment https://forums.kleientertainment.com/forums/topic/102306-some-technical-sim-questions/#findComment-1148932 Share on other sites More sharing options...
The Plum Gate Posted January 29, 2019 Author Share Posted January 29, 2019 Maybe they are able run the game at that speed in a sort of headless configuration. You would have to be able to account for all of those calculations accurately if you wanted to balance a long term simulation. I don't doubt that their debugging builds and crash reporting have abilities we don't have access to - like a genuine console command area. Link to comment https://forums.kleientertainment.com/forums/topic/102306-some-technical-sim-questions/#findComment-1148972 Share on other sites More sharing options...
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