Sasuga Posted January 22, 2019 Share Posted January 22, 2019 I don't know if any of these were suggested already, the forums are large and searching is difficult for me. "Downer" The dupe gains the same bonuses as other dupes for "Pleasant Chit-Chat" but the other dupes who chat with them get a negative effect. "Chatter" Get an extra bonus for pleasant chit-chat, but the bonus doesn't last as long, and the other dupes don't increase the rate that chat with the dupe, so the dupe will need multiple other dupes to chat with in order to keep their moral up. They a larger number of dupes, so they can always talk to someone. "Hermit" Doesn't like being around other dupes and loses moral for being near other dupes. (Needs their own room early on to keep moral up. Love to work away from other dupes. - Might make a great Miner because they'll be away often digging, but loses moral for each dupe that's near them so coming back home could cause 'em issues. - Could be difficult to base them away from others, since they still need food and oxygen, etc. Could still get bonuses from the Buddy Bud,and of course decor.) "Scardy Cat" Afraid of animals, they go out of their way to avoid hatches, etc. "Germaphobe" Extra negatives for being grimy and maybe uses more than usual hand sanitizes, gains a moral benefit for hand sanitizes being around, but not enough to compensate for the extra-grimy debuf they get. "Cold Blooded" (No, not like lizards) requires warmer than normal temperatures to be comfortable and not get hypothermia. "Hot Blooded" Opposite of cold blooded, needs colder temps to not have heat issues. Favorite Food - This dupe gets a moral bonus when eating its favorite food. Kinda like simple tastes, but specific to one food type. A dupe might LIKE Meal Lice for example, or Bristle Berries. And maybe get a negative if they don't eat it for a while. Link to comment Share on other sites More sharing options...
Xenologist Posted January 23, 2019 Share Posted January 23, 2019 3 hours ago, Sasuga said: Favorite Food - This dupe gets a moral bonus when eating its favorite food. Kinda like simple tastes, but specific to one food type. A dupe might LIKE Meal Lice for example, or Bristle Berries. And maybe get a negative if they don't eat it for a while. Maybe not less morale, but maybe extra morale if a dupe eats anything that has the ingredient or the ingredient itself (Doesn't work with raw egg, pincha peppernuts, or sleet wheat grains) as well as new recipes for that ingredient (Cakes, sammiches, milk, cheese, and butter, and more) Link to comment Share on other sites More sharing options...
I_Link_I Posted January 24, 2019 Share Posted January 24, 2019 Bright head:Always qualified for scientist-job. A little fasterĀ at reaser than other with the same skilllevel Gets sad if it can neither research nor play(At the gameconsole) Bright Link to comment Share on other sites More sharing options...
goboking Posted January 24, 2019 Share Posted January 24, 2019 Nyctophobia - this duplicant gains stress when working in unlit areas. Link to comment Share on other sites More sharing options...
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