Nightshade Posted February 24, 2013 Share Posted February 24, 2013 I see people constantly arguing whether the sanity update was a good or bad thing. i think the best solution that would make everyone happy would be to have an option to disable sanity bar if someone really doesn't like it. i think the best solution to any problem is more options. the more options people have the more they can customize the game to their liking and the more they will enjoy it. on an unrelated note, i am really looking forward to the winter update, keep up the good work guys! Link to comment Share on other sites More sharing options...
Snob Posted February 24, 2013 Share Posted February 24, 2013 Removing the sanity feature?That's no fun.*head twirls around* Link to comment Share on other sites More sharing options...
Shadow_Of_Awesome Posted February 24, 2013 Share Posted February 24, 2013 Even though I hate sanity update, I think they shouldn't be optional. Link to comment Share on other sites More sharing options...
mikeliberty Posted February 24, 2013 Share Posted February 24, 2013 Then accordingly,all Items with Nightmare fuel would be not craftable ... and candy useless.dunno seems kinda devolutionary.Could do the same with every update ... no spider queens, no beefalos ... just you and some trees looking at spiders ;D Link to comment Share on other sites More sharing options...
k4limas Posted February 24, 2013 Share Posted February 24, 2013 It's like if you want to play on Normal or Hard. I never play on easy mode, because I want challenge. A game needs challenge, so the players can keep playing. A game without callenge is just.. boring. Sanity bar is really necessary. Link to comment Share on other sites More sharing options...
Avarice Posted February 24, 2013 Share Posted February 24, 2013 The more options people have the more likely they will pick the easiest settings, do everything quickly, and quit playing. Games made to be difficult shouldn't have an easy mode. Link to comment Share on other sites More sharing options...
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