WanderingKid Posted December 28, 2018 Share Posted December 28, 2018 If anyone can help me, I can't figure out why this scanner is stuck at 75%. It shouldn't be the ladders, I've stripped them off. I've thrown basically everything at this to remove the problem, including a save/reload, and I'm still only getting 75% Scan Quality. I'm not worried about the network (yet) but I'd like to figure out what's wrong here. The slope of the scanner should miss the rocket entirely, and other than open doors, automation wires, and a few ladders that I've removed a few times, I can't see the problem. Any ideas? EDIT: Decapitating the rocket gives me 4% more back. Part of the problem, but not enough of it. EDIT 2: It's not the heavy equipment, at least not the miners, that I can tell: Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/ Share on other sites More sharing options...
Gurgel Posted December 28, 2018 Share Posted December 28, 2018 You may have machinery in too close proximity that degrades Scan Quality. 75% is pretty good though, just build some more. Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137320 Share on other sites More sharing options...
WanderingKid Posted December 28, 2018 Author Share Posted December 28, 2018 27 minutes ago, Gurgel said: You may have machinery in too close proximity that degrades Scan Quality. 75% is pretty good though, just build some more. What? As far as I know, scan quality is only affected by LOS blockage. I could put a few dozen miners under it and it shouldn't care. Well, is that... new? Crap. Thank you! Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137322 Share on other sites More sharing options...
leoroy Posted December 28, 2018 Share Posted December 28, 2018 Hope it helps (it is written that machinery decrease scan quality) Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137325 Share on other sites More sharing options...
WanderingKid Posted December 28, 2018 Author Share Posted December 28, 2018 16 minutes ago, leoroy said: Hope it helps (it is written that machinery decrease scan quality) I don't see what you see. Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137328 Share on other sites More sharing options...
WanderingKid Posted December 28, 2018 Author Share Posted December 28, 2018 After further confusion, I'm sending this to bug reports. I have understand what I should be concerned about, but even adjusting the existing save isn't changing things, both in sandbox and non-sandbox methods. Bug Report below: Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137337 Share on other sites More sharing options...
biopon Posted December 28, 2018 Share Posted December 28, 2018 You have at least a gas pump within 14 tiles. Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137338 Share on other sites More sharing options...
Gurgel Posted December 28, 2018 Share Posted December 28, 2018 9 minutes ago, WanderingKid said: After further confusion, I'm sending this to bug reports. I have understand what I should be concerned about, but even adjusting the existing save isn't changing things, both in sandbox and non-sandbox methods. Bug Report below: Hmm. Doors block it? That seems to be a bug. Steel and glass tiles do not. Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137340 Share on other sites More sharing options...
WanderingKid Posted December 28, 2018 Author Share Posted December 28, 2018 1 minute ago, Gurgel said: Hmm. Doors block it? That seems to be a bug. Steel and glass tiles do not. Glass tiles always have blocked scanners, same as with the telescope. The doors aren't blocking the scanner it in that, unless they've been closed, which they weren't in those screenshots. The confusion on that particular image is the fact that the telescope *should* be blocking the scanner, and they're not. Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137342 Share on other sites More sharing options...
biopon Posted December 28, 2018 Share Posted December 28, 2018 The telescope is a building, and apparently it's one of the "light" ones that do not interfere with the scanner. Its roof is purely cosmetic. In your first picture you have a gas pump (heavy machinery) that's very clearly within 14 tiles of the scanner's center and will affect quality. You may also have other stuff there, part of your screen is blocked off by the scanner info window. Your bug report is rather counterproductive I think. Edit: also, power transformer. Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137348 Share on other sites More sharing options...
WanderingKid Posted December 28, 2018 Author Share Posted December 28, 2018 3 minutes ago, biopon said: Your bug report is rather counterproductive I think. Edit: also, power transformer. I disagree. If obvious things (such as the miner) are not heavy machinery enough to trigger the value to change then other things are also incorrectly triggering, or not triggering, the result. If we cannot use sandbox to understand the game mechanics, something is incorrect in the sandbox. Do I think the scanner needs a lot more information in the tooltip (ie: Items in range blocking scanner efficiency: (Item 1), (Item 2)… etc...); yes I do. Additionally, there's confusion for someone like myself (and I assume other players) used to older mechanics (I've built these before and never saw this as a problem). Even removing what should be an obvious issue after the change of the tooltip (the miner under the scanner) which isn't affecting the value once it's removed in a non-sandbox environment is confusion. The bug report helps address both of these concerns. Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137352 Share on other sites More sharing options...
biopon Posted December 29, 2018 Share Posted December 29, 2018 Except your bug report talks about the scanner not behaving properly, when that's clearly not the case. It's behaving as designed. How well designed, that is up for discussion but it's not a bug. I too think ONI is terrible in places at presenting information, the scanner certainly being one of them. On the other hand, I'm a new player and with the help of the wiki my first 6 scanners resulted in a 100/100 network. I also immediately saw what was wrong with your setup. So lackluster design? For sure. Bad implementation? Definitely not. Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137353 Share on other sites More sharing options...
Gurgel Posted December 29, 2018 Share Posted December 29, 2018 1 hour ago, WanderingKid said: Glass tiles always have blocked scanners, same as with the telescope. I was referring to the negative influence of nearby machinery. Link to comment https://forums.kleientertainment.com/forums/topic/101196-scanner-blocked-by-what/#findComment-1137359 Share on other sites More sharing options...
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