dark1uck Posted December 27, 2018 Share Posted December 27, 2018 looking forward to ~ 1)generator : nuclear power plant 2)material : uranium stuff~(we can get this by lunching rockets) 3)new kind of overview for the radiation stats(black to red) which will show colours just like our temperature overview 4)duplicant are more likely to suffer from cancer and even death if they expose themselves into radiation 5)more new powerful rocket that use powerful stuff that gives off radiation so we no longer need to spend much of our crude oil...or a ion thrusters can do the trick. 6)new alien plants that sucks up radiation ,in return it may give out some heat 7)tiles that is capable of blocking radiation 8)some mechinary are going to generate some radiation where we need to take care of~ 9)your creativity Link to comment https://forums.kleientertainment.com/forums/topic/101134-radiation-upgrade/ Share on other sites More sharing options...
BOXU Posted December 27, 2018 Share Posted December 27, 2018 + Radiation Sterilizer : This building can disinfect large amounts of material more quickly. Link to comment https://forums.kleientertainment.com/forums/topic/101134-radiation-upgrade/#findComment-1136900 Share on other sites More sharing options...
Sasza22 Posted December 27, 2018 Share Posted December 27, 2018 There actually is radium in the game files (and also in the codex). Might be planned as some sort of power source in the future. Also has a "light source" tag iirc but those don`t do anything, for now at least. Keeping my fingers crossed that it will get added at some point. Link to comment https://forums.kleientertainment.com/forums/topic/101134-radiation-upgrade/#findComment-1137061 Share on other sites More sharing options...
yoakenashi Posted December 28, 2018 Share Posted December 28, 2018 I have seen suggestions like this before. Klei did say they have a surprise in store for the official release, but I hope it’s not something like this. A nuclear upgrade would be too large and would be filled with too many bugs (love you Klei!). When they add nuclear / radium, they should definitely put it through testing (ie, a test release). Link to comment https://forums.kleientertainment.com/forums/topic/101134-radiation-upgrade/#findComment-1137209 Share on other sites More sharing options...
goboking Posted December 29, 2018 Share Posted December 29, 2018 13 hours ago, yoakenashi said: Klei did say they have a surprise in store for the official release, but I hope it’s not something like this. I assumed the launch surprise was going to be an end game/victory condition and/or achievements. Link to comment https://forums.kleientertainment.com/forums/topic/101134-radiation-upgrade/#findComment-1137413 Share on other sites More sharing options...
Morse Posted December 29, 2018 Share Posted December 29, 2018 Radiation won't add any new mechanics to the game, it would be just the same, but with different name. "same as coal/oil, but more powerful". Where's the fun in that? What we need is "more powerful, but harder to set up", like the steam turbine. As for "radiation as a hazard", how exactly would it be different from the temperature? Temperature is quite good at making some regions hard to access. Excessive heat will give dupes a stroke, excessive cold will cause hypothermia. In extreme cases this can lead to injury and death. Quite lethal. Link to comment https://forums.kleientertainment.com/forums/topic/101134-radiation-upgrade/#findComment-1137453 Share on other sites More sharing options...
Sasza22 Posted December 29, 2018 Share Posted December 29, 2018 22 hours ago, yoakenashi said: Klei did say they have a surprise in store for the official release I think we will get at least 2-3 more upgrades before release. They mentioned QoL and balancing so possibly we will get a balance upgrade after QoL mk2. Still a lot of time to add some new stuff. 3 hours ago, Morse said: Radiation won't add any new mechanics to the game, it would be just the same, but with different name. "same as coal/oil, but more powerful". Where's the fun in that? IMO a higher tier generator needs to be harder to maintain and require a more complicated setup. Lets see: manual gen - no setup needed, just connect and it works coal gen - minimal setup, needs coal supply, minimal amounts of CO2 nat gas gen - simple setup, requires gas filtering, needs automation to prevent overproduction, needs CO2 management petrol gen - medicore setup, needs some waste management, requires cooling for 100% uptime, CO2 amounts might be problematic solar gen - complicated setup, needs space access and a working bunker door system as well as auto miners or arilock crushers to get rid of regolith steam turbine - hard/borderline impossible without exploits, needs a stabile heat source and a way to condense steam on the top side If we were to add another generator type we need to put it somewhere between the complication level of petrol and solar generators. It needs to be something that either produces more waste and heat than the petrol gen or has some other requirements that are hard to fullfill other than it requiring an exotic fuel type. Link to comment https://forums.kleientertainment.com/forums/topic/101134-radiation-upgrade/#findComment-1137506 Share on other sites More sharing options...
zergologist Posted December 29, 2018 Share Posted December 29, 2018 New metal - Lead Lead is a new metal with its own ore. It blocks radiation and is required to make the new gen, acts as a refined metal (Not steel or space industry niobidium/thermium) and also melts at 328°C. Seems to be good enough as a new metal Link to comment https://forums.kleientertainment.com/forums/topic/101134-radiation-upgrade/#findComment-1137638 Share on other sites More sharing options...
D.L.S. Posted January 2, 2019 Share Posted January 2, 2019 On 29.12.2018 at 4:08 PM, Sasza22 said: If we were to add another generator type we need to put it somewhere between the complication level of petrol and solar generators. It needs to be something that either produces more waste and heat than the petrol gen or has some other requirements that are hard to fullfill other than it requiring an exotic fuel type. Well radium in game described as light source, so i guess it could be alternative light source for solar panels, so one can run solar panels being underground, so as you predicting it would be slightly easier to setup it then regular solar panels setup on surface. But i'd say that regular lava will emit more light for solar panels then decaying radium... I'd rather prefer plutonium-238 to boil water for steam turbine. Link to comment https://forums.kleientertainment.com/forums/topic/101134-radiation-upgrade/#findComment-1138563 Share on other sites More sharing options...
Rainbowdesign Posted January 12, 2019 Share Posted January 12, 2019 Radiation and nuclear power is in my exciting world mod, however you still need space material to refine radium to make a radium fuel cell means its pretty endgame. Link to comment https://forums.kleientertainment.com/forums/topic/101134-radiation-upgrade/#findComment-1142475 Share on other sites More sharing options...
Rakkis157 Posted January 13, 2019 Share Posted January 13, 2019 Instead of making just a generator, maybe make a reactor that you can pump water into in order to produce a lot of really, really hot (e.g.1.2k Celcius) steam? That would at least open up turbine towers as an option instead of just being another coal generator, and depending on how it is implemented you might be able to use the heat it produces for other things. Link to comment https://forums.kleientertainment.com/forums/topic/101134-radiation-upgrade/#findComment-1142624 Share on other sites More sharing options...
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