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Hi All,

With the introduction of the critter sensor, we need a new station what'll be used like a butcher shop ... meaning when the critter count goes over the limit in a room, we can automate using the sensor to kill the oldest critter in the room to give meat. This'll ensure barbeque food will be cyclically produced and it'll provide an automated way to kill overpopulated critters.

We'll need the light bugs to drop meat too too so that it'll also contribute meat in the game.

Any thoughts on this idea?

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Except that you can automate a butchery right now (ut not for the oldest only though), the remaining is a good idea.

I am just not sure if they will build something that can already be done using the others things in the game though. But this is my opinion there.

13 hours ago, goboking said:

How would you prevent hatches from instantly consuming the meat dropped by a culled hatch?

Hatches (and other critters) prioritize eating from the feeder over eating fro the ground. As long as they are fed with something they won`t eat the meat.

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