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The case against smoldering


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if theres one thing I is keeping me from getting hyped about this update its the possible addition of smoldering some people want it some don't heres why I don't want it in don't starve.

Ruins being careful and proper base building

I know people dislike the fact that they can have their entire based burned down if there not careful but heres there are ways to prevent it and those are things are one of the many reasons I love this game you need to plan out your base space things out properly make sure your flingos protect your base the addition of smoldering would make it so if something catches on fire just hold down space to fix it takes so long for it to spread and is so easy to fix, and this is one of the many reasons ice flingomatics are useless in dst.

It slows things down 

Smoldering makes burning down a large area super slow want to get a large amount of charcoal you're going to have to wait for the all the trees to catch on fire before you can leave instead of just setting one tree on fire and leaving while the forest burns down, but you might be thinking this is for one thing does it really matter? While other than the fact it barely adds anything useful to the game or that its being adding the Quality of life update which should make the game more enjoyable it also makes one other thing super slow. Clearing area if you have ever seen a megabase you might know one thing there really big which means you need a lot of space and the best way to do this is with willows best friend fire, but with smoldering something that would save so much time will take forever.

Ruins fire farms and some other fire related glitches

Now were getting into some pretty opinionated stuff some people want smoldering just to remove this, but I'm going to try and explain why I like fire farms and why they are something that helps it. Heres why if theres anything you might have gotten from my last point its that I don't like wasting my time not playing the game or doing brain dead things that take forever fire farms save so much time gathering food and materials for armor, and theres also the pine cone glitch which allows you to farm wood easily they save time and removing them would increase the amount of grinding it would take 50 times longer to do the same stuff, and they also make getting things such as trinkets much faster, and something I feel needs to be said it doesn't help anyone to be removed if klei doesn't like it they can remove it, but it just doesn't benefit anyone people who don't like it might be happy that its removed but don't starve isn't multiplayer, and most importantly you do not have to use them ever I will end it at that.

If you have any arguments besides fire farms are broken and need to be patched I would like to see them, and before I end it if theres one thing I agree with smoldering should be a world option but nothing else it shouldn't be a forced option it shouldn't be the default it should be an option.  

 

 

klei pls 

 

 

1 hour ago, Computer-7 said:

if theres one thing I is keeping me from getting hyped about this update its the possible addition of smoldering some people want it some don't heres why I don't want it in don't starve.

Ruins being careful and proper base building

I know people dislike the fact that they can have their entire based burned down if there not careful but heres there are ways to prevent it and those are things are one of the many reasons I love this game you need to plan out your base space things out properly make sure your flingos protect your base

This aspect of flingos is strategically shallow, there are better ways to challenge players than prudential stationary object placement.

That you value this and yet are for trivializing dynamic, reactive threats is something I don’t think I can understand.

53 minutes ago, GenomeSquirrel said:

This aspect of flingos is strategically shallow, there are better ways to challenge players than prudential stationary object placement.

That you value this and yet are for trivializing dynamic, reactive threats is something I don’t think I can understand.

whats reactive about turning on a flingomatic if you set something on fire

34 minutes ago, Computer-7 said:

I said that I don't want to argue with people over if fire farms are broken I have 2 other points

The way fire currently spreads is a cheap, unfun mechanic that punishes small mistakes with the loss of up to many hours of progress and grinding, smoldering allows you to reactively prevent this at a small cost and only if the fire is small enough, the player only benefits from its addition.

This discussion boils down to fire farms because they are the only reason you don't want smoldering, you want everyone to miss out on this positive mechanic because you don't like farming in a sandbox game.

Since you're already willingly exploiting glitches, if you really don't want to gather resources the way the game intends to and remove all challenge, just use the console and spawn them in, no time wasted doing brain dead things.

26 minutes ago, Bacon and Eggs said:

The way fire currently spreads is a cheap, unfun mechanic that punishes small mistakes with the loss of up to many hours of progress and grinding, smoldering allows you to reactively prevent this at a small cost and only if the fire is small enough, the player only benefits from its addition.

This discussion boils down to fire farms because they are the only reason you don't want smoldering, you want everyone to miss out on this positive mechanic because you don't like farming in a sandbox game.

Since you're already willingly exploiting glitches, if you really don't want to gather resources the way the game intends to and remove all challenge, just use the console and spawn them in, no time wasted doing brain dead things.

burning down your base can be easily prevented by many things one of the easiest is spacing out your buildings and again half of this is firefarms but the other half I still have reasons for I don't want to lose this because you can't handle the many ways to prevent fire also fire farms aren't glitches everything that a fire farm does is natural its an exploit once again I don't want to have an argument over fire farms no one can win btw I have never burned my base down before ever so I don't see the problem also ignore the fact I said I don't want argue with fire farms you quote me saying that and then give a fire farm argument 

16 minutes ago, Computer-7 said:

burning down your base can be easily prevented by many things one of the easiest is spacing out your buildings and again half of this is firefarms but the other half I still have reasons for I don't want to lose this because you can't handle the many ways to prevent fire also fire farms aren't glitches everything that a firefarm does is natural its an exploit once again I don't want to have an argument over fire farms no one can win also I have never burned my base down before ever so I don't see the problem

The reason I dislike the current fire spread is not because of the danger of bases burning, as you said, that's easily solved with sensible building placement, the reason I don't like it is because in all 3 DLCs, in the early game the "rainy" seasons are an absolute inane game of hug the lightning rods or the wilderness becomes a charcoal and ash wasteland, specially in shipwrecked and hamlet where gold is scarce.

I don't mind a lightning strike burnig down a tree or a couple of saplings, but losing entire forests and grassfield because I don't want to sit at base for 2 hours waiting for the raining to stop is stupid.

Also sorry for all the hyperbole, I just don't like fire in this game.

4 minutes ago, Bacon and Eggs said:

The reason I dislike the current fire spread is not because of the danger of bases burning, as you said, that's easily solved with sensible building placement, the reason I don't like it is because in all 3 DLCs, in the early game the "rainy" seasons are an absolute inane game of hug the lightning rods or the wilderness becomes a charcoal and ash wasteland, specially in shipwrecked and hamlet where gold is scarce.

I don't mind a lightning strike burnig down a tree or a couple of saplings, but losing entire forests and grassfield because I don't want to sit at base for 2 hours waiting for the raining to stop is stupid.

Also sorry for all the hyperbole, I just don't like fire in this game.

I understand your side but I also like the benefits of normal fire spread the way I play not just fire farms benefits from the normal fire spread I do believe smoldering should be an option in world gen it would fix problems like that it would be a better fix than ruining other play styles 

1 minute ago, Computer-7 said:

I understand your side but I also like the benefits of normal fire spread the way I play not just fire farms benefits from the normal fire spread I do believe smoldering should be an option in world gen it would fix problems like that

Otherwise, it could probably be modded back in easily.

On 12/16/2018 at 6:41 AM, metallichydra said:

reasons to add smoldering:

  • it stops fire-farms
  • prevent large areas being burned down in short time (for example, the hamlet pig guards)
  • you can save stuff like mushrooms, trees, base structures at the cost of health

1 not a point

2 burning down large areas is useful if you can't handle having a couple things burned down or prevent it in the first place thats not my problem

3 mushrooms aren't very useful late game you can plant trees don't let your base catch on fire then also flingomatics even then you can stop your entire base from burning down with good building placement

to be quick stop trying to add something dumb to the game down because you can't handle it 

if you have any arguments that I haven't covered it would be a nice change from fire farms are broken or my base burned down because of some reason.

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