GLERMZ Posted December 8, 2018 Share Posted December 8, 2018 Hello everyone, i just finished my first Aporcalypse so i wanted to share already some thoughts on the current state of the game and MY OPINION one what should be changed. Aporkalypse in general is really nice, but: If a person, like me, is playing without spoilers and doesnt know how to end it, and finally discoveres a clue in a ruins in the gas zone, and tries to uncover just to find out that inside the ruins the Shadow Boss also spawns 8 nightmares + Frogs + meteors, is just too much!! We should be able to explore those ruins during the aporcalypse and right now its impossible. - Like i mentioned, the Big Shadow boss still spawns in there and spawns all the minions he does up. In a small room, with no camera rotation, its impossible to kill anything, or to open the vines to try to explore the ruins. - Bat waves. I think we already have to deal with so many, making us also deal with constant bat waves, happening everyday of 20+ bats makes so we spend just too much time running and not much time playing the game and having fun trying to kill something. - Lightning Strikes. I mean, can we please not get target by lightning strikes if its other creatures targeting the owls ? It's not fair with all the ammount of minions, for us to get stunlocked with not 1, not 2, but 10 lightning strikes + burned damage because you get stuned for like 5 seconds with so much lightning spam, specially when we are so far away from the owls. - Ghosts, if we killed ghosts inside the ruins room, can we please not have to kill them again, if we get into that same room again ? - Ghosts, Nightmares, anything that doesnt actually weight anything, can we make it so they don't target the weight plates in caves/ruins ? Other suggestions outside of Aporcalypse. - Why the nerf on nightmarefuel ? Is it fair that 1 Nightmare fuel, that requires us to be insane and kill shadow creatures, that cost weapon resource and armor in some cases, to have a value of 5 oincs, where berries ar 4 oincs and they grow freely every 3/4 days on stacks ? You can even buy 1 berrie to trade it for 4. Again why the nerf ? 1 Oinc per fuel was fine taking in consideration the cost of the other resources. - Gas Mask. Why so low durability ? If a new player figures out that Gas mask protects you agaisnt allergies just to discover later that you need 2 of them to survive 12 days of that season. Isnt that a bit too low durability ? specially when Sewing kits don't come that fast early game ? Isnt it possible to make it so 1 Gas maks = 12 days if you don't use nettle recipe ? - Ladybugs - I understand that we can use Bug B Gone on them, but when every spawn has like 8 of them and there are like 20 spawns within the same forest, isnt that just a bit too much ? At one time i had like 60 bugs following me / killing stuff for me. - Nettles - The fact that they have to be inside the jungles, where there is too many limits of space in the ground, and also in a place that is near the water for the sprinkler to work is just too much. Make it so they take 3 days to grow, but allows us to put them in whatever spot we want as long as its near the water. Despite all of this i love the fact that Hamlet is being a Hardmore DLC, but that doesnt mean that we should not have controll and be able to actually play the game and properly kill stuff, other than RUN and lose aggro. Thank you for all the content and can't wait too see what comes next.. Best Regards, Glermz. Link to comment https://forums.kleientertainment.com/forums/topic/100278-fixes-suggestions/ Share on other sites More sharing options...
Konerak Posted December 16, 2018 Share Posted December 16, 2018 On 8-12-2018 at 8:17 PM, GLERMZ said: - Lightning Strikes. I mean, can we please not get target by lightning strikes if its other creatures targeting the owls ? It's not fair with all the ammount of minions, for us to get stunlocked with not 1, not 2, but 10 lightning strikes + burned damage because you get stuned for like 5 seconds with so much lightning spam, specially when we are so far away from the owls. For the love of god, this. A beetle infestation that gets to iron grounds means never ending lightning strikes - and the lightning always targets the player instead of the fricking bugs. Lower the range, and have it have higher % the closer you are to the source ... Link to comment https://forums.kleientertainment.com/forums/topic/100278-fixes-suggestions/#findComment-1132742 Share on other sites More sharing options...
SpoonyBardIV Posted December 16, 2018 Share Posted December 16, 2018 On 12/8/2018 at 11:17 AM, GLERMZ said: - Bat waves. I think we already have to deal with so many, making us also deal with constant bat waves, happening everyday of 20+ bats makes so we spend just too much time running and not much time playing the game and having fun trying to kill something. I do think the amount of Bats is a bit much. In RoG and SW, there was a cap on how many Hounds or Crocodogs could spawn at a given time. But in Hamlet, there is no cap. I merged with SW a while ago, and when I came back to Hamlet, there were LITERALLY hundreds of Bat shadows in the sky. Klei needs to ad a cap on those things. Maybe around 10-15? Link to comment https://forums.kleientertainment.com/forums/topic/100278-fixes-suggestions/#findComment-1132747 Share on other sites More sharing options...
metallichydra Posted December 17, 2018 Share Posted December 17, 2018 one of the problems is, before aporkalypse, hamlet wasn't that hard, but now... everything 8atleast many things) have become much harder: guards have been buffed so much aporkalypse berries, nightmare fuel and refined stuff is worth less oincs can't sell manure anymore can't steal from shops anymore (too big penalty) (but it was also way too OP when you could do without penalty) roc nettles... Link to comment https://forums.kleientertainment.com/forums/topic/100278-fixes-suggestions/#findComment-1133015 Share on other sites More sharing options...
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