chromiumboy

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Files posted by chromiumboy

  1. Covenant of Souls [Beta]

    This mod completely changes how you fight combats in Don't Starve, by replacing them with RPG inspired turn based encounters! So slay monsters, gain experience, and find a way to escape the world in which Maxwell has trapped you!
    You're going to need some help though, so be sure to search far and wide for the soul gems of long dead heroes. The spirits of these ancient warriors, trapped within their crystalline prisons, will lend you power and extraordinary skills in combat. Equipping different soul gems will change how you approach a fight. Maxwell's minions have also captured some of your closest friends. Free them, and they will join you in your quest to escape!
    This mod has been a real labour of love, undertaken on and off over the period of a whole year. I'd like to really thank some people that help me make this mod a reality:
    @Vivalavie and @UltimaZix for lending their lovely art to the mod, which has jazzed up its appearance to no end, and @Mobbstar and @ImDaMisterL for the many hours they spent helping me catch many nasty bugs Thanks guys!
    Please note, that this mod currently only works for vanilla Don't Starve; RoG is not supported. It is recommended that this mod is played without any other mods running as the changes to the base mechanics of game are extensive and compatibility can not be assured. A new game must also be started for this mod to take effect.
    Additionally, this mod is in beta! There may still be some bugs lurking around. If you can send me a detailed report on any bugs encountered, that would be awesome. But for now, enjoy!
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    A quick explanation of the mod's configuration options
    - Difficulty: Changes the difficulty of the mod by altering the strength of monsters and their ability to make intelligent decisions in combat.
    - Regenerating health: the player regenerates health over time (100 HP per game day)
    - Hardcore mode: when on, if you are defeated in battle, the game is lost and the save file deleted. When off, if defeated, the game is reloaded from the last save point.
    - Random encounters: the time of day that random encounters can occur.
    - Encounter frequency: how often random encounters occur.

    7000 downloads

    18 comments

    Updated

  2. [DST] Buried Treasure

    Tired of other players taking all your things? This mod allows players to build hidden stashes for their items!
    Build a Hidden Stash, place the items you want to hide inside, then bury it with a shovel. After a few seconds the Hidden Stash will become completely invisible (it also does not appear on the minimap). So take care to remember where you buried your stuff! Use a shovel to dig up the stash. You can dig it up by standing close by, equipping the shovel and pressing the action key. Alternatively, hold the shovel with the mouse cursor and move the cursor over where the stash should be, and the stash will be highlighted with the option to dig it up.
    If this mod results in a crash, please let me know in the comments what you were doing at the time of the crash and what the error message was. Thank you!
    The Hidden Stash can be built from the Structures tab of your crafting menu. It requires an Alchemy Lab to prototype. The recipe is: 1 Shovel, 3 Boards, 2 Cut Stone.
    Note that this mod only works with DST!

    768 downloads

    5 comments

    Submitted

  3. Working signposts

    You can now write your own messages on signposts! Just right click on the sign to bring up the text
    input. Type in your message, then hit enter. When you examine the sign, your character will read its message
    aloud.
    Now includes an option which allows the signs to be reused without knocking them down.
    This mod is compatible with the base game and Reign of Giants.
    Overwritten files: None
    How to install:



    2307 downloads

    11 comments

    Updated

  4. Nimble followers

    Your followers will no longer set off traps belonging to you! However, if a follower is provoked into fighting you, they will set off your traps for the duration of their attack.
    You also have the option to prevent non-hostile creatures which can follow you (but currently are not) from setting off yourtraps as well. This option is on by default. To change this, scroll down to CreaturesThatCanFollowMeSetOffMyTraps = false and change it to true.
    Overwritten files: None
    Referenced files:leader.lua and mine.lua
    How to install:



    Changelog:



    Discuss Here >>

    726 downloads

    0 comments

    Updated