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About This File

  These 2 mods let you add backpack and amulet slots, increase inventory, backpacks and containers size.
  The Neat version can display custom bar badges (health, hunger, sanity), naughtiness meter and thermometer above the inventory. It has custom UI art, too.
 
  RoG and SW compatible.
 
 
  • Customization options
  What both mods have in common :
- Backpack slot : Yes/No
- Amulet slot : Yes/No
- Inventory size : Default version : 15, 20, 25, 55 / Neat version : 15, 25, 45
- Piggyback speed penalty : Yes/No
- Backpacks size : Default/Large (backpack : 10 - piggyback : 14 - Krampus sack : 20)
- Storable backpacks : Yes/No
- Containers size (chest and icebox, not chester) : Default/Large (16)
- Colored slots (chest, chester, icebox, crock pot) and custom equippable slots backgrounds.
- Corner shortcuts (pause, map, rotate) : Show/Hide
- Further zoom out without the game pushing it back to default.
 
  What's only in the Neat version :
- Custom badges : Yes/No
- Naughtiness meter : On/Off
- Thermometer : On/Off - Celsius/Fahrenheit
- Wetness value : Hover/Always show
- Clock text : Hover/Always show (for keyboard/mouse only)
 
 
  • Compatibilities
- High chance of incompatibility with mods that modify backpacks, inventory slots, equipment slots or chests.
- Neat version : Not compatible with mods that change badges (health/sanity/hunger) unless you don't use RPG HUD's cutom badges.
- Compatible with Always on Status but custom badges are turned off automatically to avoid crashes.
- If you encounter crashes, make sure your game is up to date first then try runnig this mod alone. If it works alone and crashes with another mod, it means they are not compatible. You can let me and the other mod's author know about it.
 
 
  • Playing with a controller
  When using a controller, the backpack content will be displayed in a single line underneath the inventory like in the vanilla game. However, since you can have very large backpacks, and in order to keep the UI nice and clean, the backpack line will never exceed the inventory/equipment line. Keep that in mind when customizing the options.
 
  Example : 15 slot inventory, no amulet/backpack slot : the line is composed of 15+3 = 18 slots. So a larger Krampus's sack (20 slots instead of 14) would be sized down to 18 slots aswell.
 
  Minor issue : If you disable your controller while in game, the very last (2-5) slots of your backpack may be inaccessible (Krampus sack + bigger backpacks + Neat 25 or Default 15). Just reload your save to fix that.
 
 
  • How to install this mod
  It's better to disable the Steam Cloud feature for the game. Always backup your savegames, profile and saveindex before installing a new mod or you'll be very sour if something goes wrong. They are usually located in "..\Steam\userdata\<your steam ID>\219740\remote" or "My documents\Klei\DoNotStarve\save". Backup all the files found in those folders.
 
  Extract the folder located in the archive to "...\Steam\steamapps\common\dont_starve\mods" or the equivalent if you use the standalone version. Once in game, head to the mods tab and activate the mod (the Neat version requires a restart) then configure it.
 
 
  • Quickest Q&A ever

  Q : Will you port this mod to DS Together ? 
  A : No. I won't be making any more mods. But if someone wanted to port my DS mods to DS Together, that's fine with me. 

  Q : How can I help you ? 
  A : You can give me feedback on glitches and crashes down below. If you are interested in testing RPG HUD before official releases, I created a steam group just for that. I'll put the newest files there and I would appreciate feedback. Here's the link to the group : Kiopho's Beta Testing.

 
 
  Thanks to everyone for your feedback which helps improve the mods tremendously.
  If you like the mod, show it some love and rate it. :)
  If you have any issues or suggestions, leave a comment down below.

Don't Starve Error.png


What's New in Version 2.31   See changelog

Released

V 2.1

- Added the missing "revealer" component

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it looks cool but I hope its like an rpg type of mod not just inventory

It's RPG HUD, not RPG. Just inventory and other features. Read the description to find out more.

An RPG mod has already been developed and quickly dropped for it doesn't fit at all in the don't starve universe. Believe me.

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hi, have a problem with the mod. can You help? It looks like the problem is with RPG HUD when loading new world/loading saved game with RPGHUD mod (neat 45 from steam workshop). Here is log:

LUA ERROR stack traceback:
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-181688924/modmain.lua(477,1) in function 'postfn'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modutil.lua(29,1) in function '_ctor'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modutil.lua(36,1) in function 'StatusDisplays'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/widgets/controls.lua(70,1) in function '_ctor'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/class.lua(28,1) in function 'Controls'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/playerhud.lua(174,1) in function 'oldSetMainCharacter'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-181688924/modmain.lua(582,1) in function 'SetMainCharacter'
        =(load)(760,1) in function 'DoInitGame'
        =(load)(900,1) in function 'cb'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(367,1)
        =[C] in function 'GetPersistentString'
...
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(278,1)
        =[C] in function 'GetPersistentString'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(276,1) in function 'Load'
        =(load)(1068,1) in function 'fake_game_logic'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/00/modmain.lua(33,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(15,1)
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(341,1) in function 'SetPostEnv'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(605,1)
scripts/frontend.lua(479,1) SCRIPT ERROR! Showing error screen
LUA ERROR stack traceback:
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/playerhud.lua(249,1) in function 'IsControllerCraftingOpen'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/playerhud.lua(61,1) in function 'OnLoseFocus'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(360,1) in function 'ClearScreens'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(451,1) in function 'ShowScreen'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(481,1) in function 'DisplayError'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(716,1)
        =[C] in function 'GetPersistentString'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(344,1) in function 'GetSaveData'
        =(load)(902,1) in function 'DoLoadWorld'
        =(load)(949,1) in function 'LoadSlot'
        =(load)(1013,1) in function 'DoResetAction'
...
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(278,1)
        =[C] in function 'GetPersistentString'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(276,1) in function 'Load'
        =(load)(1068,1) in function 'fake_game_logic'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/00/modmain.lua(33,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(15,1)
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(341,1) in function 'SetPostEnv'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(605,1)
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hi, have a problem with the mod. can You help? It looks like the problem is with RPG HUD when loading new world/loading saved game with RPGHUD mod (neat 45 from steam workshop). Here is log:

LUA ERROR stack traceback:

        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-181688924/modmain.lua(477,1) in function 'postfn'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modutil.lua(29,1) in function '_ctor'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/modutil.lua(36,1) in function 'StatusDisplays'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/widgets/controls.lua(70,1) in function '_ctor'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/class.lua(28,1) in function 'Controls'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/playerhud.lua(174,1) in function 'oldSetMainCharacter'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-181688924/modmain.lua(582,1) in function 'SetMainCharacter'
        =(load)(760,1) in function 'DoInitGame'
        =(load)(900,1) in function 'cb'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(367,1)
        =[C] in function 'GetPersistentString'
...
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(278,1)
        =[C] in function 'GetPersistentString'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(276,1) in function 'Load'
        =(load)(1068,1) in function 'fake_game_logic'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/00/modmain.lua(33,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(15,1)
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(341,1) in function 'SetPostEnv'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(605,1)
scripts/frontend.lua(479,1) SCRIPT ERROR! Showing error screen
LUA ERROR stack traceback:
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/playerhud.lua(249,1) in function 'IsControllerCraftingOpen'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/screens/playerhud.lua(61,1) in function 'OnLoseFocus'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(360,1) in function 'ClearScreens'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(451,1) in function 'ShowScreen'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/frontend.lua(481,1) in function 'DisplayError'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(716,1)
        =[C] in function 'GetPersistentString'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(344,1) in function 'GetSaveData'
        =(load)(902,1) in function 'DoLoadWorld'
        =(load)(949,1) in function 'LoadSlot'
        =(load)(1013,1) in function 'DoResetAction'
...
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(278,1)
        =[C] in function 'GetPersistentString'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(276,1) in function 'Load'
        =(load)(1068,1) in function 'fake_game_logic'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/00/modmain.lua(33,1)
        =(tail call) ?
        =[C] in function 'xpcall'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(15,1)
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(341,1) in function 'SetPostEnv'
        C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(605,1)

 

 

Hi there ! Have you tried the mod on its own ? It may be a compatibility issue with another mod.

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kiopho,

coud you make it compatible with dawnbreak? i want these two workout so bad..

Hi, I've already done the changes necessary to make the two mods compatible. Are you sure you have the latest versions of both mods ?

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Hi, I've already done the changes necessary to make the two mods compatible. Are you sure you have the latest versions of both mods ?

yeah i guess, i just downloaded  both of the mods yesterday. by the way im using the neat bearbone.

 

http://www.hostingpics.net/viewer.php?id=705876warning1.png

http://www.hostingpics.net/viewer.php?id=638756warning2.png

 

just some suggestion you know, maybe its better to loose the temperature indicator due to

winterometer become useless, and maybe when you inspect the structure it indicates

the real temperature instead. :victorious:

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yeah i guess, i just downloaded  both of the mods yesterday. by the way im using the neat bearbone.

 

http://www.hostingpics.net/viewer.php?id=705876warning1.png

http://www.hostingpics.net/viewer.php?id=638756warning2.png

 

just some suggestion you know, maybe its better to loose the temperature indicator due to

winterometer become useless, and maybe when you inspect the structure it indicates

the real temperature instead. :victorious:

 

I'm thinking about adding a restriction to those indicators, like showing the values only after having crafted a certain item and/or put it in the inventory. I'll give that a look when I get some free time.

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I'm thinking about adding a restriction to those indicators, like showing the values only after having crafted a certain item and/or put it in the inventory. I'll give that a look when I get some free time.

i dont know what just happened, but it really work out as you have said.

yeah cool ill keep watching on this^^ :happypigs:   

i noticed when opening chester's inventory, those huds with 2 row palyer inventory overlaps on it. a little annoying

:wilson_laugh:  haha :spidercowers: 

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hi, have a problem with the mod. can You help? It looks like the problem is with RPG HUD when loading new world/loading saved game with RPGHUD mod

 

I had this too.

 

You need to delete the 'screens' folder in RPG HUD\scripts\ to get it working again.  It's not included with newer versions of the mod and the file left there is causing the conflict.

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@Kiopho

 

I've been running into a problem with a FPS drop after some time while insane, while running one of my many many many mods. I am thinking that it could possibly be RPG HUD Neat 45 causing this.

 

I'm going on this on something Kevin noted about what I saw in my log file.

 

http://pastebin.com/udYHM42v

 

This appears in my log file times 10000 times. I have reason to believe that RPG HUD Neat 40 may be causing a spam-load of Stale Component References with the HUD widgets. Could you look into this?

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I have the same problem. RPG HUD - Default 55 installed and only 1 endlles bar. 

 

I tried everything end it looks like its a problem of how many mods are running. If I run on 7 mods, it works fine, but if I enable 1 more mod, I get the "1 bar thing".

 

I tried all combos and it looks like it's not a compatibility problem.

 

Any ideas on how to fix this?

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@Maro @Trdonja Hi guys, I'm not home right now, will be away for a couple of weeks (no laptop with me). I'll look into that when I get home. But I think it's a compatibility problem with another mod. What are you using with RPG HUD ?

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Hello!

 

I really like your mode.

 

Especially 'Always On Status - Icons' and 'RPG HUD - Default 20' modes like.

 

However, I don't like Default 20 mode's 'backpacks and the containers are larger' feature.

 

I hope Bags(bagpack, piggy bag, Krampus sack)and box, ice box, Chester's space basic.

 

but, Default 20 mode's inventory better than Default Bare Bones mode's inventory.

 

Could you please make Default 20 mode without 'backpacks and the containers are larger' feature for me?

 

I earnestly request.

 

(I'm really sorry if you feel rude.)

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Hi, I'm sorry but I don't know where the archive is...

 

- The minimap icon, the pause and rotate buttons in the bottom right corner of the screen have been removed. You still can access the map and rotate the view with the keyboard. There's a file inside each archive that'll show you how to get this back.

 

I really would like to add this feature back but have no idea how to, please help. Thanks in advance! 

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Hi, I'm sorry but I don't know where the archive is...

 

- The minimap icon, the pause and rotate buttons in the bottom right corner of the screen have been removed. You still can access the map and rotate the view with the keyboard. There's a file inside each archive that'll show you how to get this back.

 

I really would like to add this feature back but have no idea how to, please help. Thanks in advance! 

"The archive" means the rar file. Once opened, you'll find the RPG HUD folder and a txt file. Instructions are inside it.

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Hi 

 

I have a slight annoying issue with this mod,when I add the backpack to my equipment,the HUD is blocking the first line of items so I cannot see which item I have in my inventory.I have used Wide FOV to see if that would fix the problem but to no avail.

 

Is there any way to fix this? Other than that Thank you for your amazing mod :-)

 

Edit:Nevermind it's because I was using an xbox controller I know it says not compatible with controller yet but I wanted to try to see what would happen,it's a shame everything is working fine except this,in the meantime is there any way to restore back the old HUD system,Thank You.

 

Edit:Nevermind Again :D I managed to reverse to the old HUD thanks to an old post of Kiopho

I just hope that the mod will be compatible with controller someday

Im going to miss those shiny HUD bars :'( 

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