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Equivalent Exchange v2 (SW Compatible) v2.9.5


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About This File

Equivalent Exchange v2

(SW Compatible)

Redesigned version of the original Equivalent Exchange mod. This mod allows you to convert different items into each other.

Basics:

Every item in game has an EMC value, a hidden "matter" energy, which can be converted to other items using an Alchemy and Exchanging Chests.

Changed Science Machine:

You can "give" items to a Science Machine to see, how much EMC is the item worth. Doing that will not consume the item. The machine outputs two values (248/300 EMC for ex.) - the first one is the EMC value you could get if you exchanged that stack of items right now. This value is affected by stack size, durability, freshness, internal EMC buffer etc. The second value is the actual EMC value of the item, not taking stack size or durability, etc. into account.

Changed Alchemy Engine:

You can give items to an Alchemy Engine, and they will be converted into EMC energy items (Golden nuggets, Dark Matter, etc.)

Alchemical Chest:

Because putting single items into the Alchemy Engine gets old and tedious pretty quick, there is an Alchemical Chest, which converts items placed in its inventory into Golden Nuggets.

Exchanging Chest:

An upgraded version of Alchemical Chest, the Exchanging Chest is able to convert the items in it's inventory into target item. Target item must be placed in the upper, target slot and enough EMC energy in form of other items needs to be provided.

Alchemical Researcher:

Spoiler

Alchemical Researcher will create blueprints of given items. Put the item you want the blueprint of in the upper slot, put 3 golden nuggets in the bottom (cost) slot, close the inventory and wait for the blueprint !

You can get a random blueprint when researching Knowledge Fragments - you can find more info under the 'Knowledge Fragment' spoiler.

Upgrading Chests:

Spoiler

You can upgrade Alchemical and Exchanging Chests by putting one Gold/Dark Nugget in each slot of the chest, and reopening it. Gold/Dark Nuggets will be consumed in the process...

Alchemy Chest is upgradeable with Gold Nuggets.

Exchanging Chest is upgradeable with Dark Nuggets.

After upgrading, chests will be exchanging items faster and, instead of dropping gold/items on the ground, they will store them directly in its own inventory.

Philosopher's Stone:

Spoiler

Philosopher's Stone can exchange EMC energy on-the-go. It also can be used as EMC energy storage unit. Simply place EMC energy storage item (such as Golden Nugget, Dark Matter, etc.) in it, close it and energy will be exchanged, sorted and stored. It can also exchange non-EMC energy storage item (any other item), but this process is MUCH slower than the first one. It's mainly used as a EMC storage for travel. Also, caring Philosopher's Stone in inventory causes killed creatures to drop "Energy Orbs". They have 50% chance of doing this.

Knowledge Fragment:

Spoiler

Knowledge Fragment, is an item, that can drop from almost any creature (including rabbits and birds). You can put it in Alchemical Researcher, and get a random blueprint out of it. There is a 75% chance, that it will be an EE blueprint. This allows you to for ex. make silk in spider-less worlds. If you research all EE recipes, you can use it to get any other blueprint in game. Like all other items, it contains some EMC energy inside, but it cannot be exchanged - killing creatures is the only way to get it.

Keep in mind, that this is a pretty rare item - creatures like rabbits and birds have a 0.1% (0.001 or 1/1000) chance of dropping it, so it beats 'Krampus Sack' (which has 1% (0.01 or 1/100) chance of dropping from Krampus). Chances of dropping Knowledge Fragment increases with creature difficulty.

Lightning Sword:

Spoiler

A very powerful (and expensive) sword, that can catch lightnings from the sky:

- Infinite durability

- Discharged does 50 damage

- Charged - based on percentage usage - up to 150 damage

- Super Charged - 150 damage, and ability to kill ANY creature with single lightning burst

Energy Bearing Item Tiers:

- Energy Orb - 1/40 Golden Nugget

- Golden Nugget

- Dark Matter - 20 Golden Nuggets

- Red Matter - 20 Dark Matters

- Miniature Black Hole - 20 Red Matters

Mod is crashing/not working, what I should do ?

Spoiler

If EE is crashing/not working/automatically disables itself etc., try these steps:

- Check if your mod is up to date - the issue you are experiencing may be fixed in latest update

- You can have an older version of the game - try changing the "api_version" value to 5 or 4 and trying again. "api_version" value can be found in 'modinfo.lua' file inside 'EE' folder. You can open that file with any text editor (ex. notepad)

- If you do the steps above and it's still not working/crashes etc., leave a comment below. It will be appreciated to post your log.txt and/or screen from crash along with, it really helps resolving the problem.

Compatibilities:

Spoiler

- Mod is compatible with older versions of the game

- Mod is compatible with RoG DLC

- versions 2.9.0+ should be compatible with SW DLC, if it's not, just let me know

- Mod is compatible with other mods (in most cases)

- Mod supports custom items (mod items) EMC values

Changing EMC values:

Spoiler

If you find that EMC values are to high/low, you can change EMC values modifier in "EE/tuning.lua"

If you have mod that has items that don't have EMC values, let me know and I will add it to the list :D

Mod is fully compatible with "RoG" and "SW" DLC !

Any bug report will be appreciated, if you find any, please leave a comment below !


What's New in Version v2.9.5   See changelog

Released

  • v2.9.5:
  • - fixed the Alchemical Researcher not giving blueprints sometimes
  • - fixed an issue with items having 0 EMC value not getting removed/processed correctly
  • - fixed many other non-significant errors I found in my own 3 year old code
  • - all mod items now float on water, this prevents you from losing very valuable materials (animation is broken/missing right now, I need someone who knows how to add 'on-water' animation)
  • - added Red Matter Multitool - red matter axe, pickaxe and shovel in one tool, craftable under EE Misc tab
  • - added Knowledge Fragment drop chances to all SW DLC mobs and bosses
  • - added missing EMC values for SW DLC items
  • - more balancing of EMC values (again)
  • - I'm making this a new, SW DLC stable release, thus removing v2.8.6 from download
  • Like 2
  • Thanks 1

User Feedback

Recommended Comments



Whoah, that's the right catch ! ;) Sorry for that, I will upload fixed version in couple of minutes :grin: Thanks @MisterS for catching that up :-)

 

EDIT: Uploaded fixed version, have fun ;-)

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sorry to bother you again but version 2.7.1 crashed while 2.7 works , not sure why

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sorry to bother you again but version 2.7.1 crashed while 2.7 works , not sure why

Any chance for crash screenshot and/or log.txt ? I can't do much without those...

 

EDIT: Oh, I know ! You have old version of the game, right? Look into changelog, I updated api_version to 6, so that's might be the issue... Try setting it back to 5/4/something lower, and it should work ;)

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i can t find it , where is it?

Open "modinfo.lua" file with text editor and you should find "api_version" entry in it ;-)

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I also  "fixed" some other mods with this , thanks again and sorry if i spammed or something like that :D

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Me again, i think i saw a video where you could dig up things with the pickaxe but i am not sure, is that right? if not , why don t you add a shovel? :D

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I think i found something else, every blueprint that you make with the alchemical researcher should go in the gold icon tab, right? well i found that some of the blueprints go in the normal EE tab, the one with the dark matter icon. is this a mistake or it is on purpose?

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Shovel:

Yes, I like the idea of Dark/Red Matter Shovel, i will think about it...

Blueprints:

Yes, its intended to have blueprint stuff in the DM tab. I divided blueprintable things between two tabs: "rare or semi-rare" in DM tab, and common stuff in Gold tab. Hope I explained that to you ;-)

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Hey Devil, I got ANOTHER problem now. When I enable Smarter Crock Pot and Equivalent Exchange at the same time, the predict button in the interface no longer shows up. But when Equivalent Exchange is disabled, it works fine. Here are my screenshots of the crock pot with Equivalent Exchange enabled AND disabled.

 

Enabled:

4DB54049251AA3E04C7DF072576214FE98C3E7D7

 

And disabled: 

A3027D27CE286ACFBE7085A45EDFCF720D2059FB

 

Please help!!

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Ok, thanks @inkyynki13 for the pictures, I will try to track down this issue :-)

 

EDIT: I was fixing a compatibility problem with "Trading System" a while ago, and this bug seem to be a similar one...

Yup, it was the same bug... You probably have old version of the mod, try updating to v2.7.1 and it should work :grin:

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Why don t you add a shovel? :grin:

Hey @MisterS, I decided to give it a try ;-) DM & RM Shovel will be in next update :-D

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Hey @MisterS, I decided to give it a try ;) DM & RM Shovel will be in next update :grin:

cool , looking forward see it :)

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Was the Nightmare fuel taken out of EE because I cant seem to transmute or research it, even though i was present in previous versions.

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There is vanilla recipe for Nightmare Fuel, you can find it under Refine tab, it requires 4 dark petals to craft...

You can also exchange EMC into Nightmare Fuel in Exchanging Chest...

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I don't know if someone else suggested this or not, but I would love it if you could somehow add something ingame to know the EMC values of every item that has one. Perhaps a script to add it to the item's name or something would be awesome! Thanks for the mod~

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I don't know if someone else suggested this or not, but I would love it if you could somehow add something ingame to know the EMC values of every item that has one. Perhaps a script to add it to the item's name or something would be awesome! Thanks for the mod~

Yeah, I was thinking about adding something to check EMC value of items. That functionality was original in Science Machine, giving it an item resulting in information that item has EMC value or not, but I removed that functionality, because now every item in game has EMC value, so it was pointless... I can return that, so it will be displaying actual EMc value instead of only the "exist information".

 

I also have an idea of adding a text widget to the Exchanging Chest, to see how much EMC is left inside it... Yeah, I will try to code this a little and post if I manage to get something useful...

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how do i charge the lighting sword? please help

It's a Lightning Sword, and - it's charged by lightnings ;)

 

You must hold it in your hand and a lightning strike must occur in order to charge it by 20%...

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Maybe consider posting the values on here. Or have an option in game to see whats worth what. Perhaps a item that tells the value.

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