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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

2 Screenshots

About This File

Introduction

This is a mod i did as sort of a request from ortorin, he wanted a weapon that was somewhere between the dark sword and the tentacle spike in damage, and sanity loss, and we came up with, the Shadow Spike! here's the rest of the information, enjoy!

Stats

58 Damage

100 Durability

Small Sanity Loss (Sanity drain from standing near a dark flower)

Crafting Recipe

2 Twigs

2 Nightmare fuel

3 Hounds teeth

Prestihatitator

Credits -

Coder and Artist - Blazingice26

Idea - Ortorin


What's New in Version 1.5.1   See changelog

Released

  • Bufixes -
  • Fixed item not showing up in hand



User Feedback

Recommended Comments

I am Ortorin, and I approve this mod.

 

The Shadow Spike is a med-tier weapon crafted in the magic tab. Balancing the small damage increase over a Tentacle Spike with a sanity drain, this weapon's main purpose is to be a replacement for the Tentacle Spike when natural ones are hard to come by.

 

The recipe has been balanced to facilitate vanilla friendly use. While Hound's Teeth start to become rather abundant quickly, the Nightmare Fuel remains a low-quantity resource for some time. When you have the fuel to blow, the Dark Sword has greater damage and greater resource efficiency. When fuel is low or sanity management is an issue, the Shadow Spike gives a nice magic-based step-up in damage from the spear.

 

All-and-all, I would like to say that this is a vanilla-friendly mod. I hope you all enjoy.

 

Super-special-flying-rainbow-pop-tart-cat-thank-you to Blazingice26 for the coding and artwork for this mod.

  • Like 1

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Also, i would like to let you know, the naming scheme of my mods generally involves

[CharacterName]'s [Featured Item or General Name]

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Well, I hope I can help with more of your guys' mods in the future. I don't know coding, so I would prefer me doing concept art.

 

Edit: Also, for the friend wand thing, did you just mess up the name or is it the Friendship Wand mod?

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I thought this was an upgrade from the default tentacle spike...Maybe you could add an extra recipe for upgrading a tentacle spike into s stronger version of this, seeing how this is an interesting alternative.

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I thought this was an upgrade from the default tentacle spike...Maybe you could add an extra recipe for upgrading a tentacle spike into s stronger version of this, seeing how this is an interesting alternative.

This is meant to be a weapon that's in between the tentacle spike and dark sword in damage,  for people who have outgrown the tentacle spike, but aren't quite resourceful enough to obtain and use a darksword

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every version is telling me that the mod has crashed..=/

Could you possibly give me your log.txt or atleast a snapshot of the crash screen

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I am sorry, I have no idea what happened to my game, but it works now! Thanks for that quick response, my apologies for being late on the reply. Cheers mate! =D

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I am sorry, I have no idea what happened to my game, but it works now! Thanks for that quick response, my apologies for being late on the reply. Cheers mate! =D

No problem, the game tends to do that to me a lot, once i was fixing some graphical errors and then the game just decided not to display them at all, and i pretty much freaked out, then my computer restarted, when i opened up DS again, everything was working fine.

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No problem, the game tends to do that to me a lot, once i was fixing some graphical errors and then the game just decided not to display them at all, and i pretty much freaked out, then my computer restarted, when i opened up DS again, everything was working fine.

lol, glad to hear Im not the only one then. I should probably take a look at some other mods that said they crashed then. haha

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Umm... I don't want to rain down on you or anything, but unless I'm mistaken, the wiki put hambat at 59 damage. Everybody (including me) didn't notice the buff on hambat since nobody ever make them. I just found out today too.
I've never tested the exact damage, but today (Maxwell update) it's 2 hit on spiders and 6 (I think? Definitely much less than a spear/tentacle spike) on a werepig. And hambat is a lot easier to make.

So perhaps until the devs realised how OP they made the hambat, you'd want to increase the damage of the shadow spike? It's a hard number to choose though...

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