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Equivalent Exchange 1.4.3


3 Screenshots

About This File

Equivalent Exchange allows you to convert different items into each other. The idea isn't from me (original EE: http://www.minecraftforum.net/topic/1106178-125-equivalent-exchange-2-v1467/ )

Basic Concept:

This Mod is about converting different items into each other, and about new late game item.

EMC value:

The EMC value is an additional value inside of a lot of item, only these items have potential to be converted into different ones.

Changes to the Science Machine and Alchemy Engine:

Science Machine:

If you're giving an item to the Science Machine (it will not consume your item), it will tell you if the item has an EMC value and an EE recipe (Alchemical Researcher)

Alchemy Engine:

If you're giving an item with an EMC value to the Alchemy Engine, it will consume it and will ad the EMC to his internal EMC buffer, if this buffer is big enough, it will create gold (e.g. 5 flint or 10 log).

Alchemical Chest (5 gold and 3 boards):

Because putting single items into the Alchemy Engine is annoying, I added The Alchemical Chest, a chest which converts its' inventory into gold.

Alchemical Researcher (5 gold and 3 boards):

Do you want to convert your gold back into flint, log or something else, then you need the recipe for it, simply put the item you want the recipe for in the top slot (only works with EE recipes), 5 gold in the middle slot (because of balancing) and empty the bottom slot, close the Inventory and wait for a 15 seconds, then reopen the inventory.

(screenshot available)

Dark Matter (20 gold):

= gold tier 2

Exchangine Chest (1 Dark Matter and 3 boards):

Think of an Alchemical Chest which is able to convert items not only into gold, just put the desired item into the additional slot from the inventory. Oh and it's a bit faster.

Upgrading an Alchemical or Exchanging Chest

Put gold in every slot from its' inventory and than close it.

->The converted items will than no longer be dropped on the ground, but instead put into the chest. (screenshot available)

Dark Matter Tools:

Twice as powerful, don't break, expansive.

more in 1.4

---------------------------------------------------

since 1.3 (Energyupdate):

!!!The energysystem is global, so you don't have to connect the machines through wires!!!

If the alchemical researcher has created 5 recipes (used 25 gold) it will start glowing brighter, try to make a dark matter recipe and you will get a global singularity recipe...global singularity = 35 gold

uses for the global singularity:

-create an EMCbattery (it has 25 gold stored on construction, so it only costs 15 gold in theory)

-create an EMCsolarpanel (it will create 2 gold per day)

-create an EMCpanelbooster ( it will consume 50 gold per day but will also boosts all solarpanel in its lightradius, so that they create 10 gold per day - the light is strong enough to stay alive in the dark)

-upgrade the alchemical chest (just put on into it and than close it, now it will not longer conwert the items into gold, but convert them into energy, will direcktly put 20 gold into the system, so that this upgrade only costs 15 gold)

The exchanging chest has always a connection to the energysystem (if you upgraded it with gold), so you don't have to upgrade it with a singularity, and well it can create every item with an EMC value from Energy.

Exchanged Life (10 global singularities)

Can be activated, after which it will drain 1 gold per second for half a day (= 240 gold) and will then revive you if you die. If you die, it can be activated again.

---------------------------------------------------

since 1.4 (Mobupdate):

you can now craft enchanted matter (dark matter tier 2) at an ancient pseudo thingy in the ruins (10 dark matter, 10 thulecite)

dark matter axe = weapon + axe

dark matter pickaxe = pickaxe + hammer + shovel

enchanted matter multitool = weapon + axe + pickaxe + hammer + shovel

mobexchanger

you can use it to spawn mobs from their drops or if you attacked one with a dark matter pickaxe or the multitool

bosses will have less HP, but don't attack them with the darkmatter axe or the multitool.

if you try to use darkmatter or gold to set a mob, you'll get an emergency shutdown.

Now things like rope and cutstone also have an EE-recipe

if you drop darkmatter on the red ground in the ruins, it will become an ancient pseudo thingy.

you can also bild an ancient altar mover (1 enchanted matter) to move an ancient pseudo thingy.

T.A.P:

coppernugget EMC value

metal plates EMC value

second recipe for metal plates

-------------------------------

Information for mod devs:

if you want that your added item can be converted into other items with the EE system, then add an EMC value to it:

prefab.EMCvalue = 3000/15 --3000 = goldnugget

if you want that your item can also be converted from other items, then add an EMC name:

prefab.EMCname = "yourprefab"

if you want to be funny then you can add somthing like:

prefab.EMCname = "spoiled_food"


What's New in Version 1.4.3   See changelog

Released

  • -fixed hitboxes/boundboxes

User Feedback

Recommended Comments

hmmm the version used in minecraft's tekkit modpack was too op, hope you don't make something too unbalanced... the current version is in wip for a lot of time but i like the philosophal stone idea... btw good job

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Nice, i'd like to see this mod having item receipes with high cost. Like you will always need gold in order to get items and add ingredients to get different items. So that it works like the crockpot.

 

e.g. 1 gold, 1 morsel = 1 meat

or 2 gold, 1 grass suit = 1 log suit

 

so as in you could upgrade your items or trade in for different ones

 

e.g. 3 gold = 1 random item from a list (5 logs, 1 wooden plate, 4 stones and so on)

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The only problem with this mod is that the ancient tab dissappears :(

Thank you for the information, will be fixed

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The only problem with this mod is that the ancient tab dissappears :(

It's not happening for me, are you using any other mods?

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Yea, I have the potions tab, ancients, the tab for mod that spawns various followers (recombined hound, etc...)  and this one all displayed properly.  Maybe he fixed it already, if not I see room for 2 more tabs as well.  I wonder if one of these mods adjusts the tab border size depending on the number of mod tabs being used and he doesn't have it.  Not sure, but for me it displays great.  There are actually 2 tabs for this mod sometimes, guess one is a recipe tab, haven't gotten that far yet, see below....  But with the 3-4 extra tabs, all are being displayed fine at 1920/1080.

 

One thing I noticed, the topmost slot of the recearcher chest is somewhat obscured by the border, which looks to be only 3 high instead of 4.

 

Question, is there a way to determine what or how many if an item is needed to give gold?  When I "give" to science machine the only info is whether there is an EMC value or recipe, it doesn't say what the EMC value is nor do we know what EMC value is enough to convert an item to gold.   Or am I missing something, I don't play Minecraft, so have no clue how this is supposed to work.  Maybe, if you could give an example for each function (converting to gold or finding recipes)?  

 

Thanks again for this, it looks like a great idea (regardless of where it may have originated, I am sure that this one has it's own unique features for DS)

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It's not happening for me, are you using any other mods?

Yeah im using other mods ill try and disable some and see which one it is. Thanks for letting me know :D

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Yeah im using other mods ill try and disable some and see which one it is. Thanks for letting me know :D

EDIT: I turned off all of the other mods but another bug occured and the refine tab dissappeared. Does this happen for you?

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I think the ancients tab was just a slight glitch with me having other mods turned on, however even without any other mods turned on the refine tab dissappears, plz fix it because its ruining my game and this is a really awesome mod to use :D

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please continue this mod i reallly like it and i know there are others who wants this mod to be updated too.

The boxes imge is gone like alchemical chest when building it..

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Started working on an update (e.g global energy system) may doing a collaboration with the author of EE v2

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how work the  energy system ?? i got the EMCbattery with many EMCsolarpanel and got 100 energy  in it but   what now? 

the exchanging chest, work normally with gold, no with energy   (does nothing without gold)   help! T__T

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how work the  energy system ?? i got the EMCbattery with many EMCsolarpanel and got 100 energy  in it but   what now? 
the exchanging chest, work normally with gold, no with energy   (does nothing without gold)   help! T__T

 

 

the exchanging chest only connect to the energy network if you upgrade it with gold (1 gold in every inventoryslot)

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the exchanging chest only connect to the energy network if you upgrade it with gold (1 gold in every inventoryslot)

Thanks!!! xD

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Hey nudel, did you make the equivalent exchange mods for minecraft, or was that someone else?

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Hey nudel, did you make the equivalent exchange mods for minecraft, or was that someone else?

It was someone else, as he said that the original idea wasnt from him at the top of the page.

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