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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

1 Screenshot

About This File

Works with all versions of the game (Don't Starve, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST)

This mod enhances the HUD to better show the player's stats and various information about the world, such as temperature, season, and moon phase.

This is a client-only mod, so whoever has enabled it will see the changes, and whoever doesn't won't, regardless of what server you're on and whether the server has the mod or not.

Unfortunately Naughtiness is not available to clients in Don't Starve Together, so adding it would make it so everyone would have to have the mod. Temperature is available, however.

Credits to Kiopho and Soilworker for making the mods for single-player, and giving me permission to publish and maintain the DST versions!

Configuration options:

  • Temperature: Whether to show the temperature of the player. Defaults to Show.
  • Show World Temp: Whether to show the temperature of the world. Defaults to Hide.
  • Show Temp Badges: Whether to show small images to indicate which temperature is which. Badges only get shown if this is set to Show and both player and world temperatures are enabled. Defaults to Show.
  • Temperature Unit: Whether to use the game's internal units (default), or approximations of Fahrenheit or Celsius. In Game Units, the player freezes at 0 and overheats at 70, with warning occurring 5 away. In Celsius, the player freezes at 0 and overheats at 35, with warning occurring 2.5 degrees away. In Fahrenheit, the player freezes at 32 and overheats at 95, with warning occurring 4.5 degrees away.
  • Show Waning: Whether to show if the moon is waxing or waning by adding new icons. Defaults to Show. (The game normally only shows icons for one direction). In Don't Starve Together, this is always on regardless of what you set, because it's a feature of the main game now.
  • Show Moon: Whether to show the moon only at Night (the game's default), during night and dusk (Dusk, the mod's default), or Always.
  • Predict Full Moon: Whether to predict the day of the next full moon, shown when hovering over the moon icon. Defaults to Yes.
  • Flip Moon: Whether to flip the moon phase icon to show it like it is in the Southern Hemisphere, instead of the default Northern Hemisphere. Defaults to No.
  • Season Clock: Clock, the default, shows a full clock of the seasons. Compact shows a smaller badge with the season and day count, while Micro shows an even smaller badge. No disables the season clock entirely.
  • Naughtiness: Whether to show the naughtiness of the player. Doesn't work in Don't Starve Together, as  naughtiness is not available to clients. Defaults to Show.
  • Log Meter: Whether to show the log meter for Woodie when he is human. Only relevant to singleplayer, as Don't Starve Together always shows the log meter already. Defaults to Always.
  • Cave Clock: Whether to always show the clock in the caves. Only relevant to singleplayer Reign of Giants, as the data is not available in vanilla and the clock shows in Don't Starve Together. Defaults to Show.
  • Stat Numbers: Whether to show the sanity, hunger, and health numbers without having to mouse over the badges. Defaults to Always.
  • Show Max Text: Whether to show the "Max:" text when hovering over the sanity, hunger, and health badges to see their maximum values. Defaults to Show.
  • HUD Scale: Lets you adjust the size of the badges and clocks independently of the game's HUD scale. Defaults to 1.

What's New in Version 1.7.8   See changelog

Released

Added Hamlet compatibility tag.

  • Like 32
  • Thanks 5



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DS warns me that this mod is outdated. Is it still safe to run? And does it still work properly?

  Update: Tried it with no other mods active in vanilla DS from GOG, didn't work.

  Update 2: Solved. Moved the mod's folder from mods/CompromisingSurvival1.6.21/ to mods/ ^^
I suppose it would have been a lot more obvious to me if I had gotten into trying out the mods a few years earlier, when they and the game were patching more often, cuz I never had to patch a mod to this game before and didn't realize the folder with the version name was not the actual folder supposed to go directly into the mods folder. Thanks for the help :)

Edited by NinjaFairy

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@NinjaFairy
It doesn't give me that warning on Steam. You're probably not installing it correctly; it should have an icon when you have it installed, with the folder structure like so: mods/CombinedStatus/modmain.lua

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@rezecib, regarding exposing naughtiness to DST clients (steam workshop discussion) - can you suggest which mechanism I should look into to achieve this? I've seen how the RPC handlers work, but I assume those cannot be used to retrieve data from the server..

The naughtiness is stored in the kramped component's private variable (_activeplayers[player].actions).

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On 3/26/2015 at 8:42 PM, TaniYanko said:

wow! Thank you

it really works?? 
What version are u using, then?

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Error loading mod:

scripts/mods.lua(182,1) Mod: CombinedStatus (Combined Status)      Error loading mod!
...Don't Starve/data/../mods/CombinedStatus/modmain.lua:9: attempt to call method 'GetGameID' (a nil value)

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Hey I think it was the last update this mod had, and I forgot to say something, but that update caused the client version of this mod and the server version unable to run at the same time. Whenever I try it the game crashes, but I'm able to run each of them seperately.  I tested it with this update and it still happens. Not a huge problem but I thought I would bring it to your attention for the people that use both versions. 

Edited by Jrradster2

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2 hours ago, Jrradster2 said:

Hey I think it was the last update this mod had, and I forgot to say something, but that update caused the client version of this mod and the server version unable to run at the same time. Whenever I try it the game crashes, but I'm able to run each of them seperately.  I tested it with this update and it still happens. Not a huge problem but I thought I would bring it to your attention for the people that use both versions. 

I don't maintain the server version so it's up to them to update it

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@legends0356 It needs to be extracted from the zip, so that it goes: mods/CombinedStatus/modinfo.lua; if the modinfo isn't visible at a path like mods/somemodname/modinfo, then the game won't see it.

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GREAT NEWS! With the new Warly Character update new food items are in along with a new crafting slot called seasonings. Dear glorious mod devs, care to start on the update to tend to such needs?

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But Combined Status doesn't show the stats of items, maybe you're thinking of Display Food Values or the Crockpot Simulator?

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On 11/24/2019 at 10:11 PM, healerXY said:

How to mod on Android?

Unfortunately I think only the PC version supports mods.

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