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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      UPDATE: Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

10 Screenshots

About This File

This should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).

Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).

Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.

Description of the options:

  • CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL.
  • Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too.
  • Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game).
  • In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added).
  • Show Build Grid: Determines whether it shows the grid at all.
  • Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry.
  • Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag. 
  • Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked.
  • Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it).
  • Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things).
  • Wall Grid Size: The number of points in each direction that it uses for walls.
  • Sandbag Grid Size: The number of points in each direction that it uses for sandbags.
  • Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork.
  • Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations.
  • Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests.
  • Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off.
  • Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead.
  • Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf.

What's New in Version 2.2.2   See changelog

Released

Fixed crash on the options menu when switching input from Controller to Keyboard/Mouse

(this may be broken for single-player, but adds nothing new to it-- I recommend downloading 2.1.8 for single-player for now)

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8 hours ago, Jimothan said:

I don't have the steam version so I have no clue how to update :\ is there something on the Klei website that allows me to "Update?" (I'm sorry for seeming like a huge moron :?)

 

Looks like you have a Mac, from googling there should be a Don't Starve Updater app somewhere that you can run.

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I've got an error that says 'variable "SaveGameIndex" is not declared.'

Other mods are working fine so I don't think there is an issue with my installation procedure. I moved the folder once instead of uninstalling and reinstalling. Would that have caused the problem?

 

error.jpg

Edited by CountryPanda

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@CountryPanda No, that wouldn't cause a problem. That was an error from early on in Shipwrecked's development, are you on the latest version? It was caused by a change in the way they handled recipes so that they could mix and match RoG and SW recipes, but that messed up mods that interacted with recipes (because that code ran sooner). It should be fixed in current versions.

Edit: I mean current versions of the game, rather than the mod.

Edited by rezecib

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On 3/21/2017 at 7:21 AM, rezecib said:

Looks like you have a Mac, from googling there should be a Don't Starve Updater app somewhere that you can run.

What if Updater is not present in the folder. I can't find it anywhere!

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I was trying to get this mod to work in DST and it showed the grid and everything but I wasn't able to right-click to plant. I could plant when I removed the grid but the moment the grid is there, the "Plant" function disappears. Ideas?

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My pops up the following error "crashed when loading the last time, automatically disabled" what do I do?

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@BrCozta Make sure your game is up to date, and if it is and it still happens, send me your log file. For Don't Starve it's:

Documents/Klei/DoNotStarve/log.txt

For Don't Starve Together it's:

Documents/Klei/DoNotStarveTogether/client_log.txt

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Eu não consigo instalar ele no Jogo por favor me ajuda

sempre quando tento abrir no Jogo ele crasha me ajuda ;-; <3

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I have Don't Starve with RoG without SW and I have mod installed but when I turn it on its say that mod crash help! I have 2.2 mod version help pls!

Mod crash.png

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On 12/14/2017 at 5:16 AM, Stellari said:

someone teach me how to install this mod T_T i want this mod so bad but i don't know how to install it huhu

If you have Steam it's much easier to subscribe to it on the Workshop there and then just enable it in-game. Otherwise you need to find the game files, and the "mods" folder inside there. Then download this, extract the zip, and then put the GeometricPlacement folder in the mods folder, so that it goes mods/GeometricPlacement/modmain.lua (if you have an extra folder around it, it won't work).

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I have the latest update of DS with RoG and SW from GOG, and the game tells me the mod is outdated. Is it still safe to run and should it work properly?

   Update: Tried it without any other mods active, and together with Combined Status and Compromising Survival. Didn't work in either case.

  Update 2: Solved. Moved the mod's folder from mods/GeometricPlacement2.2.2/ to mods/ ^^

Edited by NinjaFairy

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Had it crashing on RoG. Here's the fix:

1. open file \GeometricPlacement\modmain.lua in text editor

2. find the line: local DST = GLOBAL.TheSim:GetGameID() == "DST"

3. change it to: local DST = false  

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