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Geometric Placement 3.1.3


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About This File

This should work with all versions of the game (vanilla, Reign of Giants, Shipwrecked, and Don't Starve Together). Also available on the Steam Workshop (single-player, DST).

Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).

Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry). This mod is a replacement for those mods; if you have one of them enabled as well, unpredictable things will happen.

Description of the options:

  • CTRL Turns Mod: "On" makes it so that the mod is off by default, but turns on while holding CTRL. "Off" does the opposite, temporarily disabling the mod while holding CTRL.
  • Options Button: By default, "B" (for controllers, right-stick click in single-player and left-stick click from the scoreboard in DST). Brings up a menu for changing these options. Note that it cannot save these options in-game like it can on the configuration menu, so if you find new favorite settings with this, you should make those changes in the configuration menu too.
  • Toggle Button: By default, "V" (no binding for controllers). Toggles between the most recently used geometries (it will guess if it doesn't know, which should only happen if you just transferred between the caves and the surface or joined the game).
  • In-Game Menu: If set to "On" (default), the options button will bring up the menu. If set to "Off", the button will simply toggle the mod on and off (like it did before the menu was added).
  • Show Build Grid: Determines whether it shows the grid at all.
  • Grid Geometry: The shape and layout of the grid. Square is the normal one, aligned with the game's X-Z coordinate system. The hexagonal geometries allow you to do the tightest possible plots. Walls and turf always use the square geometry.
  • Refresh Speed: How much of the available time to use for refreshing the grid. Turning this up will make the grid update faster, but may cause lag. 
  • Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked.
  • Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it).
  • Fine Grid Size: The number of points in each direction that it uses for things with a fine grid (most things).
  • Wall Grid Size: The number of points in each direction that it uses for walls.
  • Sandbag Grid Size: The number of points in each direction that it uses for sandbags.
  • Turf Grid Size: The number of points in each direction that it uses for turf/pitchfork.
  • Colors: Red/Green is the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night. Outlined uses black and white with outlines to give the best visibility in all situations.
  • Tighter Chests: Allows chests to be placed more closely together. This doesn't always work in DST. I keep this only as a legacy setting because the other geometry mods override a special case the game makes for chests.
  • Controller Offset: Allows you to disable the usual offset that rotates around the player when placing objects. Defaults to off.
  • Show Nearest Tile: In addition to showing each of the points, this can set it to show the outline of the nearest tile, making it easier to align placement with the turf.
  • Hide Blocked Points: Instead of showing red/black points where you can't place things, this can set it to hide those points instead.
  • Overlay Grid: Instead of letting points be hidden behind trees, beefalo, or the player, this makes them overlay on top so the full grid is visible.

What's New in Version 2.3.0   See changelog

Released

Added option to overlay the grid (normally points can get hidden behind tall objects, this prevents that)
Added "overlay", "hide blocked", and "show nearest tile" to the in-game menu
The turf grid now follows the configured colors (including outlined)

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Now whenever a bearger comes, i crash. Other then that, a great mod!

That's... really weird. What crash message? Single-player or DST?

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hello i just wanted to say that when i plant the grass the alignments are not good at all some goes wider space and some are not,,some goes vertically when i want it to be a straight line pls fix it, i really am a fan of this mod..and its great

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hello i just wanted to say that when i plant the grass the alignments are not good at all some goes wider space and some are not
 Are you using this in Don't Starve Together? Some older versions of it didn't actually snap the placement to the grid for clients. Should have been fixed by this version, though, but I'll upload the latest one that's currently on the Steam workshop.
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@Zenytram I'm working on a really big update that should also resolve crashing issues. But the circumstances under which it's crashing for you would help me check to make sure I really fixed that.

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@LeggoLas DS with/without Shipwrecked/RoG? DST? Using a controller? It's working for me right now everywhere I managed to test it, but there are a lot of potential permutations. Also, your log file after a crash would help narrow it down. It'll be in Documents/Klei/DoNotStarve(Together)/(client_)log.txt

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I have DS with shipwrecked and RoG, but I dont use a controller. I have other mods installed so I dot know if they are compatible

 

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