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JoeW

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About JoeW

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    NinJoe
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  1. We have your ticket. We attempt to do what we can to try to get you a resolution to an issue the first time we respond, so players don't have to deal with a bunch of back and forth. I checked based on the email address you have here on the forums and found your ticket. We have had some discussions internally across multiple teams to figure out if there is anything we are able to do for you. You should be getting a response sometime soon.
  2. We usually set regional pricing by Steam recommendation and not always a straight 1:1 conversion. I'll check though. Thanks.
  3. It was never intended that the skeleton was WX-78 - Corey was just doing what he does. I wouldn't take anything he posts too seriously.
  4. Ahoy, friends! The Aquatic Planet Pack DLC launches next Thursday, June 11th! It'll be available on Steam, WeGame, and Epic. This is the splashiest DLC we've shipped to date: for the first time ever, Duplicants are learning to swim! They've also learned how to perform CPR, which comes up about as often as you might expect. Immerse yourself in a flooded starting world where Duplicants hack open giant clams to harvest glossy pearls, swim alongside blindingly bioluminescent Beakon fish, and call Seaquines over to the Aquatic Milking Station to harvest the ingredients for Caviar. Mussel Sprouts and sticky Slogo snails populate the beaches, while Glo Squids prowl the depths of the abyssal trenches. Pulverize the wood from an otherworldly palm tree to extract the latex needed to produce rubber at the new vulcanizer building. This versatile material enables your Duplicants to craft rubber boots that keep their tootsies dry in this damp environment, craft powerful 4kW insulated conductive wires, and produce the gaskets that many submersible buildings need. There's also a survivor Duplicant roaming the asteroid, waiting to see if they should join your colony... Can't wait until next week? Play the free beta version today! The beta will be playable right up until the DLC goes on sale. For more info on The Aquatic Planet Pack's content and features, check out our store page! F.A.Q. Which platforms will this DLC be available on? Steam first, then WeGame and Epic. We'll share more info as soon as we can! How much does it cost? 9.99USD Do I need to own the base game? Yes, you will need to own Oxygen Not Included in order to play this DLC content. Do I need to own Spaced Out! DLC in order to play this DLC content? No. Klei Fest Starts Thursday, June 11th! Summer is right around the corner, and that means the return of Klei Fest! We’re getting ready for our annual celebration with big discounts, releases, game updates, and miscellaneous happenings across the Klei universe. This year, you can look forward to updates for Rotwood, Oxygen Not Included, and Don't Starve Together, as well as the conclusion of the current Don't Starve Together interactive lore story arc, and some other surprises! If you haven’t already, be sure to follow our Steam developer page so you don’t miss a thing!
  5. Don't Starve Together: From Beyond - Cursed Confrontation Part 1 is coming June 11th! We spent a bit more time on WX-78 skill spotlight than anticipated, so the Shadow arc will be released in two parts. The focus of this update will be on the final room in the Sanctum, where you can obtain the Keystone. For now, taking the Keystone to the Ancient Gateway will just reset the Sanctum. Highlights New boss and loot drops from the Sanctum. Added Waymark Compass to help navigate the Sanctum rooms. A rope can be used on the Sanctum Chasm to provide a way back up from the Ancient Archives. Other Additions Added Heat Gland that drops from Geothermites, used in new crafts. Added Thermic Tools. Added Coals, a new trap type. Added Thermal Balm, a new healing salve. Changes Added a method of mass unravelling duplicate Curios in the Item Collection screen. The Ancient Key is no longer destroyed, but instead pops out when the Ancient Gateway destabilizes and resets the ruins. Like Wormwood, all other plant-like creatures now also burn for longer and take more fire damage Shadow Hands will no longer target Night Lights. The update is currently in Beta right now. If you’d like to check it out, head over to the official forums for more information. Klei Fest Starts Thursday, June 11th! Summer is right around the corner, and that means the return of Klei Fest! We’re getting ready for our annual celebration with big discounts, releases, game updates, and miscellaneous happenings across the Klei universe. This year, you can look forward to updates for Rotwood, Oxygen Not Included, and Don't Starve Together. We’re also releasing the Aquatic Planet Pack DLC for Oxygen Not Included, the conclusion of our current interactive lore story arc, and some other surprises! If you haven’t already, be sure to follow our Steam developer page so you don’t miss a thing!
  6. Joke aside, the forums are for feedback and suggestions, so it's going to skew negative over here - that's what it's for.
  7. Wow, these are so well done. Thanks for sharing!
  8. Today, we’re bringing you the 2026 Roadmap for Don’t Starve Together. We are releasing this a bit late because we also want to address the recently announced “Don’t Starve Elsewhere” and how it relates to Don’t Starve Together scheduling. Reminder: This roadmap is only a communication of our schedule as we currently have it planned and may change. Last year, we saw the Year of the Depths Worm event, we finally released the skill trees for Walter, Wendy, and Wortox, and a Crossover update with Balatro. We completed the lunar Rift arc across two updates and moved forward with the shadow arc. We also had some good holiday event updates as well. For a full list of game updates, you can check out our forums over here: https://forums.kleientertainment.com/game-updates/dst/ Early last year, we made some adjustments to how we plan our updates, and we intend to continue that throughout 2026. We have been working toward updates that are wholly designed with a focus on current goals, rather than designing an update based on a story arc theme and what we can get in during the allotted scheduling period. You will notice that this year we are a bit more conservative with our plans, as we are allowing for more room to adjust scheduling should we need more time for an update. This is what we currently have in our scheduling plans. As in previous years, it is always possible that some of this may change based on shifting priorities during development. Year of the Clockwork Knight 2 (or more) content updates 2 (or more) Skill trees Usual Game events Interactive Lore 3 intermission shorts What we’re doing and why. With the 2023 Roadmap, our updates had an emphasis on endgame content. We did spend some time improving the readability of the game for new players, but it’s been a little while since we spent some real time focused on the meat of the game. I hesitate to call this coming year a QOL focus, because we’re not so clearly defining it that way internally, but we’re going to spend a lot of time strengthening the core of the game - the parts that you spend the most time with and areas where we could clearly improve. So what does that mean? This roadmap covers two things: our long-term content plans and our scheduling. The above addresses our scheduling until the next roadmap, and the following addresses how our updates will be arranged going forward. - Skill Spotlights Skill tree updates are going to be more focused, and we’re going to keep things limited to one or maybe two characters for an update. Players have come to expect a lot from these updates now, and we want to make sure we do our best to try and deliver on that. - Early/Mid-game content Mostly mid-game here, but we know there is plenty of room for us to work, and many of you have been asking for it. - Retouching previous updates Because of our constant update schedule, we’re often more focused on finishing up and moving to the next thing. We want to go back and see what we can do for previous updates to address balance, older skill updates, and bug fixes. - The future of Don’t Starve Together With the announcement of Don’t Starve Elsewhere, we know there is going to be concern about what it means for Don’t Starve Together. Don’t Starve Elsewhere has been in development for several years now, and we are not winding down Don’t Starve Together. We aim to support both games concurrently. The update cadence will be slower, as it has been; there are no planned changes to the operation of the game beyond what was already done last year. If that changes, we’ll let people know. Going forward, lore is going to cover overall “Don’t Starve” lore and not just DST. We’re going to continue interactive lore stories, Intermissions and update trailers. - What about my skins? We don’t have a direct answer for how exactly we are going to address this right now. We know that we would like to allow you to use your skins purchased in DST. Early on in the development of Don’t Starve Elsewhere, we chose not to let skin compatibility be a design constraint for the game. DSE is a new game, so we chose not to limit character design by compatibility with DST skins. However, it has been clearly in our mind that it’s something we want to solve. We’re not exactly sure how this is going to work out just yet, but as soon as we know, we’ll let you know. Rest assured that your support is appreciated. We aren’t ready to say more about Don’t Starve Elsewhere for now. But we’re very excited that you finally get to see it. That’s it for now! Have fun out there! [Roadmap Image Download]
  9. Hey everybody, The WX-78 Skill Spotlight update and content update plan (Roadmap) is coming next Thursday, April 16th! Of course, we'll also have new skins and a new set of streaming drops for everybody as well. If you missed it, we also just officially announced Don't Starve Elsewhere during the Triple-i Initiative Showcase. Check that out below! And if you're Interested, make sure to wishlist it on Steam. We won't be posting about it much in DST areas, so if you want to keep up on news and announcements, your best bet is to wishlist and/or sign up for the Klei Newsletter at https://klei.gg/newsletter
  10. Maybe just make a new thread instead.
  11. Agreed - we're not terribly thrilled that it means it's going to take longer to finish them up either. Also, we're also concerned about the disparity between the newer skill updates and the old stuff. That's being addressed in the roadmap 😃
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