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JoeW

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About JoeW

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  1. Wow, these are so well done. Thanks for sharing!
  2. Today, we’re bringing you the 2026 Roadmap for Don’t Starve Together. We are releasing this a bit late because we also want to address the recently announced “Don’t Starve Elsewhere” and how it relates to Don’t Starve Together scheduling. Reminder: This roadmap is only a communication of our schedule as we currently have it planned and may change. Last year, we saw the Year of the Depths Worm event, we finally released the skill trees for Walter, Wendy, and Wortox, and a Crossover update with Balatro. We completed the lunar Rift arc across two updates and moved forward with the shadow arc. We also had some good holiday event updates as well. For a full list of game updates, you can check out our forums over here: https://forums.kleientertainment.com/game-updates/dst/ Early last year, we made some adjustments to how we plan our updates, and we intend to continue that throughout 2026. We have been working toward updates that are wholly designed with a focus on current goals, rather than designing an update based on a story arc theme and what we can get in during the allotted scheduling period. You will notice that this year we are a bit more conservative with our plans, as we are allowing for more room to adjust scheduling should we need more time for an update. This is what we currently have in our scheduling plans. As in previous years, it is always possible that some of this may change based on shifting priorities during development. Year of the Clockwork Knight 2 (or more) content updates 2 (or more) Skill trees Usual Game events Interactive Lore 3 intermission shorts What we’re doing and why. With the 2023 Roadmap, our updates had an emphasis on endgame content. We did spend some time improving the readability of the game for new players, but it’s been a little while since we spent some real time focused on the meat of the game. I hesitate to call this coming year a QOL focus, because we’re not so clearly defining it that way internally, but we’re going to spend a lot of time strengthening the core of the game - the parts that you spend the most time with and areas where we could clearly improve. So what does that mean? This roadmap covers two things: our long-term content plans and our scheduling. The above addresses our scheduling until the next roadmap, and the following addresses how our updates will be arranged going forward. - Skill Spotlights Skill tree updates are going to be more focused, and we’re going to keep things limited to one or maybe two characters for an update. Players have come to expect a lot from these updates now, and we want to make sure we do our best to try and deliver on that. - Early/Mid-game content Mostly mid-game here, but we know there is plenty of room for us to work, and many of you have been asking for it. - Retouching previous updates Because of our constant update schedule, we’re often more focused on finishing up and moving to the next thing. We want to go back and see what we can do for previous updates to address balance, older skill updates, and bug fixes. - The future of Don’t Starve Together With the announcement of Don’t Starve Elsewhere, we know there is going to be concern about what it means for Don’t Starve Together. Don’t Starve Elsewhere has been in development for several years now, and we are not winding down Don’t Starve Together. We aim to support both games concurrently. The update cadence will be slower, as it has been; there are no planned changes to the operation of the game beyond what was already done last year. If that changes, we’ll let people know. Going forward, lore is going to cover overall “Don’t Starve” lore and not just DST. We’re going to continue interactive lore stories, Intermissions and update trailers. - What about my skins? We don’t have a direct answer for how exactly we are going to address this right now. We know that we would like to allow you to use your skins purchased in DST. Early on in the development of Don’t Starve Elsewhere, we chose not to let skin compatibility be a design constraint for the game. DSE is a new game, so we chose not to limit character design by compatibility with DST skins. However, it has been clearly in our mind that it’s something we want to solve. We’re not exactly sure how this is going to work out just yet, but as soon as we know, we’ll let you know. Rest assured that your support is appreciated. We aren’t ready to say more about Don’t Starve Elsewhere for now. But we’re very excited that you finally get to see it. That’s it for now! Have fun out there! [Roadmap Image Download]
  3. Hey everybody, The WX-78 Skill Spotlight update and content update plan (Roadmap) is coming next Thursday, April 16th! Of course, we'll also have new skins and a new set of streaming drops for everybody as well. If you missed it, we also just officially announced Don't Starve Elsewhere during the Triple-i Initiative Showcase. Check that out below! And if you're Interested, make sure to wishlist it on Steam. We won't be posting about it much in DST areas, so if you want to keep up on news and announcements, your best bet is to wishlist and/or sign up for the Klei Newsletter at https://klei.gg/newsletter
  4. Maybe just make a new thread instead.
  5. Agreed - we're not terribly thrilled that it means it's going to take longer to finish them up either. Also, we're also concerned about the disparity between the newer skill updates and the old stuff. That's being addressed in the roadmap 😃
  6. JoeW

    715483

    Hello everybody! Welcome to the release of Rotwood! We’ve been quietly working on this massive release as part of a special unannounced shadow drop release on Steam and Nintendo Switch 2! We launched in Early Access with the plan to release the game at the end of 2025; however, we added some time at the beginning of Early Access to adjust to initial player feedback. We know today’s launch comes as a bit of a shock, and we’re sorry for the unusual secrecy lately, but we’re happy to announce that with this update, we’ve completed all of the planned launch content (and then some) for Rotwood! Update Highlights: Narrative conclusion and cinematics (Surprise!) Final boss, including a new unique location Three new superfrenzy runs + Bosses (Frenzy Rook, Shelldrake, and Grimhollow) Weapon and equipment tuning adjustments Teffra Mirage system, allowing armor and weapon appearance swapping Mirage-specific visualizations for weapons and armor Progression adjustments and tuning Overall power tuning and droprate adjustments. (Pushing more builds around fabled powers) Quality of Life changes around game systems like farming, cooking, and relationships More relationships in the diary and relationship rewards Rebalance / Rework existing armors Rebalance / Rework of existing powers Additional language support for French, Italian, German, Latin American Spanish, Japanese, and Brazilian Portuguese Steam Achievements Steam Trading cards Steam Points Shop Items The actual changelist is absolutely massive. We have compiled a summarized list as best as we could, but there are probably some other changes that are not on this list as well. For those of you curious about the gory details, check out the spoiler below. What’s next? There’s still more to come! We’ve learned through Early Access that Rotwood is best served by less frequent, more substantial updates. Outside of any needed hotfixes, content we release in the future will mostly be comprehensive and expansive updates to the base game or possibly DLC if enough players are interested. But we’re not going anywhere just yet. We’re going to stick around and monitor the launch for a bit, fix up any emerging issues, and make necessary adjustments. We expect that this will last a few weeks while we gather feedback and release hotfixes to Steam and Nintendo Switch 2. We’ll then move on to upcoming additions to the game. Throughout Early Access, we’ve come up with a bunch of things we’d like to explore with the game, and we’re excited to move on to the next stage of our adventure with Rotwood! Since we have been focused on the launch, we haven’t quite started production on future content just yet. So we’ll be watching your feedback, and we’ll release more details about our plans in the coming weeks. We want to thank all the players who have been with us during Early Access. We’ve tried to make something a bit different with Rotwood, and thanks to all of your help, we think we’ve really come up with something fun and exciting, and we can’t wait for you all to give the launch version a try. Thank you, we couldn’t have done it without you.
  7. Hello everybody! Welcome to the release of Rotwood! We’ve been quietly working on this massive release as part of a special unannounced shadow drop release on Steam and Nintendo Switch 2! We launched in Early Access with the plan to release the game at the end of 2025; however, we added some time at the beginning of Early Access to adjust to initial player feedback. We know today’s launch comes as a bit of a shock, and we’re sorry for the unusual secrecy lately, but we’re happy to announce that with this update, we’ve completed all of the planned launch content (and then some) for Rotwood! Update Highlights: Narrative conclusion and cinematics (Surprise!) Final boss, including a new unique location Three new superfrenzy runs + Bosses (Frenzy Rook, Shelldrake, and Grimhollow) Weapon and equipment tuning adjustments Teffra Mirage system, allowing armor and weapon appearance swapping Mirage-specific visualizations for weapons and armor Progression adjustments and tuning Overall power tuning and droprate adjustments. (Pushing more builds around fabled powers) Quality of Life changes around game systems like farming, cooking, and relationships More relationships in the diary and relationship rewards Rebalance / Rework existing armors Rebalance / Rework of existing powers Additional language support for French, Italian, German, Latin American Spanish, Japanese, and Brazilian Portuguese Steam Achievements Steam Trading cards Steam Points Shop Items The actual changelist is absolutely massive. We have compiled a summarized list as best as we could, but there are probably some other changes that are not on this list as well. For those of you curious about the gory details, check out the spoiler below. What’s next? There’s still more to come! We’ve learned through Early Access that Rotwood is best served by less frequent, more substantial updates. Outside of any needed hotfixes, content we release in the future will mostly be comprehensive and expansive updates to the base game or possibly DLC if enough players are interested. But we’re not going anywhere just yet. We’re going to stick around and monitor the launch for a bit, fix up any emerging issues, and make necessary adjustments. We expect that this will last a few weeks while we gather feedback and release hotfixes to Steam and Nintendo Switch 2. We’ll then move on to upcoming additions to the game. Throughout Early Access, we’ve come up with a bunch of things we’d like to explore with the game, and we’re excited to move on to the next stage of our adventure with Rotwood! Since we have been focused on the launch, we haven’t quite started production on future content just yet. So we’ll be watching your feedback, and we’ll release more details about our plans in the coming weeks. We want to thank all the players who have been with us during Early Access. We’ve tried to make something a bit different with Rotwood, and thanks to all of your help, we think we’ve really come up with something fun and exciting, and we can’t wait for you all to give the launch version a try. Thank you, we couldn’t have done it without you. View full update
  8. It was removed by Valve after DMCA complaint. Do NOT re-upload a mod that isn't yours without permission from the creator.
  9. We don't have wishlists or product notifications at the moment, but it is something we're looking into for the future. I don't have information about when it might be back in stock at the moment, but we always mention restocks in our newsletter. https://klei.gg/newsletter
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