Developer Cheerio Posted June 11, 2014 Developer Share Posted June 11, 2014 This year, at the Game Developer's Conference, two Klei animators did a presentation on animation at Klei. Here is the link to the free slide deck. There is also a link to the video unfortunately that requires a GDC vault subscription which is fairly pricey. Slides: http://www.gdcvault.com/play/1020165/2D-Animation-at-KleiVideo: http://www.gdcvault.com/play/1020543/2D-Animation-at-Klei Link to comment Share on other sites More sharing options...
Maximum124 Posted June 11, 2014 Share Posted June 11, 2014 Will that video be uploaded somewhere else anytime soon? Link to comment Share on other sites More sharing options...
Developer Cheerio Posted June 11, 2014 Author Developer Share Posted June 11, 2014 Will that video be uploaded somewhere else anytime soon?Unfortunately not. We don't own the rights to it. Link to comment Share on other sites More sharing options...
KrissWho Posted June 13, 2014 Share Posted June 13, 2014 Soooo we must pay 495 $ to see the film... well i think no one or maybe a few persons will see it.. too bad ;/ Link to comment Share on other sites More sharing options...
kraken121 Posted June 13, 2014 Share Posted June 13, 2014 yeah, this is kinda a moot thread, unless its an ad. Link to comment Share on other sites More sharing options...
KrissWho Posted June 13, 2014 Share Posted June 13, 2014 I would like to know how look like the way to export animations (if i woud make a new mob, science thing or an item), for example:we make a animation (only walking, or is there a way to put more animations in this file, like character animation using a new item?) on one/many layers in adobe flash (all with symbols), than we go in to library, select all the symbols and click 'generate sprite sheet' -> we export it and we get this in a .png. file and a .xml soo my questions are:-is that the right way?-are in that file many animations or only one like running or for an item only one animation for example while using? (if many how is it done?)-what are the next steps to transform our .png and .xml to .tex (here we can use a tex converter) and a .bin ? Link to comment Share on other sites More sharing options...
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