sitca2 Posted April 17, 2014 Share Posted April 17, 2014 I need to make a character that does not eat meat monster down her sanity no life ... code or that I can add to it? Link to comment Share on other sites More sharing options...
Percival Posted April 17, 2014 Share Posted April 17, 2014 I'm not one to code, but try looking at the coding for Webber. Link to comment Share on other sites More sharing options...
InaneDugong Posted April 17, 2014 Share Posted April 17, 2014 There should be a specific setting in the Data\Scripts\Prefabs\Webber.lua (or whatever the specific .lua prefab is for Webber) that specifically makes that alteration. If it's not, try Data\Scripts\tuning.lua as it may be a variation of Wilson. >If a modification can be done by modifying Wilson's stats/rates, it tends to be done through TUNING.LUA. >If the modification becomes clumsy or absolutely requires extra code, it'll me made into a specific file with the extra stuff. Webber most likely comes under this. I'd check for you but, alas, I'm at work. If no one else answers your question in absolution, I will when I get home in a few hours. Best of luck! Link to comment Share on other sites More sharing options...
Stroomschok Posted April 17, 2014 Share Posted April 17, 2014 From the webber prefab: inst.components.eater.monsterimmune = true Relevant code from the Eater component:function Eater:DoFoodEffects(food) if food:HasTag("monstermeat") then if self.inst:HasTag("player") then return not self.monsterimmune else return not self.strongstomach end else return true endendfunction Eater:Eat( food ) if self:CanEat(food) then if self.inst.components.health then if (food.components.edible.healthvalue < 0 and self:DoFoodEffects(food) or food.components.edible.healthvalue > 0) and self.inst.components.health then self.inst.components.health:DoDelta(food.components.edible:GetHealth(self.inst), nil, food.prefab) end end if self.inst.components.hunger then self.inst.components.hunger:DoDelta(food.components.edible:GetHunger(self.inst)) end if (food.components.edible.sanityvalue < 0 and self:DoFoodEffects(food) or food.components.edible.sanityvalue > 0) and self.inst.components.sanity then self.inst.components.sanity:DoDelta(food.components.edible:GetSanity(self.inst)) end self.inst:PushEvent("oneat", {food = food}) if self.oneatfn then self.oneatfn(self.inst, food) end if food.components.edible then food.components.edible:OnEaten(self.inst) end if food.components.stackable and food.components.stackable.stacksize > 1 and not self.eatwholestack then food.components.stackable:Get():Remove() else food:Remove() end self.lasteattime = GetTime() self.inst:PushEvent("oneatsomething", {food = food}) return true endend Link to comment Share on other sites More sharing options...
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