Vegetable Demons~!


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Bah, anyone remember that odd period of time when it was mandatory as a child to hate vegetables? Well, now you can relive such a nostalgic era, with, vegetable demons!!!

 

The demons would look like humanoid, toothed, angry vegetables--including, carrots eggplants--any crop currently in the game.

The new monsters would spawn much like treeguards as they may pop out of a player's farm/garden when a crop is attempted to be picked. Different vegetables would have different attack methods, such as a pumpkin would be slower, but stronger. An eggplant would be balanced between attack, defense, and speed. A carrot would focus on only speed and etc.

Dragon fruits could set things on fire, yah?

And corn could explode into popcorn if lead too close to a fire.

 

Anyway, the chances of encountering an aggressive crop would just be based on chance like chopping trees with treeguards. Perhaps a crop can be calmed into a non-aggro state by planting seedings into an empty farm, like treeguards with pinecones?

 

Yep, that's about the basics---feel free to state additional suggestions or to express a negative option.

Thanks for your time and I hope I made enough sense.

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Bah, anyone remember that odd period of time when it was mandatory as a child to hate vegetables? Well, now you can relive such a nostalgic era, with, vegetable demons!!!

 

The demons would look like humanoid, toothed, angry vegetables--including, carrots eggplants--any crop currently in the game.

The new monsters would spawn much like treeguards as they may pop out of a player's farm/garden when a crop is attempted to be picked. Different vegetables would have different attack methods, such as a pumpkin would be slower, but stronger. An eggplant would be balanced between attack, defense, and speed. A carrot would focus on only speed and etc.

Dragon fruits could set things on fire, yah?

And corn could explode into popcorn if lead to close to a fire.

 

Anyway, the chances of encountering an aggressive crop would just be based on chance like chopping trees with treeguards. Perhaps a crop can be calmed into a non-aggro state by planting seedings into an empty farm, like treeguards with pinecones?

 

Yep, that's about the basics---feel free to state additional suggestions or to express a negative option.

Thanks for your time and I hope I made enough sense.

So.

Much.

Yes.

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Bah, anyone remember that odd period of time when it was mandatory as a child to hate vegetables? Well, now you can relive such a nostalgic era, with, vegetable demons!!!

 

The demons would look like humanoid, toothed, angry vegetables--including, carrots eggplants--any crop currently in the game.

The new monsters would spawn much like treeguards as they may pop out of a player's farm/garden when a crop is attempted to be picked. Different vegetables would have different attack methods, such as a pumpkin would be slower, but stronger. An eggplant would be balanced between attack, defense, and speed. A carrot would focus on only speed and etc.

Dragon fruits could set things on fire, yah?

And corn could explode into popcorn if lead too close to a fire.

 

Anyway, the chances of encountering an aggressive crop would just be based on chance like chopping trees with treeguards. Perhaps a crop can be calmed into a non-aggro state by planting seedings into an empty farm, like treeguards with pinecones?

 

Yep, that's about the basics---feel free to state additional suggestions or to express a negative option.

Thanks for your time and I hope I made enough sense.

Sounds like trouble but fun =)

Make the explosion of the Cornvil deal damage as much as a gunpowder but has more AoE(2-3 bushes width maybe)

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Dude, we need watermelon and smooties for Summer. I would suggest seasonal crops, but it's likely to be simply for looks...kinda useless, but still nice.

 

Watermelon is in Reign Of Giants :D

You can turn it into a cooling Melon Hat :D

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*ahem* Bump. I find the idea here plausible, so I want to keep it up for debate.

Anyway, by adding threats to gardens/farms, it would force players to more carefully use the vegetables already grown and would make farming a more...dangerous practice.

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If they can be one thing they can be another, they could be anything that is on the  ground as an item, or saplings and grass or bushes, like an umbrella would be a spiderbrella, it would look like a normal umbrella at first but when the palyer approach's it, it's handle part will open up revealing an eyeball and then the leg's on it will grow and then it grow's wing's and it stalks the player attacking it when it get's close enough, if it were a football helmet, it would do the same with the approach, then it grow's teeth and chase's after the player with it's teeth snapping at the player, something like that. I'll wait for post's and comment's on this before i continue.

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