Cynical Cynicist Posted September 26, 2013 Share Posted September 26, 2013 Share your most effective implementation of beemines, whether it be in combination with tooth-traps for the Deerclops or as an extra security measure. I'm personally planning to plant a bunch around my bee boxes, which will provoke all of them to come out and contribute to the conflict. There might be a risk factor with the Red Hounds though. Always the damn Red Hounds. Link to comment Share on other sites More sharing options...
TeoSS69 Posted September 26, 2013 Share Posted September 26, 2013 I only have the one placed at the end of my tooth trap corridor. If everything fails, they'll provide some distraction while I bail out. Link to comment Share on other sites More sharing options...
moler Posted September 26, 2013 Share Posted September 26, 2013 Ever since a perd ate one of my mandrakes, i am now surrounding them with bee mines. it looks nice too. It adds to the thrill of keeping mandrakes. Link to comment Share on other sites More sharing options...
Battal Posted September 26, 2013 Share Posted September 26, 2013 Using Beemines: Don't. Link to comment Share on other sites More sharing options...
Craig_Perry Posted September 26, 2013 Share Posted September 26, 2013 Using Beemines: Don't.agreed, its a waste of time to collect the bees when tooth traps are superior and hounds teeth have almost no other viable use Link to comment Share on other sites More sharing options...
Otto Van Candlefield Posted September 26, 2013 Share Posted September 26, 2013 I actually love beemines, as I have an abundance of bees and they're actually a bit easier to craft for me. The only real downside I get is the annoying buzzing as the bees usually survive, and the FPS drops from having that many on-screen. Link to comment Share on other sites More sharing options...
Anelyn Posted September 26, 2013 Share Posted September 26, 2013 I don't agree that tooth traps are superior in all scenarios. Facts: tooth traps are stationary and once triggered cannot do damage again until reset (which is not possible in middle of a fight unless you freeze everyone and go reset traps meanwhile lol). Bee mine on the other hand, will continue attacking all aggressive targets in range, as well as pursue targets until they are dead - or the bees destroyed. 1 Bee mine can deal with multiple attackers serving as distraction as well, while 1 tooth trap will only damage 1 attacker once. If I want to farm frog legs from my 12 lakes, I won't make rabbit traps nor tooth traps because it takes too much time & resources to create and deploy an acceptable number, while I can drop 2-3 bee mines (or some warrior bees) and have them clear the whole area of frogs. Link to comment Share on other sites More sharing options...
aredshroom Posted September 27, 2013 Share Posted September 27, 2013 I love beemines, but they add to the epic lag in my games so I make sure I remember to collect all stray bees after I use one. I always have an abundance of bees too so it's not too much of an effort. Link to comment Share on other sites More sharing options...
the truthseeker Posted September 27, 2013 Share Posted September 27, 2013 By the time I remember bee mines, I don't need them. And if I somehow remember them when I'm finally in a place where I can catch enough after setting enough bee boxes up/happen to set up my main base close enough to enough beehives for extra bees, it's just not worth the net's durability when the tooth traps or natural defenses of my neighbors do it nine times out of ten. Maybe (like Teo) I might have one or two (agree that they are better than having to reset them in time when in the middle of combat and the tooth trap is sprung,) but it does seem more like a "boutique" weapon than regular weapon or occasional afterthought in my game-play. But if I happen to get in a situation where an enemy smashes hives and I got stray bees flying around (and i don't need to pollinate flowers,) i might make a couple as not to waste the remaining bees. Link to comment Share on other sites More sharing options...
pwhampton Posted September 27, 2013 Share Posted September 27, 2013 I have five bunny houses near my base; Beemines are not an option =/ Link to comment Share on other sites More sharing options...
Luggs Posted September 27, 2013 Share Posted September 27, 2013 Bee mines. I forgot those things existed. Link to comment Share on other sites More sharing options...
Cynical Cynicist Posted September 28, 2013 Author Share Posted September 28, 2013 If there were a universal way of triggering them (such as a tripwire) which could be linked to multiple mines, the collective damage could be substantial. I would remove the requirement for boards, instead making it maybe just 2 flint or 2 logs. Link to comment Share on other sites More sharing options...
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