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Automation base project for 8 dupes


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Testing some bases layout with the new features. I tryedd to make a chlorine cascade water purifier but aparently the chlorine dont clean the surface water from germs like with the dupes. The thing that I like the most in this scheme is the food production and storage in the upper left corner, I thought it worth a share.

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Please don't take this the wrong way, and I feel terrible saying this, but for a base built with debug you could have at least spent the time to make sure your wiring/plumbing etc was all working properly.

I see a lot of circuits that will inevitably break, and a lot of calamities waiting to happen :?

Points for the bristle briars in the bedrooms though, a lot of people don't bother with plants :D 

 

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Well mixing wire types (i.e. normal and conductive) is a bit of a nono, because they have different max wattages. By all means if you have a circuit that won't peak over 1kw, use the cheaper basic wiring, but for the most part stick to one wire type per circuit as a general rule of thumb.

Your plumbing - you have a couple of occurrences where you have multiple inputs (i.e. mealwoods and a vent on the same pipe) that will lead to confusing fluid paths, or bouncing packets basically.

Oxygen piping - you're sending half your oxygen to the central bank of exosuits, then the rest to the remainder of your base. T-junctions split gasses 50/50, so until those exosuits are filled (and the pipe backed up) you're essentially routing half your oxygen to one system, and starving the remaining 5 oxygen vents with only half of your production.

Theres a few pointers for now - I don't want to discourage you, but maybe start small and don't try to run before you can walk. There are plenty of video guides on youtube/twitch. My biggest tip would be to have a google, figure out the basics, then start afresh before trying to throw together bases with debug.

(I personally have a metric crap-load of ONI videos on youtube :p ) 

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22 hours ago, Lifegrow said:

Please don't take this the wrong way, and I feel terrible saying this, but for a base built with debug you could have at least spent the time to make sure your wiring/plumbing etc was all working properly.

I see a lot of circuits that will inevitably break, and a lot of calamities waiting to happen :?

Points for the bristle briars in the bedrooms though, a lot of people don't bother with plants :D 

 

Why mention about his o2 going to a central bank of suits. 

We all know you can only have 2 suits on a checkpoint anyways. 

This drove me crazy last update. 

I had suits working for a moment and had 4 suits on 1 checkpoint. 

Tried to install suits on the other side of the base and couldn't figure why even 1 suit wouldn't work. 

Gave me a migraine trying to figure it out.

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1 hour ago, LTLking said:

We all know you can only have 2 suits on a checkpoint anyways. 

Here's my setup. You have the right idea - 2 suits per checkpoint but I imagine you're only using 1 Gas pump. I have two setups of 2 gas pumps per 4 exosuit docks. Once those fill up they switch over to the backup docks. With this setup the docks take about 1/3 of a cycle to fill back up(started when the Dupes returned to bed); this is with them using the suits almost 24/7.

I can connect more suits but that will require more gas pumps and power. So far, just the one backup exosuit is working wonderfully.

SuitSetup.thumb.png.65ccac10966d8be4ec1248a6477071fa.png

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@Wedeueis One drawback of using Debug mode is that you forget things like the Metal refinery or Polymer press which requires a lot of room, power and heat management to setup.

Also, I don't see enough mealwood plants for 8 Duplicants.

800kcal / 3 cycles = 266 2/3 kcal/cycles
1000kcal / 266 2/3 kcal/cycles = 3.75 Mealwood Plants per Duplicant
8 Duplicants * 3.75 plants = 30 Mealwood plants
8 Duplicants * 1000 kcal/cycle * 3 cycles = 24,000 kcal needed before next harvest

1 Meal lice weighs 8Kg
30 Mealwood plants * 8Kg = 240Kg

And, Carbon skimmers shut themselves off once there's no carbon dioxide around so you don't need to automate.

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@MidnightSteam I was trying to show the layout that is not a finished base, but whatever, these are useful information that I didn't know., ty.

 

9 hours ago, Oozinator said:

I never touched devmode, because it's like cheating..

I see the debug mode as a tool to test ideas before put into production. It's really useful.

 

1 hour ago, MidnightSteam said:

We all know you can only have 2 suits on a checkpoint anyways. 

Oh I didn't know that. It has always been like that?

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@Wedeueis Well let's take 1 Suit as an example:

  • 75Kg needed for a full suit
  • 1 Gas pump moves 500g/s
  • 1 Cycle is 600 seconds

75,000g / 500g/s = 150 seconds to fill up

150s / 600s = 1/4th of a cycle

So it's up to you how fast or slow you want the suits filled.

 

In my case:

75,000g * 4 suits = 300,000g needed

300,000g / 1000g/s = 300 seconds to fill up

300s / 600s = 1/2 of a cycle

But wait, didn't I say 1/3rd of a cycle? Because they don't use up all the oxygen in the suits. :)

 

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