okamitsune Posted September 27, 2016 Share Posted September 27, 2016 Hi everyone, I'm trying to figure out how a Don't Starve character mod makes something work, but they don't come in the easy as you please exported art files like DST. Is there a way to de-compile an atlas-01.tex with a build.bin (found in mods/modsname/anim/charname/) back into it's original .png files? I can't figure out how they did the transparency/layering on something and it's driving me insane. the full .tex file is like a sprite sheet and it's not helping me figure out what goes where. Thanks! Okie Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted September 27, 2016 Developer Share Posted September 27, 2016 I hope this can help you Link to comment Share on other sites More sharing options...
okamitsune Posted September 27, 2016 Author Share Posted September 27, 2016 Thanks for your reply! Those tools are what got me this far. I was able to transfer the .tex back into a single .png, but all the sprites are on one large 2048 x 1024 image. I was hoping to get them separated back into each individual .png file. Link to comment Share on other sites More sharing options...
Maris Posted September 27, 2016 Share Posted September 27, 2016 6 hours ago, okamitsune said: I was hoping to get them separated back into each individual .png file. Use ktools (krane.exe). Sometimes it breaks the animation while decompiling but all PNGs are ok. Link to comment Share on other sites More sharing options...
. . . Posted September 27, 2016 Share Posted September 27, 2016 (edited) 11 hours ago, Maris said: Use ktools (krane.exe) Link please ? @Maris Thank you very much !!! If I can just ask you some questions! KleiBuildRenamer is for renaming files like build.bin to the name of the new anim name, right? Also, how do you use ktools-4.1.2 I got from the link you very kindy gave but when I try to run krane or ktech nothing happens but a small black screen pops up & vanishes immediately? Also, thank you very much Maris !!! Edited September 27, 2016 by SuperDavid Link to comment Share on other sites More sharing options...
Maris Posted September 27, 2016 Share Posted September 27, 2016 Use search on the forum. Here is my stock of additional klei utils: https://drive.google.com/drive/folders/0BzHiG6VwAYkMS3Y3WHVidzFrNlU Link to comment Share on other sites More sharing options...
okamitsune Posted September 28, 2016 Author Share Posted September 28, 2016 Thanks Maris, I'll give it a shot tonight! Link to comment Share on other sites More sharing options...
okamitsune Posted September 29, 2016 Author Share Posted September 29, 2016 Okay, so I got ktools, and I think they are going to do what I need them to, but i can't find the anim.bin. It should be in the /anim zip folder with the atlas-01.tex and build.bin shouldn't it? I'm guessing somewhere in the mods code it instead manually refers to use animations from a particular character? If I'm right, in what file would I find that? Link to comment Share on other sites More sharing options...
Maris Posted September 29, 2016 Share Posted September 29, 2016 Files may be in different zip files. Actually it doesn't really matter what anim.bin do you use if you need only PNGs. Link to comment Share on other sites More sharing options...
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