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Shirsh

[General] - Workshop: only one mod is downloaded fully.

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Shirsh    129

Bug Submission:

Category: General
Platform: PC
Issue Title: Workshop: only one mod is downloaded fully.    Game failed to update mods whose kwads are mounted and wipes all their data.
Issue Description: Now when there's two mods in Steam Workshop ("API example" and "Extended programs"), when I refresh/synch mods one of them downloads but in folder of other one files like scripts.zip, modinfo, any folders (only kwad files not affected) get wiped.
With next refresh they change places.
   See comment below:

Steps to Reproduce: Subscribe to two mods, refresh. Check results, refresh again.

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Shirsh    129

upd: I delete both folders, after that refresh downloads both. Next refreshing wipes both.

 

I guess it happened because game can't overwrite .kwad that was mounted when game loads:

 

Nov 16 08:14:29 -- Mod listing complete.
Nov 16 08:14:29 -- DownloadPublishedFile(0)
Nov 16 08:14:29 -- Downloading mod file 395550145290759604 [mod_publish_data_file.zip] [API EXAMPLE MOD]...
Nov 16 08:14:29 -- OnDownloadPublishedFileResult
Nov 16 08:14:29 --    EResult 1, 395550145290759604
Nov 16 08:14:29 --    354750, 8655628, [mod_publish_data_file.zip], 76561198050010206
Nov 16 08:14:29 -- UnpackMod 395550145290759604 [mod_publish_data_file.zip] [API EXAMPLE MOD]
Nov 16 08:14:29 -- Working Path: C:/Program Files (x86)/Steam/steamapps/common/InvisibleInc/
Nov 16 08:14:29 -- KLEISteamWorkshop::UnzipMod mods/workshop-551989114
Nov 16 08:14:29 -- WriteModFile [mods/workshop-551989114/gui.kwad] 46427 bytes
Nov 16 08:14:29 -- Could not open file for write [mods/workshop-551989114/gui.kwad]
Nov 16 08:14:29 -- Error writing [mods/workshop-551989114] [gui.kwad]
Nov 16 08:14:29 -- Failed unzipping mod to folder [mods/workshop-551989114]
Nov 16 08:14:29 -- DownloadPublishedFile(1)
Nov 16 08:14:29 -- Downloading mod file 389920645769311271 [mod_publish_data_file.zip] [Programs Extended]...
Nov 16 08:14:29 -- OnDownloadPublishedFileResult
Nov 16 08:14:29 --    EResult 1, 389920645769311271
Nov 16 08:14:29 --    354750, 56392, [mod_publish_data_file.zip], 76561198047885289
Nov 16 08:14:29 -- UnpackMod 389920645769311271 [mod_publish_data_file.zip] [Programs Extended]
Nov 16 08:14:29 -- Working Path: C:/Program Files (x86)/Steam/steamapps/common/InvisibleInc/
Nov 16 08:14:29 -- KLEISteamWorkshop::UnzipMod mods/workshop-555765765
Nov 16 08:14:29 -- WriteModFile [mods/workshop-555765765/gui.kwad] 55031 bytes
Nov 16 08:14:29 -- Could not open file for write [mods/workshop-555765765/gui.kwad]
Nov 16 08:14:29 -- Error writing [mods/workshop-555765765] [gui.kwad]
Nov 16 08:14:29 -- Failed unzipping mod to folder [mods/workshop-555765765]
Nov 16 08:14:29 -- Mod downloads complete.
Nov 16 08:14:29 -- GetCachedUGCCount 1

 

 

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Jason    450

The issue as you guessed is that the game has the kwads open when it is running, so it's unable to delete or change them when the refresh is called. We're looking at ways to solve it.

In the meantime, you can manually delete the folders when the game isn't running and then run the refresh in the game to get the newest versions. You two might be aware of that already.

Thanks Shrish and Cyberboy. As a side note, you guys have always been super awesome for the community, so thank you for that too :)

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Shirsh    129

 

We just hooked on your game too much.

Can you upload API example mod to modding forum please (and pin it there) for GOG players?

 

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