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Found 32 results

  1. I want a character I'm working on to be extremely resistant to cold... And also... I want it so that in when it's hot out, and ONLY when it's hot out, the character will cool down other players in a certain area. How would I do this?
  2. Howdie. Short story, today i fire up my old server, it still works, but couple of mods is outdated so i restart the server. USUALLY, its just delete the old file mods, and update to the new one. But its not, i try to delete the mods at the dedicated server every one of them, and run the server again. nothing is showing, is klei implementing new way to run a mods ? Anyone got this problem same with me ?
  3. So I'm working on some new characters, as always, coding isn't my strong point.I'm trying to make some characters, simple, except for a perk that keeps ALL mobs from aggroing onto them.Would anyone have some solutions?And if anyone knows where I can look up common codes so I know what I can use I'd be most appreciated!
  4. I have quite a bunch of suggestions. lets start off with mod management on server side stuff. I would like to have a check box or a tab to only show me mods thats are being used by the server. This will help me with management of mods on my server. like there is a tab with all mods. Another idea is to have another tab with selected mods that can be move in and out of it. All the currently enabled mods will be in this tab with additionally added but disabled mods in it. This will make mod management so much helpful! Also endless there many somethings that need to be regenerated in the world. for endlessness and such. like the ruins, for an example, can be cleared out and never be the same again. There is manythings i cannot remember from the top of my head... there is no easy way for me to update mods on my server either.
  5. Hi everyone! Thank you in advance for helping me with this issue. I've successfully launched my server (Ubuntu, Linux), my concerns are below: 1. How to log off without disrupting the server? It won't allow me to do anything once I run/launch the server which is Step 12 on this guide ( Dedicated Server Quick Setup Guide - Linux by Klei Developers) It says "Sim paused" and just updates when there are users logging into the server, see this example: https://cl.ly/251K211l0c31 I want to be able to log out/shut down without affecting the server since I'm running the terminal via PuttY on my computer. 2. How to successfully install mods on a dedicated server running on Linux? Once #1 is solved, I can proceed with installing mods, how do I do this? I tried to follow @ToNiO55's guide but I was stuck. Here is my dedicated_server_mods_setup.lua file for my mods folder Here is my modoverrides.lua file for both my Caves and Master folder
  6. Hello, guys, been a long while since I've been around the forum. Bottom line is, my work in summer is just too much for me to handle any gaming at all. UPDATE 2: 1000 Days VIDEO TOUR DOWN BELOW UPDATE 3: New Swamp Set - pictures below UPDATE 4: FARM SET + TENT CAMP + CAVE ENTRANCE + CROSS WORLD WORMHOLE Latest World Map (1,4k+ Days) Anyway decided to drop by to say I've started a DST Solo World, with a lot of mods, and tbh I'm getting in love as much as when New Reign was getting released. I always wanted to do a Solo World like my Mega Base in Single Player with all the good new content New Reign brought, but after doing two 1k+ Days Megabases with a few people it was just not enough content to make me wanna start everything from scratch. I'm around 250+ days so there is still not much done, so I will just share 2 zones(one finished, the other almost) where you can see few of the mods in work Hope you enjoy the screenshots Best Regards, Glermz Ps. If you have cosmetic mods that fit the Art Style of the original content of Don't Starve, feel free to link them UPDATE 1: So around 200 days have passed by and here are some more screenshots for you folks. Hope you enjoy. UPDATE 2: UPDATE 3 - Swamp Set: UPDATE 4 - FARM SET + TENT CAMP + CAVE ENTRANCE + CROSS WORLD WORMHOLE List of Mods in this world: - Festive Pack - Item Pack - Candy Machine - Automatic Health Adjust - Colorful Fireflies - Craftable Monster Lairs - Craftable Ruins Turf - Domestication Plus - Fueled Lazy Deserter - Lunar Tools - New Old Bell - Maxwell Stuff - New Tents - New Walls - Painted Pig Houses - Pet Statues - Plants Recipe - Renewable Graves - Turfed - Work in Dark - Epic Healthbar - Horn Fire - MonkeyBarrel - PVP Turf - Shipwrecked Turfs Mod - Special Thanks to Hobgoblino, Darcrov and Adai for doing this fantastics mods for me: - Cheaper Moon Walls (4 Moon Rock = 4 Moon Rock Walls) - Keep Burnt Trees and stumps (So they dont despawn) - Plant Flowers Closer (so you can stack them almost on top of eachother, for better looking gardens) - Pinning for the Fjords - Enduring Backpack - Eternal Glowcaps and Mushlights - Lasting End Tabl
  7. Hi, I have created a list of some of the ideas I have for the game. Multiple asteroids My first idea is that you could build a drill to get through the neutronium around the map and then build a rocket of some sort to fly to another asteroid, with the ability to select or put in the resource of your choice for the next asteroid. Some factors that limit or affect this are: Fuel for the rocket would be very expensive and take a lot of time and power to make; The asteroid you got to would be a random single biome e.g cold, with no deviation from that. You would only be able to take one or two dublicants over with limited resources and getting more from the previous one would be very expensive. You could get a galaxy or asteroid field map, and you could use that to see unexplored areas and navigate between your asteroids. Any anything else you can think of. Sea creatures My second idea is that you could have sea creatures, like electric eels or sting rays that when captured and put into a special container generate electricity or fish (Like the one in coal generator-tank-thing on the menu screen) that eat germs and give off sand or dirt or something. I think sea creatures would change the game a lot and could provide more structures to go to the animal control research tab, even maybe a new one, It could also make managing your liquids much more important. 'Zombite' infection This infection could be found in the ruins and could turn dead dublicants, if not in a grave, into creatures that spread the infection. This is probably the idea that fits the worst into the game. But it could still make for some interesting and difficult ruin exploration. The germs could be killed by most things but survive in dead bodies left on the ground. again this idea is probably my worst but it is just an idea. Mod support Everyone is thinking it, mods are great and after how many were made for DS and DST ONI would be a great candidate for mods. Mods would also fit so well with the game and could be easily created based on pre-existing things in the game. One of the problems with mods is that if Klei wants to add something to the game and then a mod comes out already adding that, it causes problems for Klei such as getting permission for the mod creator and things like that. But altogether I think the pros outweigh the cons. Surface to asteroid(s) If my first idea (multiple asteroids) isn't added to the game, and if it is, then this would be a good addition. A surface the asteroid could be could as then we would have to deal with things like UV rays from the sun (as asteroids don't have Ozone layers) and other things. This would improve the end game (which can get a bit dull as it is 'just survive forever') and this could really 'spice' things up. 'Super wires' Overloading circuits are just the worst and are really annoying to deal with. and making another 'special' material/metal, like neutronium, could fix this problem without having to make a million other circuits and not having to worry about the decor dropping to -1billion. That's all my ideas and I would love to hear yours and what you think of mine, Thanks for reading, Bloxing Games.
  8. Hello! Firstly, my apologies if this is posted in the wrong place. Now. I keep receiving an error message when attempting to start my game. I have tried disabling all of my mods to get it to go away, but it won't. There is no workshop id number for me to identify which mod this is. Can someone help me?
  9. I started up a vanilla-esque modded server with a friend. Nothing too crazy, just a few mods here and there for a vanilla-ish experience with just a few tweaks for quality of life purposes. Automatic Health Adjust, Epic Healthbar, Simple Healthbar DST, Global Positions, Trinket Variety, PartyHUD and AFK Detection. And yet when I go into the game, I automatically have god mode on, and have creative mode enabled. Additionally, when I was able to try and get it to turn off, I found myself unable to build structures such as the Science Machine, and god mode kept forcing itself on, on me. I really have no idea why this would be the case. Any ideas?
  10. Hello. I only have one mod subscribed to; [The Forge] Picky Targeting but when I launch DST, click play, then mods, it welcomes me w/ you have no mods check out the steam workshop. I've tried to subscribe to other mods but it doesn't seem to work either. I've tried verifying the cache and reinstalling already. Any idea why? Also, it seems to only be a problem on one of my laptops at home. Do you think it's possible to subscribe from a different laptop then relog onto the problem one? Thanks in advanced!
  11. So one of the biggest problems with the world generation in the game is that it is limited, as in it ends it has a border. Now there are two sides to this argument. One being that a limited world is good as it means that all resources are limited and you have to be careful how you use them, the other side is that with an unlimited world you can have your world carry on generating, adding content from the newest update meaning you don't need to restart every time an update comes out, it also means that if you have mods (if they are ever given support) they won't limit the amount of resource you get. Now the world gen can be easily controlled with an unlimited world as you could do as within 1 - 100 blocks or meters away from the printing pods copper could spawn or be generated. 101 - 200 blocks or meters, gold could spawn. Or whatever is chosen. --EDIT-- Another idea I had is that the infinite world could be in forms of other asteroids, so you could make a rocket and fuel (which would be expensive) and you could go to another asteroid and start a base there, but to transfer the resources to and from the asteroids would be very expensive meaning that it would be a very late game thing, if it is ever worth doing it. This could be a way you limited your resource without making mods reduce the number of resources you can get. ----------- I am not saying that this is the answer to world generation this is simply a suggestion. Hopefully, you like my idea, and I would love to hear your ideas on the concept.
  12. I'm working on a character mod for Don't Starve Together. The command that I need help with is a code that will allow the character -If they are dead- to respawn at the start of the next day. I think I have the right idea with the code, just not the proper set up. Please assist! (Code highlighted in image)
  13. In the mods folder, I appear to have correct permissions, I can delete and add new files at will. However files will not update or download from the workshop. I have tried entering safe mode, and reinstalling the game (using both steam and deleting all the folders). Nothing has worked so far. If there is a known fix I would love to be informed. Steam downloads workshop items for other games and can even download DST mods when I set up a dedicated server on the same computer, yet they refuse to download for client DST and DS. Steam says it downloads all the mods but when I get in game it says that they're downloading. Then it goes away, like it gave up for a moment, before starting the download again... Upon further investigation I noticed that this occurs for both DS and DST. This also happens on another computer in my house with a fresh install of steam.... I've reinstalled the game 4 times now and can't figure out what the problem is...
  14. Hello, My modoverrides.lua file doesn't exist, is this normal? I created two to be placed in my /Caves and /Master folder but it doesn't load my mods so I'm assuming it's because I manually created the modoverrides.lua file. By the looks of it, it seems as if it's just a text file named modoverrides.lua. How do I create a modoverrides.lua file?
  15. (I have no idea where to put this, but I think this category should be alright) Ladies and Gentlemen, consider this a cry for help. My mind has been haunted recently, by an idea that simply won't be silenced by such petty things as reason and logic. I see before me, a character mod. Not any character mod, no. A mod of Gilgamesh, the dimension-hopping, weapon-collecting self-proclaimed master swordsman from the Final Fantasy universe. How such a glorious character is not already an existing mod is beyond me, especially when that wimpy blond potatocup of the same name from that Fate thing is available. Alas, the tragic part – having absolutely zero experience with game modding (aside from editing the occasional .ini file to get rid of fov-induced headaches) and also being completely artistically inept, I find myself completely unable to create this mod on my own. So, I beseech you, fellow admirers of Gilgamesh, because I know you're out there! If you find yourself smitten by his gloriousness, and also are the slighest bit talented at creating character mods for Don't Starve or Don't Starve Together, please... do me and the whole of humanity a service! I'll even write all the custom quotes, since talking bollocks is the only thing I was ever capable of. Here are some ideas of how the character might play. Stats: Health: 200 Hunger: 150 Sanity: 120 These are just baselines, of course, but since Gilgamesh is all about battle, at least his health should be reasonably high. He usually carries a set of Genji armour in the games; this armour is often times among the best sets in the games it appears in, almost always providing immunity to status effects. Alas, status effects aren't really a thing in DS outside of the poison in Shipwrecked and arguably sleep darts/mandrakes. The armour could be included as an expensive craftable; no idea what the recipe should be yet, but due to matching colour and status, I think it should involve thulecite. Maybe call it „Genshi Armour“ or somehting like that to link in with Gilgy's fake weapon gimmick Now, the most interesting aspect that also would be the hardest to implement – Gilgamesh can 'morph' his physical appearance; usually from a smaller 2-armed form into a big, bulky 8-armed form. So how about, using a similar technique as for Woodie and his Werebeaver form, if certain conditions are met, Gilgy can burst out his extra arms and go wild? For example, he could have a bar similar to the log meter that slowly fills the more he hits enemies, and when it's full, he transforms. In his morphed form, getting hit doesn't hurt him but lowers his morph meter (which obviously also goes down passively), and when it empties he reverts back to his normal form, but with filled health and an almost empty stomach. Obviously I'm just spitballing ideas here, and for all I know that morphing mechanic might be downright impossible to implement. But I ask you this – would it not be cool? Because I think it would be. Rise, Fellow Fans of Final Fantasy's Fantastic Character! If we all work together, we can make 'Wilgamesh' a reality!
  16. hello there if your reading this then likely wilson has sent me to collect information on people in dont starve. As the title says, whats your fighting style and mods you use. Me i get a log suit and football helm and kick some @55. Also, what mods do you use? RAM fix, craftable gears, always on status, compromising survival, equalten exchange, and backpack slot. Tank you for your time! -Malk FOR SCIENCE!
  17. Episode 7 Bender's Top Hat = http://youtube]http://youtu.be/NxYj7_gKCDo Episode 5 How to Spend 70 Million = http://youtu.be/nzO-qX9pkhE Episode 3 Beefalo Herding = http://youtu.be/sNaeS9xIyqs Epidsode 2 Mod Crashing = http://youtu.be/8BOiwS7hNqU Episode 1 Hangin' Out = http://youtu.be/nzO-qX9pkhE Live Stream Highlights = http://youtu.be/QOOk2sLRRjA Sorry there is no game audio. This is my first time doing a Live Stream. Don't Starve Introduction Video = http://youtu.be/aGAMqgC4tBo Brand new season of Don't Starve. This season we play as Bender, and the theme is going to be survival. How many days can I survive?? Place your bets in the comments Intro & Outro: YouTube.com/TeknoAXE You can also follow me @: Google +: https://plus.google.com/u/0/b/116104054730931669794/116104054730931669794/posts Facebook: http://www.facebook.com/Infectum13 Thank you everyone, and have a fantastic, AWESOME day!
  18. Don't Starve Gameplay - Wilson, Here We Go Again #01 Don't Starve Gameplay Modded - Teching Up #02 Don't Starve Gameplay Modded - Saved By Glowing Butts #03 Dont Starve Gameplay Modded - Leafy Bulb Menace #04 Don't Starve Gameplay Modded - Too Close For Comfort #05 Don't Starve Gameplay Modded - Summer Koalefant Slaughter #06 Don't Starve Gameplay Modded - Breezy Vest Win #07 Don't Starve Gameplay Modded Dual Crockpots #08 Don't Starve Gameplay Modded - Awesome Storm Cellar #09 Don't Starve Gameplay Modded - OMG Prestihatitator #10 And more to come, we haven't starved yet Don't Stave Mod List: Better Traps: Brass Lantern: Clockwork Tooth Traps: Deep Freezer: Lunch Box: RPG Hud 25 Neat: Storm Cellar: Wall Gates: Wilson's Cabin: https://www.youtube.com/watch?v=_8dXrb5LW9o&list=PLHrhZ8jIYO25ejVIWBMzuiP1-fNQs3RZd&index=30Minimap HUD: https://www.youtube.com/watch?v=qofCMLYIeZo&list=PLHrhZ8jIYO25ejVIWBMzuiP1-fNQs3RZd&index=12Evergreens: Coming Soon Thanks for watching, please like, favorite, and subscribe to help support the channel. Get Don't Starve: http://store.steampowered.com/app/219740Other Music: Pixel Peeker Polka by Kevin MacLeod (Creative Commons BY 3.0) incompetech.comOutro Music: Home at Last by Ozzed (Creative Commons BY-SA 3.0) www.ozzed.net FACEBOOK: https://www.facebook.com/grncelerystickREDDIT: http://www.reddit.com/u/grncelerystickSTEAM: http://steamcommunity.com/id/grncelerystickTWITTER: https://twitter.com/GRNCeleryStick
  19. I have tried reinstalling game, deleting all the contents manually before it, forcing to load mods as described in .lua file. None of this is working. (Subscribed to mods via steam workshop. All mods are loaded in mods folder correctly, but no mods in game, only links to download at right column) [Linux]
  20. Judging for the Hammys

    We need judges for the Golden Hammys! If you wish to judge, please say so! You will be judging the various entry's submitted to the Hammys (art,story,mod,etc) judges cannot submit their own work to the Hammys. Promotional Picture by @Willette Current Judges @Blewcheese @Rabbitfist @Mack18853 @Thewatchiestdog @KidneyBeanBoy @Blazingice26
  21. Hey guys,I've started a new series after my series with Wendy abruptly ended. But here's a new series with Wolfgang! And it has mods!
  22. So, I made a video explaining how to install Mods for Don't Starve. Hopefully this will rectify many issues. Thanks, TheDanayn, Avid Don't Starve Fan. http-~~-//www.youtube.com/watch?v=ZsOdNnO73nk
  23. Italian Youtuber (Mod)

    Hi i'm a YoutuberI make videos on the mods of Don't StarveI don't speak English very wellin my videos i speak ItalianBuuut...if you want to see some video here is the link ^^http://www.youtube.com/user/problematicarwho knows ... i could have made ​​a video about one of your mod :DPs: I love the creator of the mod test tools
  24. I don't have the Don't Starve prefabs in my hard drive, could somebody either give me a list of every prefab for every item in the game (which would take quite a while) or a downloadable link to the text document. Prefabs as in DebugSpawn("flower") for example.Thanks in advance.