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Modding Practices: Series Index
 
Introduction
This post is a collection of the chapters in the Modding Practices series created by Kzisor/Ysovuka. It will contain a short description of each chapter and a link the chapters thread.
 
Modding Practices:
          CHAPTER 01: Before Beginning
          CHAPTER 02: Introduction to Modding.

          CHAPTER 03: Introduction to atlas and texture files.

 

Conclusion
If you have questions, concerns or suggestions for a particular chapter please leave them in the appropriate thread.
 
~Kzisor/Ysovuka

Edited by Kzisor

Hi!

Do you have any video tutorials on this topic? 

If you can make some, that would be nice

 

 

:wickerbottomthanks:

 

Unfortunately no I do no have any videos, nor am I looking or willing to make video's on the subject. Video's require additional effort with translations, etc. for no actual benefit. With text you can easily put it through a translation software which will translate it into your given language.

Unfortunately no I do no have any videos, nor am I looking or willing to make video's on the subject. Video's require additional effort with translations, etc. for no actual benefit. With text you can easily put it through a translation software which will translate it into your given language.

Oh...

If it isnt too much trouble, could you maybe go into a bit more detail with the eqippable hand item and how to go about customizing it, and make a ground image for it? And it is sort of broken, in terms of name and descriptions, BUT i have a quick fix if you want to replace the current file (or not, maybe you meant to not add the name?)

 

anyway, add this to modmain.lua

 

GLOBAL.STRINGS.NAMES.NAME_OF_ITEM = "Name of item"GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.NAME_OF_ITEM = "What your character says on examine."GLOBAL.STRINGS.RECIPE_DESC.NAME_OF_ITEM = "Desc that shows in crafting menu."

 

Edited by kickdevil123

 

If it isnt too much trouble, could you maybe go into a bit more detail with the eqippable hand item and how to go about customizing it, and make a ground image for it? And it is sort of broken, in terms of name and descriptions, BUT i have a quick fix if you want to replace the current file (or not, maybe you meant to not add the name?)

 

anyway, add this to modmain.lua

 

GLOBAL.STRINGS.NAMES.NAME_OF_ITEM = "Name of item"GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.NAME_OF_ITEM = "What your character says on examine."GLOBAL.STRINGS.RECIPE_DESC.NAME_OF_ITEM = "Desc that shows in crafting menu."

 

 

I have no intention of explaining it further, there are already guides out there, it is simply a guide on how to create it for DST in terms of code. 

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