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(Spaced out) Client crash (during loading of save) after rocket module was built


ccjx
  • Branch: Live Branch Version: OSX Fixed

Error displayed during crash is pasted below.

Assert failed: Implementation does not support multiple components with optional components, type OrbitalMechanics, 1, 0

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <d049414f737b4b4a8b546382d0538813>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <255225d5f2044ee783c39f28dcf190f2>:0 
  at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <255225d5f2044ee783c39f28dcf190f2>:0 
  at SaveLoadRoot.LoadInternal (UnityEngine.GameObject gameObject, IReader reader) [0x00000] in <140a519a05154a71bb4eb3cbdfb8f997>:0 
  at SaveLoadRoot.Load (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale, IReader reader) [0x00000] in <140a519a05154a71bb4eb3cbdfb8f997>:0 
  at SaveLoadRoot.Load (UnityEngine.GameObject prefab, IReader reader) [0x00000] in <140a519a05154a71bb4eb3cbdfb8f997>:0 
  at SaveManager.Load (IReader reader) [0x00000] in <140a519a05154a71bb4eb3cbdfb8f997>:0 
  at SaveLoader.Load (IReader reader) [0x00000] in <140a519a05154a71bb4eb3cbdfb8f997>:0 
  at SaveLoader.Load (System.String filename) [0x00000] in <140a519a05154a71bb4eb3cbdfb8f997>:0 
  at SaveLoader.OnSpawn () [0x00000] in <140a519a05154a71bb4eb3cbdfb8f997>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <255225d5f2044ee783c39f28dcf190f2>:0 
  at KMonoBehaviour.Start () [0x00000] in <255225d5f2044ee783c39f28dcf190f2>:0 
Build: U33-473720-S

 

Pioneering Peons.png

Pioneering Peons.sav


Steps to Reproduce
  • Build a rocket of the same configuration as the screenshot, complete building it
  • Save game
  • Quit and restart the client
  • Load game
  • Exception occurs
  • Thanks 1
  • Sad Dupe 2



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Same issue, loading game after build rocket module then next day save game will not load. Other colony saves work fine but cannot load more recent. Error logs below.

 

Assert failed: Implementation does not support multiple components with optional components, type OrbitalMechanics, 1, 0

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at SaveLoadRoot.LoadInternal (UnityEngine.GameObject gameObject, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveLoadRoot.Load (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveLoadRoot.Load (UnityEngine.GameObject prefab, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveManager.Load (IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveLoader.Load (IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveLoader.Load (System.String filename) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveLoader.OnSpawn () [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at KMonoBehaviour.Start () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
Build: U33-473720-S

Oni Capture.JPG

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Having same issue as well. Worked fine when working with a really basic rocket, but seems like bug started occurring while working on the interior on a larger rocket interior. Whatever it is doesn't cause an immediate crash - only crashes on load. Could be gamebreaking if the player continues long enough for their rolling saves to all be affected.

 

Assert failed: Implementation does not support multiple components with optional components, type OrbitalMechanics, 1, 0

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at SaveLoadRoot.LoadInternal (UnityEngine.GameObject gameObject, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveLoadRoot.Load (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveLoadRoot.Load (UnityEngine.GameObject prefab, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveManager.Load (IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveLoader.Load (IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveLoader.Load (System.String filename) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at SaveLoader.OnSpawn () [0x00000] in <34596b94026340528c5a12b9fac008f1>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
  at KMonoBehaviour.Start () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0 
Build: U33-473720-S

 

The Besieged Cosmos2 Cycle 688.sav

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I'm also running into the same issue. I can't pull the logs/saves right now, as I'm not on that computer, but I couldn't load my older saves either as I had been playing for a while.

 

(The reason I quit at that time was also that a rocket was stuck in space unable to land, it looked like it was on top of the planet and couldn't go down. Then I tried reloading and.. couldn't get back in).

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This also looks like the same issue. My game is totally gone and I cannot go back because my most recent health save is 30 cycles in the past in which I never built a rocket. I also built a small single person module but then deconstructed it and built a bigger one which created this issue. Please hot fix this so I can keep playing :)

 

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Continue Games working but try to load other save games is broken since over a year in the game, and not sure why this is still not got fixed. I even can't see any game files. Just need to press the LOAD Button and my game crash even with mods online or not. Over and over a year right now:

 

Quote

Texture has out of range width / height

  at LoadScreen.SetPreview (System.String filename, System.String basename, UnityEngine.UI.Image preview, System.Boolean fallbackToTimelapse) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at LoadScreen.AddColonyToList (System.Collections.Generic.List`1[T] saves) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at LoadScreen.RefreshColonyList () [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at LoadScreen.OnActivate () [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at KScreen.Activate () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
  at MainMenu.LoadGame () [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at KButton.SignalClick (KKeyCode btn) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
  at KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0
Build: U33-473720-S

 

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38 minutes ago, Transwarp said:

Continue Games working but try to load other save games is broken since over a year in the game

Isn't your bug a bit different than the current bug report? I think it is relevant to this bug

 

Edited by sakura_sk

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I have the same issue. Started messing around with making rockets. First simple one, without any modifications went fine. But my second that I changed around in many ways clearly messed up my game.

Quote

Assert failed: Implementation does not support multiple components with optional components, type OrbitalMechanics, 1, 0

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
  at Debug.LogError (System.Object obj) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
  at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
  at SaveLoadRoot.LoadInternal (UnityEngine.GameObject gameObject, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at SaveLoadRoot.Load (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at SaveLoadRoot.Load (UnityEngine.GameObject prefab, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at SaveManager.Load (IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at SaveLoader.Load (IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at SaveLoader.Load (System.String filename) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at SaveLoader.OnSpawn () [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
  at KMonoBehaviour.Spawn () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
  at KMonoBehaviour.Start () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
Build: U33-473720-SD

 

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This is the same with me. I feel very desperate about it. I played 200 cycles and did a lot of things, but there are still many things I haven't done. As an office worker, I really like this game to make time to play this game, but such a cold water makes me feel very unhappy.

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