Long story short: i`ve build a rocket with a command module (the bigger one) but it turned out to be to high for the engine (sugar engine) so i deconstructed the module and build a command nosecone instead (the rocket name didn`t change iirc). Everything worked fine until launch when the rocket was invisible and unselectable on the starmap:
You can see the arrow but no rocket. Once reached the destination it was fully invisible and course could only be set from the inside (clicking on the steering wheel). It did drop a rover just fine though.
When returning to base it eventually appeared landed for the inside (no power from the engine created and buildings restricted) but for the landing pad it was still orbiting. When ordered to land nothing happened.
Now after reloading the game i got this crash:
Assert failed: Implementation does not support multiple components with optional components, type OrbitalMechanics, 1, 0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
at SaveLoadRoot.LoadInternal (UnityEngine.GameObject gameObject, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveLoadRoot.Load (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveLoadRoot.Load (UnityEngine.GameObject prefab, IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveManager.Load (IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveLoader.Load (IReader reader) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveLoader.Load (System.String filename) [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at SaveLoader.OnSpawn () [0x00000] in <34596b94026340528c5a12b9fac008f1>:0
at KMonoBehaviour.Spawn () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
at KMonoBehaviour.Start () [0x00000] in <7110358c02a14df2a7a2562defcc57da>:0
Build: U33-473720-S
It`s actually the third one. Later i tried loading autosaves form right after the launch and before the launch. Each ended up in a crash. Currently that save is unplayable at cycle 200+.
I`m not sure but it might be caused by deonstructing and rebuilding command modules/nosecones of a rocket. The save was from a prevous patch but the rocket and landing pad were build in the current patch.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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