At some point, performance starts to degrade heavily (micro-freezes, increases in CPU & memory loads). Saves done during the bug also have bloated sizes. Eventually, the game process will likely crash by lack of memory.
Exiting the game & reloading produces the same results. I've tried validating the files via Steam, but no file issue was detected nor did it impact the bug.
No workaround found.
Player logs (also attached to this bug under the logs section) are flooded with messages such as "[20:31:08.779] [1] [WARNING] Too many water particles to render. Wanted 163395 but truncating to limit"
I've attached 3 saves that were done during the generation of these logs:
- "prebug" is a couple seconds before the first "Too many water particles" message
- "postbug" is a couple of second after these first messages, when micro-freezes also started to occur
- "postbug-2" is taken a dozen seconds after. Note the bloating savefile size (almost x5, and it can keep increasing way more in my tests)
Breathless Pit-prebug.sav Breathless Pit-postbug.sav Breathless Pit-postbug2.sav
- Load attached save "Breathless Pit-prebug.sav"
- let the game run unpaused for 10-30 seconds. No interaction required
- Warnings should start to appear in increasing amount in logs, and performance should start to degrade
- 1
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now