After some real frustration since the end of 2021, I think I have now identified what actually causes this:
1. Click (push and release) on a switch (e.g. an element of the priority scale)
2. Move away fast.
Now, not registering a click here is plain wrong. My guess is that the game or game engine somehow lumps the movement in with the click-release when it should not. That way, the release is registered after the move and hence no click is detected.
Please note that the same HID/USB mouse works fine with my movements in other games that have the same click mechanics, also when things get hectic. Also note that I have been using this mouse for a few years. Somehow ONI is messing things up here and this either turned up or got a lot worse with the release of the DLC end of 2021. Sometimes I have to click 3 times now to make it stick. That has happened before with ONI, but it seems a lot worse now and at least most of 2021 it worked fine.
See above
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