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474624: Instant crash after unpause


Gurgel
  • Branch: Preview Branch Version: Windows Fixed

Crashes with my current colony on load immediately after unpause.

091.sav


Steps to Reproduce

Load save, unpause, be amazed ;-)

  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Same happens to me, error message seems to be similar with the fallingwater asset.

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.List`1[T].set_Item (System.Int32 index, T value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
FallingWater.RemoveParticle (System.Int32 particleIdx, System.Int32& num_particles) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/FallingWater.cs:677)
FallingWater.UpdateParticles (System.Single dt) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/FallingWater.cs:400)
World.LateUpdate () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/World.cs:239)

Build: U34-474624-S

 

Before Start Cycle 339.sav

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Same here. I tried multiple saves of my colony, all crash instantly after load and unpause. Linux here.

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Collections.Generic.List`1[T].set_Item (System.Int32 index, T value) (at <695d1cc93cca45069c528c15c9fdd749>:0)
FallingWater.RemoveParticle (System.Int32 particleIdx, System.Int32& num_particles) (at <1011803d1d334ff1a49b95b3590e98a0>:0)
FallingWater.UpdateParticles (System.Single dt) (at <1011803d1d334ff1a49b95b3590e98a0>:0)
World.LateUpdate () (at <1011803d1d334ff1a49b95b3590e98a0>:0)

Build: U34-474624-S

 

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22 minutes ago, RuiPalhas said:

Does anyone know if this happening only with pre-update saves or also with saves created after the update?

Since the game crashes instantly on load there basically is no saves after the update.

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