fredhp Posted December 3, 2018 Share Posted December 3, 2018 Early, late, middle... just some concepts... for me, early is survival, late is improve the quality of life of dupes and late is space.... I play without stress reactions (i hate stress reactions), but i try to keep stress levels to zero. One of my objectives is to clear all slime in the map, converting it to food via mushroom farm and stockpile it in the clorine storage, cooking it into fried mushroom.... Once slime runs out (there are lot of slime...), i have lots of food stockpiled, then i move to sleetwheat. Link to comment https://forums.kleientertainment.com/forums/topic/99944-what-is-early-mid-late-game/page/2/#findComment-1126067 Share on other sites More sharing options...
GrindThisGame Posted December 3, 2018 Share Posted December 3, 2018 Early game: outhouses and fun Mid game: everything is done Late game: invent new stuff to do (and lag). Can afk the game for 10 hours without disaster. Link to comment https://forums.kleientertainment.com/forums/topic/99944-what-is-early-mid-late-game/page/2/#findComment-1126159 Share on other sites More sharing options...
KittenIsAGeek Posted December 4, 2018 Share Posted December 4, 2018 On 12/2/2018 at 1:13 PM, GoHereDoThis said: Thanks, but can you clarify what you'd consider to be achievements of the early-game? Mid-game? How would you know if you're in the late-game stages? For me, early game is when you first get started. Mid-game is when you've gotten oxygen, food, and other systems under control. Late game is when you're sending dupes into space and building complicated things (like oil/petrol boilers, LOX/LOH machines, etc). Link to comment https://forums.kleientertainment.com/forums/topic/99944-what-is-early-mid-late-game/page/2/#findComment-1126372 Share on other sites More sharing options...
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