Sasuga Posted December 1, 2018 Share Posted December 1, 2018 I see what you guys are doing with Hamlet, no load times for entering homes, caves, ruins, etc. If it meant better performance or a bigger world, or both, I wouldn't mind load times. Link to comment Share on other sites More sharing options...
ansuman Posted December 1, 2018 Share Posted December 1, 2018 4 minutes ago, Sasuga said: I see what you guys are doing with Hamlet, no load times for entering homes, caves, ruins, etc. If it meant better performance or a bigger world, or both, I wouldn't mind load times. My suggestion would be to make all the caves & the mant den connected and keep them in one instance. You will need to make pathways using concades on weak walls to make way between them. And keep all the ruins separate in another instance. Link to comment Share on other sites More sharing options...
Ellilea Posted December 1, 2018 Share Posted December 1, 2018 Yeah, I'd much rather see some loading between overworld and ruins and have a bigger house and bigger ruins in an instance separate from house+overworld No loading is sweet, but if it's a choice between the two, more content wins. Link to comment Share on other sites More sharing options...
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