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[Need Help] Mechanized airlock automation.


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Please elaborate on what you are trying to do.

When the signal goes from off to on, you want the door to cycle open/closed x number of times, and then stop in the closed position again?

Can you show a use for this so we can be sure to understand it correctly?

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31 minutes ago, avc15 said:

Please elaborate on what you are trying to do.

When the signal goes from off to on, you want the door to cycle open/closed x number of times, and then stop in the closed position again?

Can you show a use for this so we can be sure to understand it correctly?

What I'm thinking is using an atmo sensor to open the bunker and then delay it signal for 40s for mech door to close and then open and close again for 3x times then opened together with another mech door below, so regolith don't entombed my rocket when I want to launch rocket.

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so basically a bunker door on top, mech doors in the middle, and mech doors on the bottom.

Open bunker, keep bottom mech doors closed.

toggle middle mech doors a certain number of times to delete regolith.

then open bottom doors once the process is finished.

Is that right?

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19 minutes ago, impyre said:

so basically a bunker door on top, mech doors in the middle, and mech doors on the bottom.

Open bunker, keep bottom mech doors closed.

toggle middle mech doors a certain number of times to delete regolith.

then open bottom doors once the process is finished.

Is that right?

Yeah u r right.

 

11 minutes ago, Neotuck said:

wouldn't a robo-miner at the base of your rocket work too?

but robominer doesn't destroy regolith.

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Here's a basic workup.

Spoiler

image.thumb.png.730b713f028e3539f5eb6ac7ffa8c7f3.png

Starting in the lower-right corner, this switch represents whatever signal you use. Could be a manual switch, or output from a scanner. It stays on, and everything starts working. Once it turns off, the bunker doors close and everything resets.

The input goes directly to the bunker doors since they take the longest to open (if unpowered).

The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. If you use unpowered doors, you actually need three of these in a row instead of just one, since these doors take about 430 seconds to open fully if they are unpowered.

The filter and not-gate combo is a rising edge detector, it generates a pulse of a given length whenever the first filter clicks on. It's filter should be set to 18 seconds. This controls how many times the middle doors open and close. (In this case it's three times)

The XOR gate is part of the pulse generator.

The XOR gate's output is inverted and then ANDed with the clock (upper right).

The clock is built with a buffer gate connected to a not gate connected to a filter gate, and then back into the buffer gate, in a circle. Both gates are set to 3 seconds. These control how long it takes the doors to close and open one full time, and the ratio of how long they are open vs closed. So this is a 6-second clock, it's off for 3 seconds and on for 3 seconds. This is why we set the lower filter to 18 seconds for 3 iterations. We could set it to 6*4, 24 seconds for 4 iterations.

The lower left filter gate is set to 6 seconds, and is enabled once the second filter above is finished (18 seconds for this one). It's just here to make sure that everything is finished before the inner doors open. (Though it may not be needed)

*** It's worth mentioning that these doors don't destroy it either as far as I know, they just break it into objects that won't entomb, so a miner would be easier and faster, although cooling might be more of a problem.

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1 hour ago, impyre said:

Here's a basic workup.

  Hide contents

image.thumb.png.730b713f028e3539f5eb6ac7ffa8c7f3.png

Starting in the lower-right corner, this switch represents whatever signal you use. Could be a manual switch, or output from a scanner. It stays on, and everything starts working. Once it turns off, the bunker doors close and everything resets.

The input goes directly to the bunker doors since they take the longest to open (if unpowered).

The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. If you use unpowered doors, you actually need three of these in a row instead of just one, since these doors take about 430 seconds to open fully if they are unpowered.

The filter and not-gate combo is a rising edge detector, it generates a pulse of a given length whenever the first filter clicks on. It's filter should be set to 18 seconds. This controls how many times the middle doors open and close. (In this case it's three times)

The XOR gate is part of the pulse generator.

The XOR gate's output is inverted and then ANDed with the clock (upper right).

The clock is built with a buffer gate connected to a not gate connected to a filter gate, and then back into the buffer gate, in a circle. Both gates are set to 3 seconds. These control how long it takes the doors to close and open one full time, and the ratio of how long they are open vs closed. So this is a 6-second clock, it's off for 3 seconds and on for 3 seconds. This is why we set the lower filter to 18 seconds for 3 iterations. We could set it to 6*4, 24 seconds for 4 iterations.

The lower left filter gate is set to 6 seconds, and is enabled once the second filter above is finished (18 seconds for this one). It's just here to make sure that everything is finished before the inner doors open. (Though it may not be needed)

*** It's worth mentioning that these doors don't destroy it either as far as I know, they just break it into objects that won't entomb, so a miner would be easier and faster, although cooling might be more of a problem.

Thank you very much for the explanation.

It did destroyed undug regolith when I try open n close the door using debug mode, but I might be wrong.

46 minutes ago, Neotuck said:

you didn't ask to destroy regolith

you said you didn't want regolith to entomb your rocket

Ups.. sorry my bad, I'm not being detail in the 1st post.

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