Madbro Posted November 2, 2018 Share Posted November 2, 2018 Hello guys! (•ω•)/ To know the magic of genetic oozes, I think there is necessarily for duplicants to study some biology from those biological stuff. For more new contents and fun. Talking ’bout biology, duplicants have known about sanitation and farming. But this is NOT THE LEVEL I expect. I wish they can do something like special fertilizers and GMOs (I remember some players mentioned it), as well explore other ways for genetic oozes such as operating the old scrap printing pod (even I have think about, was the printing pod assembled using toothpicks...). Or, if we can grow muckroot (in certain conditions muckroot can be extremly productive...) Here comes my ideas! 1. Biologist A new branch of scientist that needs mastery of research assistant and farmhand. Takes part in biotic researches. Operates biology workshop. 2. Biology workshop Generates 1 biology research for every 2 biology samples inputed. Biology samples are taken from plants and critters by biologists. 3. Sample taking An exclusive action by biologists that is a very important step for biology research. A plant provides 1 sample. A tamed critter provides 2 samples. A plant’s sample can be extracted every 2 cycles. A critter’s sample can be extracted every 3 cycles. More biology ideas coming soon Comments and improvements please (•ω•)/ 3-11-2018 Update 1 issued in comments. 4-11-2018 Update 2 issued in comments. Link to comment https://forums.kleientertainment.com/forums/topic/97892-biology-tech-branch/ Share on other sites More sharing options...
Sasza22 Posted November 2, 2018 Share Posted November 2, 2018 I think the biology and gene engineering should be late tier jobs like the cadet and astronaut so would com out of seasoned farmer and tenured scientist. It would require some interstellar research for the tech but maybe you could obtain some data banks from analyzing plants, maybe you could analyze gass grass for some data banks. Link to comment https://forums.kleientertainment.com/forums/topic/97892-biology-tech-branch/#findComment-1107981 Share on other sites More sharing options...
Madbro Posted November 2, 2018 Author Share Posted November 2, 2018 14 minutes ago, Sasza22 said: But maybe you could obtain some data banks from analyzing plants, maybe you could analyze gass grass for some data banks. Humm, it can be possible. Data banks from alien plants can help studying planet ecosystem and terrain. 15 minutes ago, Sasza22 said: I think the biology and gene engineering should be late tier jobs like the cadet and astronaut so would com out of seasoned farmer and tenured scientist. It would require some interstellar research for the tech. I have to admit that, my idea is too-low tier. Thanks. Link to comment https://forums.kleientertainment.com/forums/topic/97892-biology-tech-branch/#findComment-1107989 Share on other sites More sharing options...
Yukiya Posted November 2, 2018 Share Posted November 2, 2018 27 minutes ago, Sasza22 said: I think the biology and gene engineering should be late tier jobs like the cadet and astronaut so would com out of seasoned farmer and tenured scientist. It would require some interstellar research for the tech but maybe you could obtain some data banks from analyzing plants, maybe you could analyze gass grass for some data banks. Yeah, I also think that geneticist or biologist should be late tier job. and if you gonna go and make data bank from gas grass, what about other plants? I think if biologist have a rare specimen of plant or critter that will constantly providing point would be great. Those rare specimen would be like, mutated version of their parant species. And unlike morph, these mutants has no chance of producing offspring of their mutated species. Mutated hatch would produce normal hatch or their normal morph. For plant, same rule apply. Mutated Brittle Berry still produce Brittle Berry seed, but could produce like, twice as fast. And after certain time has pass, it will revert back to normal. Like real life where, mutated usually revert back to original unless it is natural advantages at which point the mutated gene will remain. These mutated specimen then can be collect by biologist to analyst. After analyst, it will either provide little bit of data bank from time to time, and if lucky, you could even bred them like morph. Still thinking what could be improve. Link to comment https://forums.kleientertainment.com/forums/topic/97892-biology-tech-branch/#findComment-1107998 Share on other sites More sharing options...
Sasza22 Posted November 2, 2018 Share Posted November 2, 2018 I like the idea of random mutated critters and palnts. Maybe albino critters. They would have a low chance to spawn and have no difference from the basic morph and lay normal eggs but could be used for research. There could be a higher chance to find them in space too. Link to comment https://forums.kleientertainment.com/forums/topic/97892-biology-tech-branch/#findComment-1108051 Share on other sites More sharing options...
mr peeps Posted November 3, 2018 Share Posted November 3, 2018 13 hours ago, Madbro said: Hello guys! (•ω•)/ To know the magic of genetic oozes, I think there is necessarily for duplicants to study some biology from those biological stuff. For more new contents and fun. Talking ’bout biology, duplicants have known about sanitation and farming. But this is NOT THE LEVEL I expect. I wish they can do something like special fertilizers and GMOs (I remember some players mentioned it), as well explore other ways for genetic oozes such as operating the old scrap printing pod (even I have think about, was the printing pod assembled using toothpicks...). Or, if we can grow muckroot (in certain conditions muckroot can be extremly productive...) Here comes my ideas! 1. Biologist A new branch of scientist that needs mastery of research assistant and farmhand. Takes part in biotic researches. Operates biology workshop. 2. Biology workshop Generates 1 biology research for every 2 biology samples inputed. Biology samples are taken from plants and critters by biologists. 3. Sample taking An exclusive action by biologists that is a very important step for biology research. A plant provides 1 sample. A tamed critter provides 2 samples. A plant’s sample can be extracted every 2 cycles. A critter’s sample can be extracted every 3 cycles. More biology ideas coming soon Comments and improvements please (•ω•)/ I really like the sample thingy. This is a really great idea Link to comment https://forums.kleientertainment.com/forums/topic/97892-biology-tech-branch/#findComment-1108391 Share on other sites More sharing options...
Madbro Posted November 3, 2018 Author Share Posted November 3, 2018 Update 1. Okie, guys (•ω•) My ideas about biology branch techs. 1. Algae Cultivation A very simple idea which will make algae production easier. 2. Cross Breeding What will happen next will be amazing 3. Genetic Engineering DNA. One of the most complicated things in the world. Learn how to reprogram genetics. 4. Genetic Ooze Synthesis Now question yourself, what am I made of. Explore the answer for this and find new applicantions of genetic ooze. 5. Microscale Agriculture Keeping the agriculture in small scale can reduce demands for growing food. Such as growing crops in a glass tube (I remembered someone has this great idea before). 6. Ecosystem Learn about how the complexed perfect nature system works and pave the road to terraforming new planets. 7. Terraforming (requires space research as well) Learn how to turn a planet suitable for living. That would be a huge construction. Biology Station and Speciman artwork attached. Link to comment https://forums.kleientertainment.com/forums/topic/97892-biology-tech-branch/#findComment-1108498 Share on other sites More sharing options...
DraconicSiege Posted November 3, 2018 Share Posted November 3, 2018 What if they made the genetic engineering modular? For example, creating a GMO crop. In order to discover the "modular" genes that each plant has to offer, you would need your biologist to do research over time and using the seeds of said plant at the biology station. For critters this could be critter eggs instead. From a plant you would get multiple set of genes. These genes could be divided up into two groups: "requirement genes", and "production genes". Requirement genes would be the what the plant needs to grow. For example, Bristle Berry would produce "Photosynthesis", "Up-ward Growing" and "Water Irrigation" genes because it requires light and water to grow, and grows in upward oriented farm tiles. In the way of production genes, it would produce "Berry-Bearing" and "1,600Kcal" genes due to it making berries and producing them at that calorie count. There could also be a gene to determine which plant it looks like. To balance GMO crops, each gene, both production and requirement, would have a weight to it. You would need to balance the crop DNA so the sum of requirement gene weights are equal to or greater than the weight of the production genes. After you select a DNA setup, your biologists would then spend more time to produce a batch of seeds to start your new GMO crop farm! How does this system sound? Feedback? Link to comment https://forums.kleientertainment.com/forums/topic/97892-biology-tech-branch/#findComment-1108513 Share on other sites More sharing options...
Madbro Posted November 3, 2018 Author Share Posted November 3, 2018 24 minutes ago, DraconicSiege said: What if they made the genetic engineering modular? For example, creating a GMO crop. In order to discover the "modular" genes that each plant has to offer, you would need your biologist to do research over time and using the seeds of said plant at the biology station. For critters this could be critter eggs instead. From a plant you would get multiple set of genes. These genes could be divided up into two groups: "requirement genes", and "production genes". Requirement genes would be the what the plant needs to grow. For example, Bristle Berry would produce "Photosynthesis", "Up-ward Growing" and "Water Irrigation" genes because it requires light and water to grow, and grows in upward oriented farm tiles. In the way of production genes, it would produce "Berry-Bearing" and "1,600Kcal" genes due to it making berries and producing them at that calorie count. There could also be a gene to determine which plant it looks like. To balance GMO crops, each gene, both production and requirement, would have a weight to it. You would need to balance the crop DNA so the sum of requirement gene weights are equal to or greater than the weight of the production genes. After you select a DNA setup, your biologists would then spend more time to produce a batch of seeds to start your new GMO crop farm! How does this system sound? Feedback? Amazing dude Link to comment https://forums.kleientertainment.com/forums/topic/97892-biology-tech-branch/#findComment-1108521 Share on other sites More sharing options...
Madbro Posted November 4, 2018 Author Share Posted November 4, 2018 Update 2 Time for some more buildings 1. Algae grower Won’t need me to explain? Now you won’t need to waste your slime and have them more in mushrooms, while having self-sustaining algae supply. Also produces a few oxygen as by product. 2. Genetic workshops This workshops allows you to develop GMOs and plant varients. Also requires some samples from specific target being researched for operation. 3. Hydroponics Tube station Mentioned by @Sasza22 before, I hope this can make the atmosphere requirements on farming easier. Read about this here. (A big thanks @Sasza22) 4. Genetic Ooze Synthesizer In one of my earliest post I launched a topic about this. (but I can’t find it back) Input correct set of materials will give you genetic oozes, but wrong set of input only produce you slime or something even worse - stinky morbs. I have considered it as one of the things left abounded by Gravitas. 5. Breeding station Humm. How to explain it? Make critters produce more eggs by breeding? 6. Auto terrarium A full-automatic algae terraium that will make duplicant’s job easier - dirty stuff are automatically drained. This terrarium can provide a perfect enviornment for algae producing oxygen (that’s why studying algae biology can be important). More ideas soon. (•ω•) Link to comment https://forums.kleientertainment.com/forums/topic/97892-biology-tech-branch/#findComment-1108850 Share on other sites More sharing options...
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