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About DraconicSiege

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  1. I have done some testing and I have confirmed my suspicions that this extends to all inability traits. I have a few pictures that demonstrate this in game. In this image Ren is shown that he is unable to cook and therefore prevented from delivering supplies to the musher as noted in the errand tab for the machine. I have similar images for Harold being unable to deliver to the research station and Camille being unable to deliver to the apothecary below. This is caused by them having the associated inability trait for the machine. I hope this helps track down the bug!
  2. I don't know if this is intentional or not but I have noticed that dupes with an inability, such as "Unconstructive", won't even deliver materials to construction tasks. I have not checked this yet, but I assume this would carry over to other inability traits like being unable to research, or unable to cook. This means gofer dupes won't supply water from pitcher pumps to mushers or super computers if they have the associated inability trait, even though they are not actually doing the cooking or research. This is fairly inefficient because this forces other non-supply dupes to do the gofer's job.The dupe with the next highest priority to do these supply tasks are likely to be the dupes assigned to do the cooking/researching/building. As a result, this bug is probably secretly contributing to players feeling like the dupes don't do what they are told. As a side note, telling a dupe to not do research or cooking in the priorities menu does not prevent that dupe from supplying to those tasks. It just prevents that dupe from preforming it. My hope is that inability traits will be changed to follow this pattern.
  3. SKILLS Tree and Stats Display BUG

    Pacifist does indeed block the mining skills.Perhaps there should be a separate tree for attack skills?
  4. I decided to try and use transformers to "step-up" the wattage from the generators to the battery banks. The reason I am doing this is to use less heavi-watt cabling and have a high decor value near the generators for my electrical engineers to benefit from. In this picture you can see an issue I have been having. The nat gens are off due to lack of fuel (the geyser I am using is dormant) so they are not running at the same time as my coal gens. What is causing the issue is that the transformer seem to be consuming twice the produced wattage of my coal gens. I have the middle coal gen circuit selected in this picture. You can see that it is producing 900 wattage per second (it is tuned-up), but the transformer is consuming 1.8 kW per second. I haven't tested to see if this means I am getting free energy from this. The strange thing is that it seems to happen randomly when the generators are activated. In this picture, the transformers for the other two coal gen circuits are not behaving this way, but they have before without me changing anything to this setup. When they decide to bug out and consume twice the produced wattage on the other two circuit, it causes a lot of circuit overloading. Happy Dump.sav
  5. Dupe working on break

    I have some of my dupes deciding to work on their break period. It seems to occur after they complete a different action that interrupts normal break activities. Some of the actions I have seen cause this are waking up from narcoleptic sleep and using the restroom. I have also noticed that dupes don't seem to consider using the restroom during a Bath period on the schedule. They just keep working, even if they are at near 100% bladder. It seems that dupes are workaholics now...
  6. Vacuum slimelung bomb still an issue

    I have also encountered this issue. One of my tiles has a billion slime lung germs in it. I wonder how quickly a dupe would die from it...